Difference between revisions of "Exploring the Halls of Arden Vul: sample-charsheet"

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(Tanrik)
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==Name==
 
==Name==
Short description saying something about your character
+
Tanrik (Archontean Human)
  
*Alignment Level Class (Class Title)
+
*Neutral Thief 2
 
*Alignment Goal:
 
*Alignment Goal:
*XP: 0/2000
+
*XP: 2000/2400 (+10% XP gained)
  
*Traits:
+
*Traits: Friendly, Merciless
*Secondary Skill:
+
*Secondary Skill: Roper
*Languages: Archontean
+
*Languages: Archontean, Brotherhood
  
 
===Attributes===
 
===Attributes===
*Strength 15 (+1)
+
*Strength 13 (+1)
*Intelligence
+
*Intelligence 11
*Wisdom
+
*Wisdom 7 (-1)
*Dexterity
+
*Dexterity 16 (+2)
*Constitution
+
*Constitution 10
*Charisma  
+
*Charisma 7 (-1)
  
 
===Conflict===
 
===Conflict===
 
*HP:
 
*HP:
*AC: (Unarmored AC: )
+
*AC: 14 (Unarmored AC: 12)
*Initiative Bonus:  
+
*Initiative Bonus: +1
*Bonus to reaction rolls:
+
*Bonus to reaction rolls: -1
 
*Movement:
 
*Movement:
  
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Weapons:
 
Weapons:
*weapon, attack value, damage, notes
+
*Sword, +1 to Hit, 1d8 damage
*weapon2, attack value, damage, notes
+
*Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
 +
*Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'
  
 
===Saving Throws===
 
===Saving Throws===
*Death/poison:
+
*Death/poison: 13
*Magic wands:
+
*Magic wands: 14
*Paralysis/Petrification:
+
*Paralysis/Petrification: 13
*Breath Attacks:
+
*Breath Attacks: 16
*Spells/rods/staves:
+
*Spells/rods/staves: 15
  
===Racial Abilities===
 
*X
 
*Y
 
  
 
===Class Abilities===
 
===Class Abilities===
*G
+
* Backstab (+4/x2)
*H
+
*  
  
 
===Exploration Abilities===
 
===Exploration Abilities===
*Climb sheer surfaces:
+
*Climb sheer surfaces: 90%
*Find/remove treasure traps:
+
*Find/remove treasure traps: 25%
*Hear noise:
+
*Hear noise: 1-3
*Hide in shadows:
+
*Hide in shadows: 25%
*Move silently:
+
*Move silently: 35%
*Open locks:
+
*Open locks: 30%
*Pick pockets:
+
*Pick pockets: 35%
  
===Spells===
 
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
 
 
Spells memorized
 
*L1:
 
*L2:
 
*L3:
 
 
Spells Known:
 
*L1:
 
*L2:
 
*L3:
 
  
 
===Equipment===
 
===Equipment===
 +
Leather Armor
 +
Sword
 +
Dagger
 +
Shorbow w/20 Arrows
 +
Rope 50'
 +
Oil Flask
 +
Backpack
 +
Bedroll
 +
Standard Ration (x7)
 
Encumbrance:
 
Encumbrance:
  
 
Worn:
 
Worn:
*X
+
*Leather Armor
*Y
 
 
Held:
 
Held:
*A
+
* Sword
*B
+
* Torch (if needed)
 
Backpack:
 
Backpack:
*Q
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*Thieves Tools
*R
+
*Bedroll
 +
*Rope 50'
 +
*Standard Rations 1 week
 +
*Oil Flask
 
Stashed (where):
 
Stashed (where):
*V
+
*Dagger on belt
*W
+
*Hip Quiver
 +
*Shortbow
 
Wealth:
 
Wealth:
*Coinpurse:
+
*Coinpurse: 0
 
*Factor (which factor):
 
*Factor (which factor):
 
===Hired Help===
 
Retainers:
 
*X
 
Mercenaries:
 
*Y
 
Specialists:
 
*Z
 
  
 
==Notes==
 
==Notes==

Revision as of 07:59, 21 July 2021

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Name

Tanrik (Archontean Human)

  • Neutral Thief 2
  • Alignment Goal:
  • XP: 2000/2400 (+10% XP gained)
  • Traits: Friendly, Merciless
  • Secondary Skill: Roper
  • Languages: Archontean, Brotherhood

Attributes

  • Strength 13 (+1)
  • Intelligence 11
  • Wisdom 7 (-1)
  • Dexterity 16 (+2)
  • Constitution 10
  • Charisma 7 (-1)

Conflict

  • HP:
  • AC: 14 (Unarmored AC: 12)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: -1
  • Movement:

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • Sword, +1 to Hit, 1d8 damage
  • Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
  • Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'

Saving Throws

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15


Class Abilities

  • Backstab (+4/x2)

Exploration Abilities

  • Climb sheer surfaces: 90%
  • Find/remove treasure traps: 25%
  • Hear noise: 1-3
  • Hide in shadows: 25%
  • Move silently: 35%
  • Open locks: 30%
  • Pick pockets: 35%


Equipment

Leather Armor Sword Dagger Shorbow w/20 Arrows Rope 50' Oil Flask Backpack Bedroll Standard Ration (x7) Encumbrance:

Worn:

  • Leather Armor

Held:

  • Sword
  • Torch (if needed)

Backpack:

  • Thieves Tools
  • Bedroll
  • Rope 50'
  • Standard Rations 1 week
  • Oil Flask

Stashed (where):

  • Dagger on belt
  • Hip Quiver
  • Shortbow

Wealth:

  • Coinpurse: 0
  • Factor (which factor):

Notes