Difference between revisions of "Exploring the Halls of Arden Vul:Eusebia"

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(Eusebia Tagaris)
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Daughter of Theodora Tagaris, agent of the Drome, and Agdir of Borealios. Studied in the Order of the Fifth Circle. A middling talent, getting by on charm as much as skill. Traveled to Arden Vul to investigate rumors of extraplanar contacts from before the contraction of the Empire.
 
Daughter of Theodora Tagaris, agent of the Drome, and Agdir of Borealios. Studied in the Order of the Fifth Circle. A middling talent, getting by on charm as much as skill. Traveled to Arden Vul to investigate rumors of extraplanar contacts from before the contraction of the Empire.
  
*Lawful Magic-User 1 (Class Title)
+
*Lawful Magic-User 1 (Medium)
 
*Alignment Goal: Impose or maintain order in the face of chaos
 
*Alignment Goal: Impose or maintain order in the face of chaos
 
*XP: 2000/2500
 
*XP: 2000/2500

Revision as of 04:06, 21 July 2021

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Eusebia.jpg

Eusebia Tagaris

Daughter of Theodora Tagaris, agent of the Drome, and Agdir of Borealios. Studied in the Order of the Fifth Circle. A middling talent, getting by on charm as much as skill. Traveled to Arden Vul to investigate rumors of extraplanar contacts from before the contraction of the Empire.

  • Lawful Magic-User 1 (Medium)
  • Alignment Goal: Impose or maintain order in the face of chaos
  • XP: 2000/2500
  • Traits: honest, steadfast, deceitful
  • Secondary Skill: Vintner
  • Languages: Archontean, Wiskin

Attributes

  • Strength 9 (0)
  • Intelligence 13 (+1)
  • Wisdom 9 (0)
  • Dexterity 4 (-2)
  • Constitution 17 (+2)
  • Charisma 14 (+1)

Conflict

  • HP: 6
  • AC: 8 (Unarmored AC: 8)
  • Initiative Bonus: -2
  • Bonus to reaction rolls: +1
  • Movement: 120 ft

Attacks/round: 1
Max Cleaves: 0 (1 at L4)

Weapons:

  • Dagger, +0, 1d4

Saving Throws

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15

Class Abilities

  • Magical research - a magic-user of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a magic-user reaches 9th level, they are also able to create magic items.
  • Spell casting - Magic-users carry spell books containing the formulae for arcane spells. The level progression table shows both the number of spells in the magic-user's spell book and the number they may memorize, determined by the character's experience level.
  • Using magic items - As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands).
  • Order of the Fifth Circle trained: Cantrip - The character can expend small amounts of magical energy to accomplish basic tasks. The character may do so as often as desired and can produce the following general effects: shed light in a 5’ radius, extinguish a fire no larger than a torch or lantern, clean or dry a 25-sq.-ft. area, produce small gusts of wind, open or close unlocked and unbarred doors and windows, etc. Generally, cantrips have a maximum range of 45’, and last for no more than one hour. It takes one round to cast a cantrip. The caster can cast offensive cantrips as well. These minor spells can take any form, but all inflict untyped magical damage; a caster who tosses small balls of fire isn’t actually doing fire damage. Such spells have a range of 25 feet and do 1d4 points of damage, or 60 feet and 1d2 points of damage. Both require a successful ranged attack roll and the target does not get to make a save.

Spells

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment

Encumbrance:

Worn:

  • Backpack
  • Waterskin
  • Dagger

Held:

  • A
  • B

Backpack:

  • Crowbar
  • Mirror (hand-sized, steel)
  • Rope (50 feet)
  • Rations (iron, 7 days)
  • Torches (12)
  • Tinder box (flint & steel)
  • Wine (2 pints)

Stashed (where):

  • V
  • W

Basil the Mule:

  • Saddlebags
  • Sack, Large
  • Sack, Small (2)

Wealth:

  • Coinpurse: 14
  • Factor (which factor):

Hired Help

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes