Difference between revisions of "Exploring the Halls of Arden Vul: sample-charsheet"

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(Tanrik)
(Name)
 
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==Name==
 
==Name==
Tanrik (Archontean Human)
+
Short description saying something about your character
  
*Neutral Thief 2
+
*Alignment Level Class (Class Title)
*Alignment Goal:
+
*Alignment Goal: (as stated on the Alignment graphic)
*XP: 2000/2400 (+10% XP gained)
+
*XP: 2000/X
  
*Traits: Friendly, Merciless
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*Traits:
*Secondary Skill: Roper
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*Secondary Skill:
*Languages: Archontean, Brotherhood
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*Languages: Archontean
  
 
===Attributes===
 
===Attributes===
*Strength 13 (+1)
+
*Strength 15 (+1)
*Intelligence 11
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*Intelligence
*Wisdom 7 (-1)
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*Wisdom
*Dexterity 16 (+2)
+
*Dexterity
*Constitution 10
+
*Constitution
*Charisma 7 (-1)
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*Charisma  
  
 
===Conflict===
 
===Conflict===
 
*HP:
 
*HP:
*AC: 14 (Unarmored AC: 12)
+
*AC: (Unarmored AC: )
*Initiative Bonus: +1
+
*Initiative Bonus:  
*Bonus to reaction rolls: -1
+
*Bonus to reaction rolls:
 
*Movement:
 
*Movement:
  
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Weapons:
 
Weapons:
*Sword, +1 to Hit, 1d8 damage
+
*weapon, attack value, damage, notes
*Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
+
*weapon2, attack value, damage, notes
*Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'
 
  
 
===Saving Throws===
 
===Saving Throws===
*Death/poison: 13
+
*Death/poison:
*Magic wands: 14
+
*Magic wands:
*Paralysis/Petrification: 13
+
*Paralysis/Petrification:
*Breath Attacks: 16
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*Breath Attacks:
*Spells/rods/staves: 15
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*Spells/rods/staves:
  
 +
===Racial Abilities===
 +
*X
 +
*Y
  
 
===Class Abilities===
 
===Class Abilities===
* Backstab (+4/x2)
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*G
*  
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*H
  
 
===Exploration Abilities===
 
===Exploration Abilities===
*Climb sheer surfaces: 90%
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*Climb sheer surfaces:
*Find/remove treasure traps: 25%
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*Find/remove treasure traps:
*Hear noise: 1-3
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*Hear noise:
*Hide in shadows: 25%
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*Hide in shadows:
*Move silently: 35%
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*Move silently:
*Open locks: 30%
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*Open locks:
*Pick pockets: 35%
+
*Pick pockets:
  
 +
===Spells===
 +
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
 +
 +
Spells memorized
 +
*L1:
 +
*L2:
 +
*L3:
 +
 +
Spells Known:
 +
*L1:
 +
*L2:
 +
*L3:
  
 
===Equipment===
 
===Equipment===
Leather Armor
 
Sword
 
Dagger
 
Shorbow w/20 Arrows
 
Rope 50'
 
Oil Flask
 
Backpack
 
Bedroll
 
Standard Ration (x7)
 
 
Encumbrance:
 
Encumbrance:
  
 
Worn:
 
Worn:
*Leather Armor
+
*X
 +
*Y
 
Held:
 
Held:
* Sword
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*A
* Torch (if needed)
+
*B
 
Backpack:
 
Backpack:
*Thieves Tools
+
*Q
*Bedroll
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*R
*Rope 50'
 
*Standard Rations 1 week
 
*Oil Flask
 
 
Stashed (where):
 
Stashed (where):
*Dagger on belt
+
*V
*Hip Quiver
+
*W
*Shortbow
 
 
Wealth:
 
Wealth:
*Coinpurse: 0
+
*Coinpurse:
 
*Factor (which factor):
 
*Factor (which factor):
 +
 +
===Hired Help===
 +
Retainers:
 +
*X
 +
Mercenaries:
 +
*Y
 +
Specialists:
 +
*Z
  
 
==Notes==
 
==Notes==

Latest revision as of 15:33, 21 July 2021

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Name[edit]

Short description saying something about your character

  • Alignment Level Class (Class Title)
  • Alignment Goal: (as stated on the Alignment graphic)
  • XP: 2000/X
  • Traits:
  • Secondary Skill:
  • Languages: Archontean

Attributes[edit]

  • Strength 15 (+1)
  • Intelligence
  • Wisdom
  • Dexterity
  • Constitution
  • Charisma

Conflict[edit]

  • HP:
  • AC: (Unarmored AC: )
  • Initiative Bonus:
  • Bonus to reaction rolls:
  • Movement:

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • weapon, attack value, damage, notes
  • weapon2, attack value, damage, notes

Saving Throws[edit]

  • Death/poison:
  • Magic wands:
  • Paralysis/Petrification:
  • Breath Attacks:
  • Spells/rods/staves:

Racial Abilities[edit]

  • X
  • Y

Class Abilities[edit]

  • G
  • H

Exploration Abilities[edit]

  • Climb sheer surfaces:
  • Find/remove treasure traps:
  • Hear noise:
  • Hide in shadows:
  • Move silently:
  • Open locks:
  • Pick pockets:

Spells[edit]

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment[edit]

Encumbrance:

Worn:

  • X
  • Y

Held:

  • A
  • B

Backpack:

  • Q
  • R

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse:
  • Factor (which factor):

Hired Help[edit]

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes[edit]