Exploring the Halls of Arden Vul:Eusebia

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Eusebia.jpg

Eusebia Tagaris

Daughter of Theodora Tagaris, agent of the Drome, and Agdir of Borealios. Studied in the Order of the Fifth Circle. A middling talent, getting by on charm as much as skill. Traveled to Arden Vul to investigate rumors of extraplanar contacts from before the contraction of the Empire.

  • Lawful Magic-User 1 (Class Title)
  • Alignment Goal: Impose or maintain order in the face of chaos
  • XP: 2000/2500
  • Traits: honest, steadfast, deceitful
  • Secondary Skill: Vintner
  • Languages: Archontean, Wiskin

Attributes

  • Strength 9 (0)
  • Intelligence 13 (+1)
  • Wisdom 9 (0)
  • Dexterity 4 (-2)
  • Constitution 17 (+2)
  • Charisma 14 (+1)

Conflict

  • HP: 6
  • AC: 8 (Unarmored AC: 8)
  • Initiative Bonus: -2
  • Bonus to reaction rolls: +1
  • Movement: 120 ft

Attacks/round: 1
Max Cleaves: 0 (1 at L4)

Weapons:

  • Dagger, +0, 1d4

Saving Throws

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15

Racial Abilities

  • X
  • Y

Class Abilities

  • Magical research - a magic-user of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a magic-user reaches 9th level, they are also able to create magic items.
  • Spell casting - Magic-users carry spell books containing the formulae for arcane spells. The level progression table shows both the number of spells in the magic-user's spell book and the number they may memorize, determined by the character's experience level.
  • Using magic items - As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands).
  • Order of the Fifth Circle trained: Cantrip - The character can expend small amounts of magical energy to accomplish basic tasks. The character may do so as often as desired and can produce the following general effects: shed light in a 5’ radius, extinguish a fire no larger than a torch or lantern, clean or dry a 25-sq.-ft. area, produce small gusts of wind, open or close unlocked and unbarred doors and windows, etc. Generally, cantrips have a maximum range of 45’, and last for no more than one hour. It takes one round to cast a cantrip. The caster can cast offensive cantrips as well. These minor spells can take any form, but all inflict untyped magical damage; a caster who tosses small balls of fire isn’t actually doing fire damage. Such spells have a range of 25 feet and do 1d4 points of damage, or 60 feet and 1d2 points of damage. Both require a successful ranged attack roll and the target does not get to make a save.

Spells

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment

Encumbrance:

Worn:

  • Backpack
  • Waterskin
  • Dagger

Held:

  • A
  • B

Backpack:

  • Crowbar
  • Mirror (hand-sized, steel)
  • Rope (50 feet)
  • Rations (iron, 7 days)
  • Torches (12)
  • Tinder box (flint & steel)
  • Wine (2 pints)

Stashed (where):

  • V
  • W

Basil the Mule:

  • Saddlebags
  • Sack, Large
  • Sack, Small (2)

Wealth:

  • Coinpurse: 14
  • Factor (which factor):

Hired Help

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes