Editing FANGS: Using Skills

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If two skills are pitted against one another, the GM must decide if the skills are independent or linked.  
 
If two skills are pitted against one another, the GM must decide if the skills are independent or linked.  
  
'''Independent''' -- Most skills are independent. If two characters throw rocks at each other, their success or lack of it does not affect the other player's roll.  
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'''Independent''' -- Most skills are independent. If two characters throw rocks at each other, their success or lack of it does not affect the other players roll.  
  
 
'''Linked''' -- However, sometimes two skills are linked. The GM first decides which skill is rolled first. This roll determines if the other skill roll gets a bonus.  
 
'''Linked''' -- However, sometimes two skills are linked. The GM first decides which skill is rolled first. This roll determines if the other skill roll gets a bonus.  
  
:Example: ''Gru decides to hide to avoid a passing troll who is looking for him, so he rolls using his Hide Skill of 4. If he is successful (total is 20 or greater), then he is hidden -- but this does not mean the troll can't see him. If Gru's total was 22 (2 greater than what he needed,) the troll has -2 modifier on its Perception Skill to see Gru. If it still makes the roll (20 or more) Gru has been found!
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:Example: ''Gru decides to hide to avoid a passing troll, so he rolls using his Hide Skill of 4. If he is successful (total is 20 or greater), then he is hidden -- but this does not mean the troll can't see him. If Gru's total was 22 (2 greater what he needed,) the troll has -2 modifier on its Perception Skill to see Gru.  
  
 
If Gru's Hide Skill roll did not succeed, that does not mean that the troll saw him -- nor does it add to the chance that the troll can see him (unless Gru fumbled!)''
 
If Gru's Hide Skill roll did not succeed, that does not mean that the troll saw him -- nor does it add to the chance that the troll can see him (unless Gru fumbled!)''
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'''Specials and Fumbles''' -- The only exception to this method of linked skills is with Specials and Fumbles.  
 
'''Specials and Fumbles''' -- The only exception to this method of linked skills is with Specials and Fumbles.  
  
:Example: ''If Gru fumbles, the troll does not have to roll to see Gru. If Gru has a Special with his Hide Skill, the GM may rule he cannot be seen unless the troll has a rolled a Critial.''
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:Example: ''If Gru fumbles, the troll does not have to roll to see Gru. If Gru has a Special with his Hide Skill, he cannot be seen unless the troll has a Special also.''
  
 
'''Criticals and Specials''' -- A Critical always succeeds against against a Special, as if the Special was a failure.
 
'''Criticals and Specials''' -- A Critical always succeeds against against a Special, as if the Special was a failure.
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:Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Special -- the troll utterly fails to notice Gru. ''
 
:Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Special -- the troll utterly fails to notice Gru. ''
  
'''Ties''' -- In the case of a tie, or where there is some question as to which skill is performed first, ties always fall in favor of a player character, or the character with the highest luck if both are player characters.  
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'''Ties''' -- In the case of a tie, or where there is some question as to which skill is performed first, ties always fall in favor of a player, or the player with the highest luck if both are players.  
  
 
:Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Critical -- the troll need not even roll! ''
 
:Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Critical -- the troll need not even roll! ''
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==Characteristic & Attribute Checks==
 
==Characteristic & Attribute Checks==

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