Difference between revisions of "Exploring the Halls of Arden Vul:Aelfric the Cheerful"

From RPGnet
Jump to: navigation, search
(Aelfric the Cheerful)
Line 4: Line 4:
 
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he'd hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He's overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.
 
Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he'd hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He's overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.
  
* Lawful level 2 Fighter (Veteran)
+
* Lawful L2 Fighter (Veteran)
 
* Alignment Goal: impose or maintain order in the face of chaos
 
* Alignment Goal: impose or maintain order in the face of chaos
 
* XP: 2000/4000 (+10%)
 
* XP: 2000/4000 (+10%)

Revision as of 06:33, 21 July 2021

Back to main page

Aelfric the Cheerful

Maiandros served in the velites - to his great frustration, as he aspired to the scutari if not something nobler. He used his mustering-out to kit himself more like what he'd hoped to be, and seeks a name for himself, perhaps hunting down wrongdoers on the frontier. He's overstretched his funds reaching Vertucaster, but is not yet hungry enough to abandon his principles.

  • Lawful L2 Fighter (Veteran)
  • Alignment Goal: impose or maintain order in the face of chaos
  • XP: 2000/4000 (+10%)
  • Traits: boastful, confident, enthusiastic
  • Secondary Skill: bowyer/fletcher
  • Languages: Archontean (literate); soldier's rudiments of Thorcin

Attributes

  • Strength 16 (+2)
  • Intelligence 11
  • Wisdom 9
  • Dexterity 14 (+1)
  • Constitution 15 (+1)
  • Charisma 14 (+1)

Conflict

  • HP: 16
  • AC: 17 (Unarmored AC: 11)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: +1
  • Movement: 60'

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • two-handed sword, +2, 1d10+2, slow
  • 3 javelins, +1, 1d4+1, 30'/60'/90'
  • dagger, +2, 1d4+2, 10'/20'/30'

Saving Throws

  • Death/poison: 12
  • Magic wands: 13
  • Paralysis/Petrification: 14
  • Breath Attacks: 15
  • Spells/rods/staves: 16

Class Abilities

  • G
  • H

Exploration Abilities

  • Climb sheer surfaces:
  • Find/remove treasure traps:
  • Hear noise:
  • Hide in shadows:
  • Move silently:
  • Open locks:
  • Pick pockets:

Spells

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Equipment

Encumbrance: 720 coins

Worn:

  • plate armour
  • belt: waterskin, coinpurse, dagger
  • warm cloak

Held:

  • two-handed sword

Backpack:

  • tinder box
  • 1 week standard rations
  • 3 javelins
  • 10 candles
  • 12 iron spikes
  • 50' rope
  • 100' twine

Stashed: none

Wealth:

  • Coinpurse: 4 gold

Hired Help

none

Notes