Difference between revisions of "Exploring the Halls of Arden Vul: tomas WWN"

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(Name of character)
(Conflict)
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Basic Attack Bonus:  
 
Basic Attack Bonus:  
*Melee Attack Bonus: +5
+
*Melee Attack Bonus: +7
 
*Ranged Attack Bonus: +5
 
*Ranged Attack Bonus: +5
  
 
Weapons:
 
Weapons:
*war hammer, attack +5, 1d8+3, Shock 6/AC 18
+
*war hammer, attack +7, 1d8+3, Shock 6/AC 18
 
*dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
 
*dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
 
*large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1
 
*large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1

Revision as of 21:44, 15 January 2023

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Name of character

Short description or Background

  • Thorcin Warrior L4
  • Background: Wanderer
  • Class Ability: Killing Blow (+damage any attack, spell, or special ability including Shock damage = 1/2 level rounded up)
  • Class Ability: Veteran's Luck (turn a missed attack into a hit as Instant action 1/scene, or turn an enemy's hit against them into a miss)
  • Languages: Thorcin, Archontean

~*~

  • Traits:
  • Secondary Skill:
  • Alignment, Alignment Goal:

~*~

  • XP: 12

Attributes

  • Strength 15 (+1)
  • Intelligence 12
  • Wisdom 06 (-1)
  • Dexterity 15 (+1)
  • Constitution 18 (+2)
  • Charisma 10

Skills

  • Notice-2
  • Shoot-0
  • Sneak-0
  • Survive-0
  • Stab-2
  • Free Skill (hobby or natural talent)-0
  • advance a Level-0 skill above to Level-1
  • 1 banked SP

Foci

  • Armsmaster-1: You have an unusual competence with thrown weapons and melee attacks. Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
  • Specialist-1 (Notice): You are remarkably talented at a particular skill. Gain any skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
  • Whirlwind Assault-1: You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat... assuming you survive being surrounded. Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.

Conflict

  • HP: 30
  • System Strain: 0/18
  • AC: 16 (15 without shield; Unarmored AC: 11)
  • Initiative Bonus: +1

Basic Attack Bonus:

  • Melee Attack Bonus: +7
  • Ranged Attack Bonus: +5

Weapons:

  • war hammer, attack +7, 1d8+3, Shock 6/AC 18
  • dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
  • large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1

Saving Throws

  • Physical: 10
  • Evasion: 11
  • Mental: 12
  • Luck: 12

Equipment

Readied (7/7):

  • pieced armor (AC 14)
  • shield
  • war hammer
  • large bow
  • 20 arrows

Stowed (Backpack, 3/15):

  • dagger
  • tinderbox
  • 3 torches(bundle)

Stashed (where): --

Wealth:

  • Coinpurse:
  • Factor (which factor): --

Hired Help

Retainers: -- Mercenaries: -- Specialists: --

Notes