Editing FANGS: Using Skills
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If two skills are pitted against one another, the GM must decide if the skills are independent or linked. | If two skills are pitted against one another, the GM must decide if the skills are independent or linked. | ||
− | '''Independent''' -- Most skills are independent. If two characters throw rocks at each other, their success or lack of it does not affect the other | + | '''Independent''' -- Most skills are independent. If two characters throw rocks at each other, their success or lack of it does not affect the other players roll. |
'''Linked''' -- However, sometimes two skills are linked. The GM first decides which skill is rolled first. This roll determines if the other skill roll gets a bonus. | '''Linked''' -- However, sometimes two skills are linked. The GM first decides which skill is rolled first. This roll determines if the other skill roll gets a bonus. | ||
− | :Example: ''Gru decides to hide to avoid a passing troll | + | :Example: ''Gru decides to hide to avoid a passing troll, so he rolls using his Hide Skill of 4. If he is successful (total is 20 or greater), then he is hidden -- but this does not mean the troll can't see him. If Gru's total was 22 (2 greater what he needed,) the troll has -2 modifier on its Perception Skill to see Gru. |
If Gru's Hide Skill roll did not succeed, that does not mean that the troll saw him -- nor does it add to the chance that the troll can see him (unless Gru fumbled!)'' | If Gru's Hide Skill roll did not succeed, that does not mean that the troll saw him -- nor does it add to the chance that the troll can see him (unless Gru fumbled!)'' | ||
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'''Specials and Fumbles''' -- The only exception to this method of linked skills is with Specials and Fumbles. | '''Specials and Fumbles''' -- The only exception to this method of linked skills is with Specials and Fumbles. | ||
− | :Example: ''If Gru fumbles, the troll does not have to roll to see Gru. If Gru has a Special with his Hide Skill, | + | :Example: ''If Gru fumbles, the troll does not have to roll to see Gru. If Gru has a Special with his Hide Skill, he cannot be seen unless the troll has a Special also.'' |
'''Criticals and Specials''' -- A Critical always succeeds against against a Special, as if the Special was a failure. | '''Criticals and Specials''' -- A Critical always succeeds against against a Special, as if the Special was a failure. | ||
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:Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Special -- the troll utterly fails to notice Gru. '' | :Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Special -- the troll utterly fails to notice Gru. '' | ||
− | '''Ties''' -- In the case of a tie, or where there is some question as to which skill is performed first, ties always fall in favor of a player | + | '''Ties''' -- In the case of a tie, or where there is some question as to which skill is performed first, ties always fall in favor of a player, or the player with the highest luck if both are players. |
:Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Critical -- the troll need not even roll! '' | :Example: ''If Gru has a Critical, he cannot be seen even if the troll has a Critical -- the troll need not even roll! '' | ||
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==Characteristic & Attribute Checks== | ==Characteristic & Attribute Checks== |