Difference between revisions of "Exploring the Halls of Arden Vul:Tanrik"

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The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.
 
The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.
  
*Neutral Thief 2
+
*Neutral Thief 2 (Footpad)
 
*Alignment Goal: Correct an imbalance.
 
*Alignment Goal: Correct an imbalance.
 
*XP: 2000/2400 (+10% XP gained)
 
*XP: 2000/2400 (+10% XP gained)
Line 60: Line 60:
 
Worn:
 
Worn:
 
*Leather Armor (200 cn)
 
*Leather Armor (200 cn)
 +
*Sword (60 cn)
 
*Dagger on belt (10 cn)
 
*Dagger on belt (10 cn)
 
*Hip Quiver w/20 arrows  
 
*Hip Quiver w/20 arrows  
 
*Shortbow (30 cn)
 
*Shortbow (30 cn)
 
Held:
 
Held:
* Sword (60 cn)
+
*
 
Backpack: (80 cn)
 
Backpack: (80 cn)
 
*Thieves Tools
 
*Thieves Tools

Latest revision as of 16:08, 21 July 2021

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Tanrik[edit]

The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.

  • Neutral Thief 2 (Footpad)
  • Alignment Goal: Correct an imbalance.
  • XP: 2000/2400 (+10% XP gained)
  • Traits: Friendly, Merciless
  • Secondary Skill: Roper
  • Languages: Archontean, Brotherhood

Attributes[edit]

  • Strength 13 (+1)
  • Intelligence 11
  • Wisdom 7 (-1)
  • Dexterity 16 (+2)
  • Constitution 10
  • Charisma 7 (-1)

Conflict[edit]

  • HP:
  • AC: 14 (Unarmored AC: 12)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: -1
  • Movement: 120' (40')

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • Sword, +1 to Hit, 1d8+1 damage
  • Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
  • Dagger, +1 to Hit melee, +2 to Hit missile, 1d4+1 damage, 10'/20'/30'

Saving Throws[edit]

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15

Class Abilities[edit]

  • Backstab (+4/x2) when attacking an unaware opponent from behind

Exploration Abilities[edit]

  • Climb sheer surfaces: 90%
  • Find/remove treasure traps: 25%
  • Hear noise: 1-3
  • Hide in shadows: 25%
  • Move silently: 35%
  • Open locks: 30%
  • Pick pockets: 35%

Equipment[edit]

Encumbrance: 380 cn

Worn:

  • Leather Armor (200 cn)
  • Sword (60 cn)
  • Dagger on belt (10 cn)
  • Hip Quiver w/20 arrows
  • Shortbow (30 cn)

Held:

Backpack: (80 cn)

  • Thieves Tools
  • Bedroll
  • Rope 50'
  • Standard Rations 1 week
  • Oil Flask

Stashed (where):

Wealth:

  • Coinpurse: 0
  • Factor (which factor):

Notes[edit]