Editing FANGS: Using Skills
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | labasca | ||
[[Category:FANGS]] | [[Category:FANGS]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Line 129: | Line 130: | ||
To see if Special success is also critical, roll again. The success is Critical if your roll and your '''unmodified''' skill are 20 or better on this second roll. | To see if Special success is also critical, roll again. The success is Critical if your roll and your '''unmodified''' skill are 20 or better on this second roll. | ||
− | A roll of two 20's in a row is always a critical, no matter how little skill your character has (unless the skill is negative through modifiers!) This means that there is almost always one quarter of 1% chance of miraculously succeeding at a skill. A "Critical" of 2 rolls of 20 can even turn an impossible skill roll (where the skill is a negative number) into a | + | A roll of two 20's in a row is always a critical, no matter how little skill your character has (unless the skill is negative through modifiers!) This means that there is almost always one quarter of 1% chance of miraculously succeeding at a skill. A "Critical" of 2 rolls of 20 can even turn an impossible skill roll (where the skill is a negative number) into a âjust barelyâ success. |
'''GMs Choice''' -- It is entirely up to the GM if he allows a Special success to be tested to see if it is Critical. Many situations are not deserving of a Critical success. | '''GMs Choice''' -- It is entirely up to the GM if he allows a Special success to be tested to see if it is Critical. Many situations are not deserving of a Critical success. |