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==Aelfric the Cheerful==
 
==Aelfric the Cheerful==
Former Imperial velite.
+
Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.
  
* Lawful level 2 Fighter (Veteran)
+
* Neutral L2 Bard
* Alignment Goal: impose or maintain order in the face of chaos
+
* Personal Goal: Find the ability to forgive others.
* XP: 2000/4000 (+10%)
+
* Alignment Goal: Correct an imbalance
 +
* XP: 2000/4000 (+5%)
  
* Traits: boastful, confident, enthusiastic
+
* Traits: Honorable yet Manipulative
* Secondary Skill: bowyer/fletcher
+
* Secondary Skill: Shipwright
* Languages: Archontean (literate); soldier's rudiments of Thorcin
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* Languages: Archontean (literate), Thorcin, Mithric
  
 
===Attributes===
 
===Attributes===
* Strength 16 (+2)
+
* Strength 7 (-1)
* Intelligence 11
+
* Intelligence 16 (+2)
 
* Wisdom 9
 
* Wisdom 9
* Dexterity 14 (+1)
+
* Dexterity 9
* Constitution 15 (+1)
+
* Constitution 10
* Charisma 14 (+1)
+
* Charisma 13 (+1)
  
 
===Conflict===
 
===Conflict===
* HP: 16
+
* HP: 7
* AC: 17 (Unarmored AC: 11)
+
* AC: 14 (Unarmored AC: 10)
* Initiative Bonus: +1
+
* Initiative Bonus:  
* Bonus to reaction rolls: +1
+
* Bonus to reaction rolls:  
* Movement: 60'
+
* Movement: 90'
  
Attacks/round: 1<br>
+
Attacks/round: 1
Max Cleaves: 2
+
Max Cleaves: 1
  
 
Weapons:
 
Weapons:
* two-handed sword, +2, 1d10+2, slow
+
*sword (1d8-1, THAC0 20 [-1])
* 3 javelins, +1, 1d4+1, 30'/60'/90'
+
*short bow (1d6, THAC0 19 [0])
* dagger, +2, 1d4+2, 10'/20'/30'
 
  
 
===Saving Throws===
 
===Saving Throws===
* Death/poison: 12
+
* Death/poison: 13
* Magic wands: 13
+
* Magic wands: 14
* Paralysis/Petrification: 14
+
* Paralysis/Petrification: 13
* Breath Attacks: 15
+
* Breath Attacks: 16
* Spells/rods/staves: 16
+
* Spells/rods/staves: 15
  
 
===Class Abilities===
 
===Class Abilities===
*G
+
*Anti-charm. Allies within 40' are immune to song-based magical effects and the beguiling power of fey creatures. Those currently affected can make another save with a +4 bonus
*H
+
*Can fascinate up to 4 HD of "persons" while playing
 
+
*Lore: 1-2 in 6 chance of knowing loe pertaining to monsters, magic items, or heroes of folklore.
===Exploration Abilities===
 
*Climb sheer surfaces:
 
*Find/remove treasure traps:
 
*Hear noise:
 
*Hide in shadows:
 
*Move silently:
 
*Open locks:
 
*Pick pockets:
 
  
 
===Spells===
 
===Spells===
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
+
*Spells/day: L1 1/1
  
 
Spells memorized
 
Spells memorized
*L1:
+
*L1: Faerie Fire
*L2:
 
*L3:
 
  
 
===Equipment===
 
===Equipment===
Encumbrance: 720 coins
+
Encumbrance: 570
  
 
Worn:
 
Worn:
* plate armour
+
* chain armor
* belt: waterskin, coinpurse, dagger
+
* belt: waterskin, coinpurse
 
* warm cloak
 
* warm cloak
  
 
Held:
 
Held:
* two-handed sword
+
* sword
  
 
Backpack:
 
Backpack:
 
* tinder box
 
* tinder box
* 1 week standard rations
+
* 1 week iron rations
* 3 javelins
+
* 1 flask of oil
* 10 candles
 
* 12 iron spikes
 
* 50' rope
 
* 100' twine
 
  
 
Stashed: none
 
Stashed: none
  
 
Wealth:
 
Wealth:
* Coinpurse: 4 gold
+
* Coinpurse: 30 gold
  
 
===Hired Help===
 
===Hired Help===

Revision as of 10:45, 7 August 2021

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Aelfric the Cheerful

Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.

  • Neutral L2 Bard
  • Personal Goal: Find the ability to forgive others.
  • Alignment Goal: Correct an imbalance
  • XP: 2000/4000 (+5%)
  • Traits: Honorable yet Manipulative
  • Secondary Skill: Shipwright
  • Languages: Archontean (literate), Thorcin, Mithric

Attributes

  • Strength 7 (-1)
  • Intelligence 16 (+2)
  • Wisdom 9
  • Dexterity 9
  • Constitution 10
  • Charisma 13 (+1)

Conflict

  • HP: 7
  • AC: 14 (Unarmored AC: 10)
  • Initiative Bonus:
  • Bonus to reaction rolls:
  • Movement: 90'

Attacks/round: 1 Max Cleaves: 1

Weapons:

  • sword (1d8-1, THAC0 20 [-1])
  • short bow (1d6, THAC0 19 [0])

Saving Throws

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15

Class Abilities

  • Anti-charm. Allies within 40' are immune to song-based magical effects and the beguiling power of fey creatures. Those currently affected can make another save with a +4 bonus
  • Can fascinate up to 4 HD of "persons" while playing
  • Lore: 1-2 in 6 chance of knowing loe pertaining to monsters, magic items, or heroes of folklore.

Spells

  • Spells/day: L1 1/1

Spells memorized

  • L1: Faerie Fire

Equipment

Encumbrance: 570

Worn:

  • chain armor
  • belt: waterskin, coinpurse
  • warm cloak

Held:

  • sword

Backpack:

  • tinder box
  • 1 week iron rations
  • 1 flask of oil

Stashed: none

Wealth:

  • Coinpurse: 30 gold

Hired Help

none

Notes