Difference between revisions of "Exploring the Halls of Arden Vul:Tanrik"

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(Created page with " Back to main page ==Name== Tanrik (Archontean Human) *Neutral Thief 2 *Alignment Goal: *XP: 2000/2400 (+10% XP gained) *Traits: Frien...")
 
(Tanrik)
 
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]
 
[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]
  
==Name==
+
==Tanrik==
Tanrik (Archontean Human)
+
The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.
  
*Neutral Thief 2
+
*Neutral Thief 2 (Footpad)
*Alignment Goal:
+
*Alignment Goal: Correct an imbalance.
 
*XP: 2000/2400 (+10% XP gained)
 
*XP: 2000/2400 (+10% XP gained)
  
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*Initiative Bonus: +1
 
*Initiative Bonus: +1
 
*Bonus to reaction rolls: -1
 
*Bonus to reaction rolls: -1
*Movement:
+
*Movement: 120' (40')
  
 
Attacks/round: 1<br>
 
Attacks/round: 1<br>
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Weapons:
 
Weapons:
*Sword, +1 to Hit, 1d8 damage
+
*Sword, +1 to Hit, 1d8+1 damage
 
*Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
 
*Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
*Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'
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*Dagger, +1 to Hit melee, +2 to Hit missile, 1d4+1 damage, 10'/20'/30'
  
 
===Saving Throws===
 
===Saving Throws===
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*Breath Attacks: 16
 
*Breath Attacks: 16
 
*Spells/rods/staves: 15
 
*Spells/rods/staves: 15
 
  
 
===Class Abilities===
 
===Class Abilities===
* Backstab (+4/x2)
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* Backstab (+4/x2) when attacking an unaware opponent from behind
*  
+
*
  
 
===Exploration Abilities===
 
===Exploration Abilities===
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*Open locks: 30%
 
*Open locks: 30%
 
*Pick pockets: 35%
 
*Pick pockets: 35%
 
  
 
===Equipment===
 
===Equipment===
Leather Armor
+
Encumbrance: 380 cn
Sword
 
Dagger
 
Shorbow w/20 Arrows
 
Rope 50'
 
Oil Flask
 
Backpack
 
Bedroll
 
Standard Ration (x7)
 
Encumbrance:
 
  
 
Worn:
 
Worn:
*Leather Armor
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*Leather Armor (200 cn)
 +
*Sword (60 cn)
 +
*Dagger on belt (10 cn)
 +
*Hip Quiver w/20 arrows
 +
*Shortbow (30 cn)
 
Held:
 
Held:
* Sword
+
*
* Torch (if needed)
+
Backpack: (80 cn)
Backpack:
 
 
*Thieves Tools
 
*Thieves Tools
 
*Bedroll
 
*Bedroll
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*Oil Flask
 
*Oil Flask
 
Stashed (where):
 
Stashed (where):
*Dagger on belt
+
*
*Hip Quiver
 
*Shortbow
 
 
Wealth:
 
Wealth:
 
*Coinpurse: 0
 
*Coinpurse: 0

Latest revision as of 16:08, 21 July 2021

Back to main page

Tanrik[edit]

The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.

  • Neutral Thief 2 (Footpad)
  • Alignment Goal: Correct an imbalance.
  • XP: 2000/2400 (+10% XP gained)
  • Traits: Friendly, Merciless
  • Secondary Skill: Roper
  • Languages: Archontean, Brotherhood

Attributes[edit]

  • Strength 13 (+1)
  • Intelligence 11
  • Wisdom 7 (-1)
  • Dexterity 16 (+2)
  • Constitution 10
  • Charisma 7 (-1)

Conflict[edit]

  • HP:
  • AC: 14 (Unarmored AC: 12)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: -1
  • Movement: 120' (40')

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • Sword, +1 to Hit, 1d8+1 damage
  • Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
  • Dagger, +1 to Hit melee, +2 to Hit missile, 1d4+1 damage, 10'/20'/30'

Saving Throws[edit]

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15

Class Abilities[edit]

  • Backstab (+4/x2) when attacking an unaware opponent from behind

Exploration Abilities[edit]

  • Climb sheer surfaces: 90%
  • Find/remove treasure traps: 25%
  • Hear noise: 1-3
  • Hide in shadows: 25%
  • Move silently: 35%
  • Open locks: 30%
  • Pick pockets: 35%

Equipment[edit]

Encumbrance: 380 cn

Worn:

  • Leather Armor (200 cn)
  • Sword (60 cn)
  • Dagger on belt (10 cn)
  • Hip Quiver w/20 arrows
  • Shortbow (30 cn)

Held:

Backpack: (80 cn)

  • Thieves Tools
  • Bedroll
  • Rope 50'
  • Standard Rations 1 week
  • Oil Flask

Stashed (where):

Wealth:

  • Coinpurse: 0
  • Factor (which factor):

Notes[edit]