Difference between revisions of "Exploring the Halls of Arden Vul: sample-charsheet"
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==Name== | ==Name== | ||
− | + | Tanrik (Archontean Human) | |
− | * | + | *Neutral Thief 2 |
*Alignment Goal: | *Alignment Goal: | ||
− | *XP: | + | *XP: 2000/2400 (+10% XP gained) |
− | *Traits: | + | *Traits: Friendly, Merciless |
− | *Secondary Skill: | + | *Secondary Skill: Roper |
− | *Languages: Archontean | + | *Languages: Archontean, Brotherhood |
===Attributes=== | ===Attributes=== | ||
− | *Strength | + | *Strength 13 (+1) |
− | *Intelligence | + | *Intelligence 11 |
− | *Wisdom | + | *Wisdom 7 (-1) |
− | *Dexterity | + | *Dexterity 16 (+2) |
− | *Constitution | + | *Constitution 10 |
− | *Charisma | + | *Charisma 7 (-1) |
===Conflict=== | ===Conflict=== | ||
*HP: | *HP: | ||
− | *AC: (Unarmored AC: ) | + | *AC: 14 (Unarmored AC: 12) |
− | *Initiative Bonus: | + | *Initiative Bonus: +1 |
− | *Bonus to reaction rolls: | + | *Bonus to reaction rolls: -1 |
*Movement: | *Movement: | ||
Line 31: | Line 31: | ||
Weapons: | Weapons: | ||
− | * | + | *Sword, +1 to Hit, 1d8 damage |
− | * | + | *Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150' |
+ | *Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30' | ||
===Saving Throws=== | ===Saving Throws=== | ||
− | *Death/poison: | + | *Death/poison: 13 |
− | *Magic wands: | + | *Magic wands: 14 |
− | *Paralysis/Petrification: | + | *Paralysis/Petrification: 13 |
− | *Breath Attacks: | + | *Breath Attacks: 16 |
− | *Spells/rods/staves: | + | *Spells/rods/staves: 15 |
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===Class Abilities=== | ===Class Abilities=== | ||
− | * | + | * Backstab (+4/x2) |
− | * | + | * |
===Exploration Abilities=== | ===Exploration Abilities=== | ||
− | *Climb sheer surfaces: | + | *Climb sheer surfaces: 90% |
− | *Find/remove treasure traps: | + | *Find/remove treasure traps: 25% |
− | *Hear noise: | + | *Hear noise: 1-3 |
− | *Hide in shadows: | + | *Hide in shadows: 25% |
− | *Move silently: | + | *Move silently: 35% |
− | *Open locks: | + | *Open locks: 30% |
− | *Pick pockets: | + | *Pick pockets: 35% |
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===Equipment=== | ===Equipment=== | ||
+ | Leather Armor | ||
+ | Sword | ||
+ | Dagger | ||
+ | Shorbow w/20 Arrows | ||
+ | Rope 50' | ||
+ | Oil Flask | ||
+ | Backpack | ||
+ | Bedroll | ||
+ | Standard Ration (x7) | ||
Encumbrance: | Encumbrance: | ||
Worn: | Worn: | ||
− | * | + | *Leather Armor |
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Held: | Held: | ||
− | * | + | * Sword |
− | * | + | * Torch (if needed) |
Backpack: | Backpack: | ||
− | * | + | *Thieves Tools |
− | * | + | *Bedroll |
+ | *Rope 50' | ||
+ | *Standard Rations 1 week | ||
+ | *Oil Flask | ||
Stashed (where): | Stashed (where): | ||
− | * | + | *Dagger on belt |
− | * | + | *Hip Quiver |
+ | *Shortbow | ||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: 0 |
*Factor (which factor): | *Factor (which factor): | ||
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==Notes== | ==Notes== |
Revision as of 07:59, 21 July 2021
Contents
Name
Tanrik (Archontean Human)
- Neutral Thief 2
- Alignment Goal:
- XP: 2000/2400 (+10% XP gained)
- Traits: Friendly, Merciless
- Secondary Skill: Roper
- Languages: Archontean, Brotherhood
Attributes
- Strength 13 (+1)
- Intelligence 11
- Wisdom 7 (-1)
- Dexterity 16 (+2)
- Constitution 10
- Charisma 7 (-1)
Conflict
- HP:
- AC: 14 (Unarmored AC: 12)
- Initiative Bonus: +1
- Bonus to reaction rolls: -1
- Movement:
Attacks/round: 1
Max Cleaves: 2
Weapons:
- Sword, +1 to Hit, 1d8 damage
- Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
- Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'
Saving Throws
- Death/poison: 13
- Magic wands: 14
- Paralysis/Petrification: 13
- Breath Attacks: 16
- Spells/rods/staves: 15
Class Abilities
- Backstab (+4/x2)
Exploration Abilities
- Climb sheer surfaces: 90%
- Find/remove treasure traps: 25%
- Hear noise: 1-3
- Hide in shadows: 25%
- Move silently: 35%
- Open locks: 30%
- Pick pockets: 35%
Equipment
Leather Armor Sword Dagger Shorbow w/20 Arrows Rope 50' Oil Flask Backpack Bedroll Standard Ration (x7) Encumbrance:
Worn:
- Leather Armor
Held:
- Sword
- Torch (if needed)
Backpack:
- Thieves Tools
- Bedroll
- Rope 50'
- Standard Rations 1 week
- Oil Flask
Stashed (where):
- Dagger on belt
- Hip Quiver
- Shortbow
Wealth:
- Coinpurse: 0
- Factor (which factor):