Difference between revisions of "Exploring the Halls of Arden Vul:Tanrik"

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(Created page with " Back to main page ==Name== Tanrik (Archontean Human) *Neutral Thief 2 *Alignment Goal: *XP: 2000/2400 (+10% XP gained) *Traits: Frien...")
 
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]
 
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==Name==
+
==Tanrik==
Tanrik (Archontean Human)
+
The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.
  
 
*Neutral Thief 2
 
*Neutral Thief 2
*Alignment Goal:
+
*Alignment Goal: Correct an imbalance.
 
*XP: 2000/2400 (+10% XP gained)
 
*XP: 2000/2400 (+10% XP gained)
  

Revision as of 15:37, 21 July 2021

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Tanrik

The sixth of seven children, his parents had all the apprentices they would ever need from their older children. Having few other skills, he stole to eat and discovered a natural talent for larceny. Having no desire to be an actual criminal, he's looked for alternatives to make his way in the world.

  • Neutral Thief 2
  • Alignment Goal: Correct an imbalance.
  • XP: 2000/2400 (+10% XP gained)
  • Traits: Friendly, Merciless
  • Secondary Skill: Roper
  • Languages: Archontean, Brotherhood

Attributes

  • Strength 13 (+1)
  • Intelligence 11
  • Wisdom 7 (-1)
  • Dexterity 16 (+2)
  • Constitution 10
  • Charisma 7 (-1)

Conflict

  • HP:
  • AC: 14 (Unarmored AC: 12)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: -1
  • Movement:

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • Sword, +1 to Hit, 1d8 damage
  • Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
  • Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'

Saving Throws

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15


Class Abilities

  • Backstab (+4/x2)

Exploration Abilities

  • Climb sheer surfaces: 90%
  • Find/remove treasure traps: 25%
  • Hear noise: 1-3
  • Hide in shadows: 25%
  • Move silently: 35%
  • Open locks: 30%
  • Pick pockets: 35%


Equipment

Leather Armor Sword Dagger Shorbow w/20 Arrows Rope 50' Oil Flask Backpack Bedroll Standard Ration (x7) Encumbrance:

Worn:

  • Leather Armor

Held:

  • Sword
  • Torch (if needed)

Backpack:

  • Thieves Tools
  • Bedroll
  • Rope 50'
  • Standard Rations 1 week
  • Oil Flask

Stashed (where):

  • Dagger on belt
  • Hip Quiver
  • Shortbow

Wealth:

  • Coinpurse: 0
  • Factor (which factor):

Notes