Exploring the Halls of Arden Vul:Eusebia WWN

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Eusebia Tagaris

Daughter of Theodora Tagaris, agent of the Drome, and Agdir of Borealios. Studied in the Order of the Fifth Circle. A middling talent, getting by on charm as much as skill. Traveled to Arden Vul to investigate rumors of extraplanar contacts from before the contraction of the Empire.

  • Class L4
  • Background: Noble
  • Class Ability:
  • Languages: Archontean, Wiskin

~*~

  • Traits: honest, steadfast, deceitful
  • Secondary Skill: Vintner
  • Lawful, Alignment Goal: Impose or maintain order in the face of chaos

~*~

  • XP: 12

Attributes

  • Strength 9
  • Intelligence 14 (+1)
  • Wisdom 9
  • Dexterity 4 (-1)
  • Constitution 18 (+2)
  • Charisma 14 (+1)

Skills

  • Convince-1
  • Know-0
  • Lead-0
  • Magic-2
  • Notice-1

Foci

  • Lucky-1
  • Archontean Sigilism-1
    • Level 1: You can embed spells in small tokens that function as calyxes only usable by yourself. Creating such a token takes ten minutes per level of the spell and the expenditure of a normal daily spell use. This expended slot may be recovered normally. Using them takes a Main Action, but the sigil need only be presented firmly; no vocalization or gestures are required, and it cannot be interrupted by damage. Only one token can be empowered at any one time.

Conflict

  • HP: 21
  • System Strain:
  • AC: 9 (Unarmored AC: 9)
  • Initiative Bonus: -1
  • Bonus to reaction rolls: +1

Basic Attack Bonus:

  • Melee Attack Bonus: +0
  • Ranged Attack Bonus: +0

Weapons:

  • weapon, attack value, damage, notes
  • weapon2, attack value, damage, notes

Saving Throws

  • Physical: 10
  • Evasion: 11
  • Mental: 11
  • Luck: 12

Spells

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
  • Effort:
  • Effort committed:

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1: The Coruscating Coffin, Decree of Ligneous Dissolution, The Excellent Transpicuous Transformation, Imperceptible Cerebral Divulgence, The Long Amber Moment, Phantasmal Mimesis
  • L2:
  • L3:

Arts:

  • Arcane Lexicon
    • Commit Effort for the scene. For the rest of the scene, you can read any script that was not intentionally obfuscated or encoded by its writer. Extremely esoteric or nonhuman scripts may not be comprehensible this way; the "plain meaning" of the text might be utterly foreign to human logic.
  • Restrained Casting
    • Commit effort for the day as an instant action when casting a High Magic spell. You may do so in perfect silence and without need for somatic gestures, though damage will still disrupt the casting.
  • Retain Sorcery
    • Commit Effort for the day as an On Turn action after casting a spell; it does not count against your casting limits for the day. You can use this art no more than once per day, and the stress of using it prevents you from casting another spell before the end of your next turn.
  • Sense Magic
    • Commit Effort as an Instant action; while it remains committed, you can visually perceive magical energy and get a one-sentence description of the effect of any standing magics or magical items you inspect. The ambient magical energies in most areas allow you to see clearly even in perfect darkness.

Equipment

Encumbrance:

Worn:

  • X
  • Y

Held:

  • A
  • B

Backpack:

  • Q
  • R

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse:
  • Factor (which factor):

Hired Help

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes