Exploring the Halls of Arden Vul: sample-charsheet-sylvari

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Celonar Kilvanir

Description coming soon....

  • Neutral Level 1 Sylvari (Druid/Ranger)
  • Alignment Goal: Correct an Imbalance
  • XP: 2000/4000 (+5%)
  • Traits: Merciful & Moody
  • Secondary Skill: Bowyer/Fletcher
  • Languages: Archontean, Sylvan, + 1 slot left open

Attributes

  • Strength 13 (+1)
  • Intelligence 14 (+1)
  • Wisdom 9 (+0)
  • Dexterity 15 (+1)
  • Constitution 15 (+1)
  • Charisma 8 (-1)

Conflict

  • HP: 7
  • AC: 13 (Unarmored AC: 11)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: -1
  • Movement: 120'(40')

Attacks/round: 1
Max Cleaves: 1

Weapons:

  • Short Bow, +1, d6, 5'-50'/100'/150'
  • Sword, +1, 1d8+1
  • Dagger, +1 (+1 thrown), d4+1 (d4 thrown), 5'-10'/20'/30'

Saving Throws

  • Death/poison: 12
  • Magic wands: 13
  • Paralysis/Petrification: 13
  • Breath Attacks: 15
  • Spells/rods/staves: 15

Racial Abilities

  • Detect hidden/secret doors when actively searching, 2-in-6 chance
  • Infravision 60'
  • Immunity to ghoul paralysis
  • Listening at doors, 2-in-6 chance of hearing noises

Class Abilities - Druid

  • Divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items)
  • Identification - can identify all plants and animals and can discern pure water
  • Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands
  • Pass without Trace - From L3, can pass through natural environments without leaving any tracks. The character may also move through overgrown areas at normal speed and without impediment.
  • Charm Immunity - From L7, are immune to the charms of fairies and Sylvan creatures

Class Abilities - Ranger

  • Awareness - only surprised on a roll of '1'
  • Foraging and hunting - a party with a sylvari succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance
  • Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
  • Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
  • Tracking - can identify and follow tracks
  • Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).

Spells

  • Spells/day: L1 1/1 | L2 -/- | L3 -/-

Spells memorized

  • L1: Faerie Fire
  • L2: -
  • L3: -

Equipment

Encumbrance: 384 cn

Worn:

  • Leather Armor (200 cn)
  • Backpack (80 cn)
  • Dagger (10 cn)
  • Shortbow (30 cn)
  • Quiver w. 20 arrows

Held:

  • Sword (60 cn)
  • Torch

Backpack:

  • Bedroll
  • Hammer (small)
  • Iron Spikes (12)
  • Iron Rations (7 days)
  • Rope 50'
  • Sack (small)
  • Tinderbox
  • Torches (11)

Stashed (where):

  • Waterskin (across shoulders)

Wealth:

  • Coinpurse: 4 gp
  • Factor (which factor): N/A

Hired Help

Retainers:

  • N/A

Mercenaries:

  • N/A

Specialists:

  • N/A

Notes