Difference between revisions of "FATALReviewRebuttal"

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The following is Byron Hall and "Burnout"s infamous rebuttal to [http://www.rpg.net/reviews/archive/14/14567.phtml MacLennan & Sartin's infamous review] of ... well, the infamous [[Worst RPGs ever#F.A.T.A.L.|F.A.T.A.L]]. (Starting to sense a pattern here?)  I'm putting it here because searching for it on the web returns a 404 error; I believe it's OK to put here, since it was a public statement placed on a public forum.  Fortunately I saved a copy before it went away into the depths of 'No page found'.
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You are actually a leegnd, thank youalso .Do you know how i can remove certain tabs? like files or pages?Do you know how i can rename these tabs? e.g. files to documents etcAlso how to edit the pages, e.g in bookmarks where it says add a bookmark, to the left of that, in the middle of the site on that grey line i would also like to write "this is the bookmarks page please share your interesting and helpful sites here blah blah"Any help much appreciated thank you thank you,
 
 
I did some tweaking of the formatting (in particular, changing some colors so it would show up better on a white background), but the text is essentially unchanged--so if you hate the formatting, blame ''them''. (My notes are in black italic text.)
 
 
 
Note that I had to split it into five parts because of the sheer size of the file; this rebuttal quotes ''all'' of the original S&M review.
 
 
 
Have fun reading it... --[[User:Knockwood|Lord Knockwood the Mad]] 04:07, 18 Jun 2005 (PDT)
 
 
 
'''EDIT:''' All right, the legal status of this is questionable. 
 
 
 
I ''believe'' it was intended for public consumption, as it was on the public web, and didn't have a copyright or other notice.  The editing I mentioned earlier was strictly format; the ''text'' of the original was not changed.
 
 
 
But, who knows what evil lurks in the minds of men... especially lawyers.  So, two things:
 
# Please do not change the text of the reviews--though ''adding'' to them is all right; and
 
# If someone from FATAL Games wants this removed, please send email, and we'll remove it.
 
 
 
I hope we can resolve this without too much conflict... --[[User:Knockwood|Lord Knockwood the Mad]] 20:19, 18 Jun 2005 (PDT)
 
 
 
----
 
<p align="center"><b><font size="4">CHILDISH REVIEW AND AUTHOR'S DEFENSE OF F.A.T.A.L.</font></b></p>
 
  <p>Perhaps the most negative review ever written, RPG.net posted a review of F.A.T.A.L. on
 
  4/10/3 and removed it on 4/13/3 from the following page: http://www.rpg.net/reviews/archive/9/9222.phtml ''(Long gone by now, but saved [http://atrocities.primaryerror.net/fatal.html here].  Then again, most of it is quoted here anyway. --Kwd {But [http://www.rpg.net/reviews/archive/14/14567.phtml here] as of March 2010 --MDK})''</p>
 
  <p>Although it is technically not a review, but mostly an attack against me, Byron Hall, I
 
  will demonstrate the fallacies of the authors, Darren MacLennan and Jason Sartin.
 
  Obviously, they hate F.A.T.A.L. and anyone involved with the game. Their hatred can be
 
  only the result of fear. They are fearful because they know it will be published. They are
 
  fearful because the material in the game is supported, and is dissimilar to anything that
 
  attracts them. People fear what is different to them, mostly out of cognitive laziness; it
 
  takes effort to explore what is different. Nonetheless, I appreciate the attention to the
 
  game, and inefficient effort.</p>
 
  <p>As a preface, understand that their fear caused them to react emotionally. Their
 
  attempted review is only an emotional outburst and lacks substance.&nbsp; I do not need to
 
  rely on emotional appeals (no matter how funny and persuasive they can be), and will show
 
  the stupidity of their arguments, point by point, with reason. Although rhetoric is
 
  effective, it is the lowest form of debate. So that it is clear who is who, Darren&#146;s
 
  text is yellow, Jason&#146;s is pink, and mine is FATAL red.</p>
 
 
 
''('''Note:''' For the version here, the colors are different: Darren's is green, and Hall's is black--except for notes like this one, of course.)''
 
 
 
  <p><font color="#808080">Burnout: I will also be commenting on this review. I am John, or
 
  as some people know me, Burnout. I have been an active contributor to the FATAL text since
 
  its conception. So my opinions may be very useful.</font></p>
 
  <p><font color="#009900">There is no God, and the proof of this can be found in a .pdf
 
  file from [http://www.fatalgames.com Fatal Games]</font></p>
 
  <p>I wish that were true.</p>
 
  <p><font color="#009900">If this is the first time that you've ever heard of FATAL, you're
 
  in for a fun ride. Well, let me rephrase: You're in for a &quot;fun ride&quot; if you
 
  consider a fun ride to be, say, hitting your nutsack with a tack hammer. For about four
 
  hours.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: The nutsack/tack hammer thing wouldn't be a fun ride, but it is
 
  preferable to actually playing FATAL.</font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">. . .</font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Oh, hi. I'm [mailto:darkmind@hotmail.com Jason Sartin]. You may remember me from such classic
 
  RPGnet moments as &quot;the longest fucking SenZar review ever&quot; and all those
 
  humanity-hating and &quot;go kill yourself already&quot; posts I leave on Tangency. I'll
 
  be helping Darren a lot with this review, because friends don't let friends review FATAL
 
  alone.</font></p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Also, this is
 
  obviously going to be one of those grandstanding &quot;spectacle&quot; reviews that tries
 
  to be crowd-pleasing. Those of you who hate that kind of review should do the honorable
 
  thing and whine your asses off in the forum below.</font></p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">So, Jason establishes his credibility, or
 
lack thereof.&nbsp; He delivers, as promised, a review congruent with his
 
&quot;humanity-hating&quot; and &quot;kill yourself&quot; reputation.&nbsp; As I said, his
 
arguments lack substance, but readers will see that soon.&nbsp; Could his approach be
 
considered juvenile?&nbsp; Ask yourself this question again later.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: Ahhh what a
 
spectacle this review was. It got pulled off of the Website 3 days after it was posted.
 
Sounds crowd pleasing to me.</font></p>
 
 
 
<blockquote>
 
  <p><font color="#009900">You think I'm joking. You think that I'm exaggerating for comic
 
  effect. But you will be nodding your head with agreement, and also holding your swollen,
 
  bruised nutsack if you ever happen to open the FATAL .pdf up and give it anything but the
 
  most cursory of readthroughs.</font></p>
 
  <p>By the way, Darren fails to properly introduce himself.&nbsp; He is a moderator at
 
  RPG.net, and therefore represents their on-line community.&nbsp; Obviously, he is
 
  entertained with the thought of male readers hitting their &quot;swollen, bruised
 
  nutsack&quot; with a tack hammer.&nbsp; Consider the credibility, or lack thereof, of
 
  Darren.&nbsp; Consider the credibility, or lack thereof, of RPG.net, as he represents
 
  them.</p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: He's not joking, people, and I wasn't, either. Those of you
 
  wondering what the most ass-tastic RPG of all time would look like - the one whose suck
 
  factor will forever demolish all challengers and tower over the ages with all the majesty
 
  of a homeless, mindless, drooling, shit-obsessed, impotent moron standing on a mountain of
 
  used Dragon Ball Z condoms - can finally die in peace. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">The arguments are
 
  over. Anyone who says anything else is the worst RPG ever will...well, I'll inject
 
  kerosene into my bladder, piss on them, and then set them on fire. This game sucks THAT
 
  much.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: I find the
 
wording Sartin uses here very contradictory to his review. Just remember this statement,
 
&quot;well, I'll inject kerosene into my bladder, piss on them, and then set them on
 
fire.&quot;</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Godfuckingdammit.
 
  We're hardly four words into the review, and already the game has dragged me down to its
 
  level.</font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p>Any child can rant.&nbsp; What matters is the quality of the argument.&nbsp; Jason is
 
  not being dragged anywhere, but responds like this because it is who he is, and would do
 
  better to own up to it.&nbsp; I intend to show that the substance of my argument is
 
  superior, and that Jason should be dragged up to it.</p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p><font color="#009900">So, why is it so bad?</font></p>
 
 
 
  <p>Do tell.</p>
 
 
 
  <p><font color="#009900">'Cause it's the Necronomicon of role-playing games. Not in the
 
  cool way, where it's a source of occult knowledge with a terrible, terrible price. It's
 
  the Necronomicon in the sense that if you leave a printed copy on your shelf with other
 
  RPGs, then the other RPGs will be clustered around the dead, violated body of one of its
 
  own in the morning. FATAL will most likely be down at the station in the sex crimes
 
  interrogation room, trying its best to put on an innocent face and failing miserably.</font>.</p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: Another useful comparison is that FATAL is basically anti-thought.
 
  As you can already see, it reacts violently with real sentience.</font></p>
 
 
 
  <p>...as opposed to unreal sentience? I'm getting bored looking for a real argument.</p>
 
 
 
  <p><font color="#009900">See, [http://www.rpg.net/news+reviews/reviews/rev_4762.html Synnibarr] was bad, but
 
  you have to like Synnibarr. </font></p>
 
  <p><font color="#009900">Yes, it's a terrible role-playing game in just about every
 
  respect, but it's got heart; it's like a punch-drunk, half-blind boxer who hasn't realized
 
  that his manager is now &quot;arranging fights&quot; by pushing him in front of a speeding
 
  Mack truck and ringing a bell. He's going to get a license plate number embossed into his
 
  skull, but he's still out there, still trying. </font></p>
 
 
 
  <p><font color="#009900">Raven c.s. McCracken, although he's made the occasional misstep,
 
  also seems like a decent guy; just a tad misguided when it comes to writing games. There's
 
  an innocence to Synnibarr, a lack of subterfuge that makes it fun to think about, if not
 
  to read. If nothing else, it's the only game that I've seen so far that has a Midnight
 
  Sunstone Bazooka in it.</font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: Yeah. I like how World of Synnibarr is uniquely deranged. The
 
  first time I read through it, I knew I would never see anything else quite like it, like
 
  only McCracken could have made a game that's fucked up the way Synnibarr is fucked up.
 
  It's the Plan 9 From Outer Space of RPGs...its execution was horrible, but its wrongness
 
  has this charming quality to it, and I can't help liking it nowadays. I've actually got
 
  more entertainment out of it than most of the &quot;good&quot; games I own, and I don't
 
  regret buying it, so in a bizarre way, McCracken actually succeeded. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But even compared to
 
  Synnibarr's few and faint good points, FATAL doesn't have anything going for it.</font></p>
 
  <p>Nothing at all? I can't wait to address some actual points. Can anyone say...sophistry?</p>
 
  <p><font color="#808080">Burnout: Yeah, isn't this supposed to be a review of FATAL, not
 
  Synnibar?</font></p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">It's the shitty game
 
  to end all shitty games, and it could have been written by any 14 year old with an
 
  obsession with rape and defecation, no design skill, a warez copy of Photoshop, and months
 
  and months of lifeless weekends to work on it. Seriously, if Byron Hall and McCracken got
 
  into a RPG design fight, McCracken would reduce Hall to sucking his wang so fast every
 
  streetwalker in Las Vegas would be taking notes.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: For someone
 
saying this game could be made by a 14-year old, Sartin sure does sound like one. I don't
 
remember the last time I used the word &quot;wang.&quot; I find the players of FATAL and I
 
mature enough to use words like penis, dick, or cock...without giggling like Sartin
 
obviously is after saying &quot;wang.&quot;</font></p>
 
 
 
<blockquote>
 
  <p><font color="#009900">FATAL - well, if Synnibarr is [http://www.timecube.com timecube.com], then
 
  FATAL is tubgirl.com. (That last link, incidentally, is NOT WORK
 
  SAFE IN THE SLIGHTEST.)</font>
 
''(Note: I disabled the link. That's not the kind of thing you want to accidentally see. --Kwd)''
 
<font color="#009900">It's a product so twisted, so fundamentally broken in its attitude
 
  towards sexuality, so unbelievably stupid that you'd think that the authors are trying to
 
  make themselves look like they're prime candidates for institutionalization. They're not,
 
  which makes it even scarier.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: By the way, you'll notice lots and lots of these personal attacks
 
  on the creator and players of this game as this drags on. </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">I'm convinced, that's the best Jason can do.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">While this is bad form
 
  in normal RPG reviews, it's hard to avoid here. For one, it's impossible for a game
 
  designer we shouldn't insult to create a game this goddamn stupid. For another, Hall and
 
  his personal drooling fanboys went out of their way to honor RPGnet's forums with their
 
  personal shot at the world record for &quot;number of flame threads started before one's
 
  daily basement Necronomicon (Waldenbooks version) reading&quot;. And you know, I think
 
  they won it, too.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Give credit where credit is due. I did
 
introduce my game, but I always posted professionally and addressed actual points. &nbsp;
 
 
 
All flames were by RPGnetters, except for when two players in my group posted aggressively
 
in my defense.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: As RPGnetters
 
know, I am one of those two. I reacted emotionally in that flamewar, which is very unusual
 
for me. I found it funny how during the days in question only one legitimate argument came
 
up...the question of why there wasn't any homosexuals in the game. Due to some good points
 
brought up by one person (I can't remember the name) this has since been changed.</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">For those who weren't
 
  there, the flame wars weren't very interesting. It was all simply another chapter in the
 
  long-ass book of moron game designers who have created the &quot;BEST GAEM EVAR!!!&quot;
 
  Except that in this chapter, the obligatory AD&amp;D clone featured vagina circumference
 
  stats and rape rolls, and the moron game designer's followers had all the class and brain
 
  activity of scrotum lint.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Well, Jason's certainly right, it wasn't
 
very interesting, mainly because the majority of the criticism was as emotional and
 
unsupported as you've just read.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Oh, they want to be
 
  all evil and shocking and crap. God, how pathetically they tried. I mean, imagine opening
 
  a door to find your mother and sister raping each other with pink strap-ons. And you then
 
  realize that you've never seen their bare asses before, because you're pretty sure you
 
  would have remembered the swastikas tattooed there. And upon noticing you, they grin
 
  wickedly and give you the finger in unison.</font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p>For the record, I've never tried to prove to RPGnetters that I'm evil and shocking. In
 
  fact, I've never tried to prove anything to them, except that their arguments are either
 
  emotional or poorly considered. I don't believe that Darren or Jason will ever be
 
  reasonable in debate. I am always willing to debate anything to do with FATAL, and I will
 
  always be professional while debating.</p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">It's shocking in a way
 
  that instantly blights out all rational thought, but later, you'll have to admit the
 
  finger and wicked grinning part was kinda cool.</font></p>
 
 
 
  <p>Bear in mind that Jason referred to rational thought, as though familiar with it.</p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">That's the feeling the
 
  FATAL morons so wish they could provoke.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">I think it is Darren and Jason who wish to
 
provoke feelings, for lack of a better approach.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Instead, they're more
 
  like opening that door to find your weeks-unwashed Otaku brother in his soiled underwear,
 
  masturbating furiously to - of all the goddamn things in the world - an ''Archie'' comic. And
 
  on his bare ass is a tattoo of, inexplicably, someone ''else's'' ass, and he's disgustingly
 
  fat enough for it to be a good 14 inches across. And as he goes at it, he's quietly
 
  moaning to himself about how worthless women, fags, and niggers are and how they should
 
  all be raped or murdered.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Wrong. I don't have a brother (Are you
 
projecting? What was your brother like?), a tattoo, and I don't consider women,
 
homosexuals, and blacks to be worthless, nor deserving of rape and murder.&nbsp; If you're
 
suggesting that because rape is covered in the game (on 2 pages out of 900), that I
 
support it (it's only detailed under Overbearing in Wrestling, and Sociality...where a
 
footnote supports the historical accuracy), then anyone who plays nearly any role-playing
 
game supports murder (or killing, which may be a better definition), because murder
 
(killing) is usually the focus of nearly all games. I guarantee that a comparison of the
 
percentage of a work devoted to murder or killing is higher in other RPG's than rape is in
 
FATAL.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">In fact, I've included numerous things with
 
which I diagree in FATAL, such as gods, an ethical-moral system, etc. Jason probably knows
 
that his conclusions are faulty, but is apparently willing to be at fault. I am not.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: I personally
 
think that rape and murder come up, whether behind closed doors or out in the open, in at
 
least 90% of gaming groups. FATAL just makes it so you see exactly how bad it actually is
 
by trying not to hide it or pretend it didn't happen. Instead on those pages you'll find
 
information supported by references on how often it happened and what happened to the
 
criminal. Now does this mean anybody who plays FATAL supports it? No, it simply shows that
 
most people try to sweep it under the rug. We know it is, unfortunately, a day-to-day
 
occurence.</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">It's still disturbing
 
  on all kinds of levels. But it's the kind of stupid disturbing that ends with you having
 
  to answer questions to the satisfaction of a prosecuting attorney.</font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p>If the law must consider something to be disturbing, it is the libelous approach of
 
  Darren and Jason.</p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Point is, the
 
  FATALites have repeatedly proven that treating them with any respect or dignity is
 
  pointless, so we're not going to waste your time or ours with the effort. Back in their
 
  raving lunatic days, I had thought that Raven c.s. McCracken and the SenZar guys had been
 
  full of it, but Byron Hall and his fellow lobotomy candidates made them look like Rebecca
 
  Borgstrom on a prozac bender.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Again, if it is to be debated as to which
 
party deserves respect, I'll let the reader draw their own conclusion.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: They refuse
 
to waste time showing dignity or respect, but spend pages upon pages showing the opposite.
 
I would like to state that I prefer being called a Fatalist, not a FATALite.</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But don't worry! None
 
  of this will be a problem, because even if you can ignore the misogynistic, homophobic,
 
  racist, and all-around idiotic mindset of its core supporters, FATAL blows goats with such
 
  panache that it's hard to imagine anyone looking at it and not concluding that Hall
 
  should've given up the needle.</font></p>
 
  <p><font color="#009900">By the way, you may notice that I write the &quot;authors&quot;
 
  of the game, rather than &quot;author&quot;. There's a reason for this: While the game
 
  lists only a single author, there are many signs that lead me to believe that Ye Olde
 
  Abominatione has more than one author, although uncredited. You'll find an explanation
 
  later, but I just wanted to get that out of the way.</font></p>
 
  <p>Several pages will credit a multitude of people for everything from design to
 
  play-testing. All ideas were submitted to me, and written or re-written by me. The credits
 
  section of FATAL will not only list people, but describe who is responsible for what. Many
 
  have asked in e-mails why it is not part of the free version. This, I refuse to answer
 
  until after it is printed.</p>
 
 
 
  <p><font color="#808080">Burnout: As stated earlier, I have been a contributor to this
 
  game and know that it will be shown later. But my own words are not shown in the text
 
  (that I know of). I bring up my views to Byron during normal conversation or game-testing,
 
  and if disproved by scholarship it does not show up in the text. On the other hand, if
 
  there is nothing to disprove my point and it seems logical, it will most likely be
 
  researched and added as needed.</font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Meanwhile, you'll notice I've simply gone with acting like there's
 
  one author. What can I say? It's easier when there's only one
 
  legendary-industry-boob-for-the-next-ten-years to blame, and the thought that another
 
  human being actually said to him &quot;Hey, FATAL sounds really cool. Let me contribute to
 
  it!&quot; is too depressing to contemplate. </font></p>
 
  <p><font color="#009900">Let's start with the title page.</font></p>
 
  <p>It's about time.</p>
 
  <p><font color="#009900">Yeah, it's that bad.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: (a la Duff Man) Oh, yeah! (/Duff Man) &quot;FANTASY ADVENTURE TO
 
  ADULT LECHERY&quot; in crappy you-can-see-the-asses-of-the-little-engraved-figures font.
 
  Right inside a border made up entirely of random &quot;garbage&quot; characters. </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">Even the moment I created this logo (I hesitate to call it that) in PhotoShop, I did not want
 
to use it. Currently, a logo is being designed by a professional artist. As it should be
 
known, the game is available free while it is being developed. Much has changed, and much
 
will before I'm ready to unleash it upon the world in full force. At the moment,
 
fatalgames.com is completely unadvertised, for the same reason. By the way, the characters
 
around the edge of the 'logo' actually spell FATAL and other appropriate things. I can't
 
wait to see the final logo!</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">While we're on it, if you can queue up &quot;Optimistic&quot;, by
 
  Radiohead, you'll have a good idea of how the both of us feel right now.</font></p>
 
  <p><font color="#808080">Burnout: I'm unfamiliar with that song. I prefer to listen to
 
  much more musically-complicated bands and artists.</font></p>
 
  <p><font color="#009900">FATAL claims to be &quot;the most difficult, detailed, realistic
 
  and historically/mythically accurate role-playing game available.&quot;</font></p>
 
  <p>FATAL lives up to its claim, only the reviewers don't know it. As I refute arguments
 
  about the game, I'll demonstrate this.</p>
 
  <p align="center" style="text-align:center"><font color="#009900">'''This is the most damnable lie I have ever seen in my history as an RPG reviewer.'''</font></p>
 
  <p><font color="#808080">Burnout: I just can't let this go. Show me one game where it is
 
  more difficult to achieve goals, level-up, acquire treasure, or just stay alive. Also, I'd
 
  like to see a game that gives you a more detailed of what skills can be done on a
 
  day-to-day basis as well as adventuring. As far as realistic and historically/mythically
 
  accurate, I truly believe that for the period and realm in which the game exists, it is
 
  more accurate than anything I have seen.</font></p>
 
  <p><font color="#009900">In no sense is that statement true; as a matter of fact, in every
 
  sense of the word, that statement is so false as to provide the golden mean for statements
 
  of falsehood. FATAL is difficult only in the sense that peeling your face off a strip at a
 
  time is difficult; detailed only in the respects that give the creators an erection;
 
  realistic - Jesus, I can't even go into it - historically/mythically accurate only in the
 
  sense that its creators occupy the same physical world that these myths originated upon,
 
  and about as accurate as banging your ass on the keyboard to write the Gettysburg Address.</font></p>
 
 
 
  <p>If you believe FATAL is not the most difficult game (soon to be) on the market, then at
 
  least offer counter-evidence. Which game do you consider to be more difficult? If you
 
  believe FATAL is not the most detailed game (soon to be) on the market, then at least
 
  offer counter-evidence. Which game do you consider to be more detailed? You get the idea.
 
  Darren makes a claim, and then offers no support.</p>
 
  <p><font color="#808080">Burnout: Even beyond that, what makes it less difficult? How is
 
  it less detailed? Throughout their review you can make note that they never prove anything
 
  about the difficulty or detail.</font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: Darren is correct, but it should be noted that this is actually a
 
  good title page, as it neatly hints at much (though by no means all) of what sucks about
 
  this game. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">ADULT LECHERY? Perhaps
 
  it's nitpicking to point out the redundancy (oooh, oooh! What's next? The fantasy game of
 
  &quot;violent combat&quot;? The sci-fi game of &quot;starfaring space travel&quot;? The
 
  White Wolf game of &quot;ah fuck it, just gimme the cool powers already&quot;?), but it's
 
  a good indicator of the level of thought that went into the whole game. And, of course, it
 
  reminds you that this won't be just another Tolkien-clone RPG, but a ''raping and shitting''
 
  Tolkien-clone RPG!</font></p>
 
 
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Does Jason think before he writes? Adult
 
lechery could easily be different from minor lechery, which I want to avoid at all costs.
 
This game is for adults only, and involves lechery. Likewise, it is possible to have a
 
game for adults only, and that has no sexual content at all. Just the same, I was never
 
comfortable with the title, and see it as the opposite of G.U.R.P.S. in one respect. I
 
consider what GURPS stands for to be well-conceived: Generic Universal Role-Playing
 
System. Unfortunately, the title itself (GURPS) is unattractive, nonsensical when alone,
 
and a failure in marketing and branding. Conversely, FATAL seems an excellent name for the
 
game for many reasons. Compared to other RPG's, the game system is definitely more fatal
 
for a character. The beginning of the other part of the name, Fantasy Adventure, is
 
perfect as far as I'm concerned. I dislike 'To Adult Lechery', mainly because it places a
 
disproportionate degree of attention on sex. However, this is one element that separates
 
it from other games, so I guess it's not so horrible. Still, a better name could be spun.
 
I just wanted to point out that Jason was wrong, 'Adult Lechery' is not redundant.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">DIFFICULT? Oh, yeah.
 
  Anyone with the force of will to endure reading all 900+ pages of this homesick abortion
 
  of a game (without going insane and making sacrifices to sweet Azathoth for a merciful
 
  annihilation of the universe) is no one to be fucked with. And anyone who could do that
 
  and actually play by its anal-retentive trip to hell of a rules system (without succumbing
 
  to Hall's probable compulsion to inhale Draino by the assloads) would have to be some kind
 
  of demigod.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: Let's just
 
take out the rhetoric out of that and see what happens. &quot;Oh, yeah. Anyone with the
 
force of will to endure reading all 900+ pages of this...game...is no one to be fucked
 
with. And anyone who could do that and actually play by its...rules system...would have to
 
be some kind of demigod.&quot; I personally see this as a compliment. Even though I don't
 
consider myself a demigod, I do consider myself someone not to be fucked with. So thanks
 
Sartin.</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">And yes, it's saying
 
  difficult like it's a good thing.</font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But hey, ain't that
 
  ALWAYS the eternal struggle of gaming? &quot;Play a difficult game and get massive
 
  headaches because it's needlessly complicated and
 
  PC-killing-because-I-accidentally-dropped-my-rusty-dagger-and-impaled-my-favorite-intestinal-tract&quot;
 
  versus &quot;Go with something that won't make me roll five times on the Random Shit
 
  Discoloration Table every time I cast Light My Finger and thus spend more time actually
 
  doing things&quot;?</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">FATAL has been played in a comparison with
 
AD&amp;D 2e, and it does not generally require more die rolls (except, for example, in the
 
case of Crucial Damage), nor does it take longer to do anything. My question to Jason is:
 
have you played the game or merely thumbed through it? Whether you choose to show respect
 
or not, you're showing incompetence by reviewing a product without play-testing it.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: Also, it's
 
not needlessly PC killing. It's realistically PC killing. If you drop a dagger you're not
 
going to puncture an intestinal tract. But, if you get stabbed two or three times with
 
that rusty dagger you will have a little less than 50-50 chance of survival. Seems better
 
than DnD where you can get slashed by a dragon, and if high enough level, probably
 
survive.</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">REALISTIC AND
 
  HISTORICALLY/MYTHICALLY ACCURATE? Oh, I bet.</font></p>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font
 
  color="#FF00FF">Player 1: R0XX0R! This is the best system for emulating the myths of
 
  Heracles I've ever seen! And it's fucking sweet how all the gods, monsters, and heroes
 
  can't do anything that wouldn't be possible in real life! </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">FATAL
 
does not specialize in ancient Greek mythology, although elements of it have been included
 
or influential. Faulty criticism is worthless when exposed, and discreidts only the critic
 
thereafter, not FATAL or myself. Does Jason understand that?</p>
 
 
 
<blockquote>
 
  <p style="margin-right:1.0in;margin-left:1.0in"><font color="#FF00FF">Player 2: Hell,
 
  yeah. When I was trying to get past Cerberus, he wasn't any tougher than a pit bull with
 
  two extra rubber heads! And later, when I was masturbating on the temple altar and I
 
  angered the gods, they didn't do anything but just Not Appear. Dude, you can't HANDLE the
 
  realism!</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:1.0in;margin-left:1.0in"><font color="#808080">Burnout: Actually,
 
I'm quite sure Cerberus would be much more difficult in FATAL due to the size factor
 
causing more or less damage, depending on larger or smaller. More than likely if you got
 
bit by Cerberus in FATAL he would simply tear you in two. I definitely wouldn't try unless
 
I was using trebuchets from a great distance.</font></p>
 
 
 
<blockquote>
 
  <p style="margin-right:1.0in;margin-left:1.0in"><font color="#FF00FF">Player 1: W00T! If
 
  this were any more realistic, you'd be able to TASTE the penis length!</font></p>
 
  <p style="margin-right:1.0in;margin-left:1.0in"><font color="#FF00FF">Player 2: Testify!
 
  Lots of people in history had penises, so it's ultra realistic and historically accurate
 
  to put in rules about that!</font></p>
 
  <p style="margin-right:1.0in;margin-left:1.0in"><font color="#FF00FF">Player 1: Man, I
 
  could cream myself just thinking about this! I can't WAIT to see if it has rules for hut
 
  building, grass growing, nose picking, and the spread of Christianity, since people
 
  experienced those during history, too!</font></p>
 
 
 
</blockquote>
 
 
 
<p style="margin-right:1.0in;margin-left:1.0in">It is important to note that the spread of
 
Christianity has been removed from FATAL. This game is the most historically/mythically
 
accurate, given its premises. For example, it should be obvious that it is accurate to
 
medieval Europe, however it is noted on the first page that one exception is that gods are
 
assumed to exist. Therefore, the game assumes that pantheons were not replaced by
 
Christianity, as they were in Europe. Just the same, I am thankful Jason showed his
 
oversight to me. I will make it more clear so that others are not so easily confused.</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">So, yeah. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Okay, I gave the
 
  subtitle more attention than it deserved. Let's just say that if Hall set out to write ONE
 
  FUCKING LINE that instantly screams that the ensuing RPG will be very nearly as cool as
 
  getting diagnosed with cancer and Necrotizing Fasciitis bacteria on the same day, he succeeded brilliantly.</font></p>
 
  <p><font color="#009900">And for the fun part, the FATAL Games logo is &quot;Where the
 
  dice never lie.&quot; I would suggest that the owners of FATAL Games must have dice that
 
  come up &quot;THIS GAME SUCKS, BEAVIS&quot; no matter how they are thrown, or we must
 
  chalk this up as yet another falsehood.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Yeah, I really like that logo, too. It was nice of the FATALites
 
  to point out that when you play games from other companies, your dice may lie to you. Ha,
 
  I knew it! All those times I was playing D&amp;D or SenZar, and that d20 would show a 3 or
 
  some shit when I knew I rolled a 20. Thanks, FATAL, for showing me the way! </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">Jason made a logical mistake in his assumption: The subtitle &quot;Where the Dice Never
 
Lie&quot; does not necessarily imply that dice from other companies lie. In fact, the
 
subtitle serves a useful purpose, and has a great history. The phrase, &quot;the dice
 
never lie&quot; was coined by Jim Hausler, a good friend and contributor. Many years ago,
 
we were playing AD&amp;D 2e, and whenever die-rolls were to his advantage, he bellowed
 
&quot;the dice never lie!&quot; At any rate, Fatal Games can be confused with, say,
 
computer games. By having 'dice' in the subtitle, it makes it clear that it is for dice
 
games.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">No, wait. This game
 
  still proves once and for all that Darwin was an ass-grabbing fool.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Darwin was a great man.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">Oh, and did I forget to mention that it's nine hundred pages
 
  long?</font></p>
 
  <p><font color="#009900">This is why I summoned help from Jason Sartin, people.</font></p>
 
  <p>Funny, I've introduced many to the game, and very few were overwhelmed. Some people are
 
  more capable than others.</p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Yeah, thanks. Now watch, by the end, I'll probably have to summon
 
  someone else to help me. We'll have Justin Bacon or Scott Lynch or Elissa Carey or some
 
  other poor bastard down here to write the closing paragraph and talk me out of climbing a
 
  tower and shooting random basement-dwelling losers. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Mmmmmm...killing
 
  potential FATALites...</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">There is a difference between games and
 
people. Jason seems unable to make that distinction. Why so personal?</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But yeah. It's nine
 
  hundred pages long, and you can hardly turn one page without seeing something that's
 
  desperately stupid or sucking or screaming &quot;Look how COOL and HISTORICALLY ACCURATE
 
  and HUGE DICKED I am, because I'm terrified you won't notice!&quot;. You can see the bind
 
  we're in.</font></p>
 
 
 
  <p>AD&amp;D 2e, when considering all rulebooks, far exceeded 900 pages. I mention this
 
  game because of its popularity. AD&amp;D 2e, however, seemed to offer numerous books to
 
  financially take advantage of consumers, otherwise known as a good business strategy. I
 
  refuse to do so, and believe gamers would rather have it all together without redundancy.
 
  I will continue to refute claims that FATAL is not historically accurate, given its
 
  premises. So far, arguments by Darren and Jason are weak in this respect. Oh, and I
 
  never once mentioned the size of my personal manhood, regardless of how proud of it I am.</p>
 
  <p><font color="#808080">Burnout: I would just like to take this time to do some adding.
 
  Hmm, DnD 3e Player's Handbook, 301 pages...Dungeon Master's Guide, 256 pages...Psionics
 
  Handbook, 156 pages. Now that's 713 right there and I know there are many more books in
 
  the DnD 3e collection.</font></p>
 
  <p><font color="#009900">This is from the second page:</font></p>
 
  <p><font color="#009900">&quot;For instance, assume you are an adventuring knight who has
 
  just fought his way to the top of a dark tower where you find a comely young maiden
 
  chained to the wall. Some may choose to free the whimpering wench. Others may free her
 
  while hoping to win her heart. Instead of seeking affection, some may talk to her to see
 
  if they can collect a reward for her safe return. Then again, others may be more
 
  interested in negotiating freedom for fellatio. Some may think she has no room to bargain
 
  and take their fleshly pleasures by force. Others would rather kill her, dismember her
 
  young cadaver, and feast on her warm innards.&quot;</font></p>
 
  <p><font color="#009900">So, basically, FATAL is the date rape RPG.</font></p>
 
  <p>Another faulty conclusion drawn by Darren. Where is dating included? More to the point,
 
  multiple ways of role-playing are mentioned, ranging from 'good' to 'evil' (though in real
 
  life I hesitate to use those terms). Why he focuses on rape is for him to answer. As
 
  mentioned elsewhere, FATAL is intended to be comprehensive, and if examined, the reader
 
  will find balance between 'good' and 'evil'.</p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: It's also the cock fruit, attacking turd, and (of course) gay
 
  buttfucking ogre RPG, but one thing at a time! (It's like an express train full of things
 
  designed to hurt your mind; just when you think that it's finished running you over,
 
  another car hits you, grinding yet another valuable part of your soul beneath its wheels.)</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">Obviously, it is a game that attempts to provide a balance of all things, a true system in which a
 
gamer can do anything they want, provided the others around the table have similar views.
 
For example, it's also the courtly love and chivalry RPG, but anyone who is a competent
 
reviewer would offer a representative sample of the game, not just that which fascinates
 
them.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">There's not really a whole lot of ways that I can get around
 
  this: FATAL, as a whole, is your chance to stop being the good guy and start being the
 
  soulless rapist that you and your tiny clique of brain-dead morons knew they could be. You
 
  can come home from a long day of being shunned by anybody with a soul, wipe the Mace from
 
  your eyes, scuttle down into the cold concrete of the basement and engage in what amounts
 
  to a verbal circle-jerk with a clique of people just as terribly broken as you are.</font></p>
 
  <p>Consistent with my previous comment, FATAL also provides a chance to be ethical and
 
  moral beyond any other RPG. Although I philosophically disagree with the foundations of
 
  the disposition system, it is more thorough and coherent in terms of ethics and morals
 
  than any other RPG. I doubt that either Darren or Jason read the game, other than thumbing
 
  through for ammunition to support their biases. By the way, it is best to avoid
 
  redundancies, like a &quot;soulless rapist&quot;. Again, Darren should think before he
 
  writes.</p>
 
  <p><font color="#808080">Burnout: A couple of additions to that, if you don't mind, Byron.
 
  It's also the grocery-getter, castle-building, weapon- and armor-forging, king-serving,
 
  self-serving, or master-serving RPG. Just wanted to point out some of how many more
 
  detailed options there are for a PC rather than just saying an NPC does all the un-fun
 
  (for lack of a better term) acts.</font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: I'll cut in here to say that while being a brain-dead rapist is an
 
  important part of the FATAL experience, there are two further aspects that make it the
 
  visible-from-space pile of festering associty that it is. </font></p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">1) Juvenile ideas that
 
  even the SenZar guys would've been too embarrassed to touch. You know, like magical
 
  fumbles that cause clones to spawn from your cock, or make you shit constantly, or make
 
  you start anal-fisting your target while trying to bite your ear, or make you recite
 
  stupid lines that were probably ripped off from metal songs every time you cast a spell.
 
  Or magical ingredients like vaginal yeast or the &quot;cunt-pipe&quot; of an elderly
 
  virgin.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in"><font color="#808080">Burnout: I would like
 
to jump in here and say that maybe the reason for the embarrassment is that they aren't
 
mature enough to handle such issues.</font></p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Remember when I asked you, the reader, to
 
consider whether or not Jason's responses are juvenile? While I admit that FATAL has some
 
juvenile-level humor in it, it is interesting that Jason seems to be a hypocrite: he
 
accuses FATAL of being juvenile, when his responses here, and elsewhere according to
 
himself, have a higher proportion of it, word for word, and far fewer instances of
 
professionalism. Thank you for remembering. </p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">2) Rules so
 
  mind-bogglingly stupid and complicated that you'd beg for a no holds barred
 
  Rifts/Synnibarr crossover instead. Note that this can overlap with the juvenile ideas,
 
  like with how likely you are to critical hit someone's clitoris, or the magical fumble
 
  that makes your nutsack swell to 10d1000 (inches, we can only presume, it's not labeled)
 
  for the next 3d3 days.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Although Jason admits that he is unable to
 
comprehend the game that he reviews, its rules that are
 
&quot;mind-bogglingly...complicated&quot; support my argument that, at least for him,
 
FATAL is the most difficult RPG available. I'd like to rest my case, but his emotions are
 
running strong, so I'll continue to support this argument when necessary.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But like I said, one
 
  thing at a time.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Please, don't get boggled down.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">While we're still on
 
  the second page, by the way, check out that first sentence: &quot;Welcome to a fantasy
 
  medieval role-playing game that focuses on realism and detail whenever possible ''without
 
  sacrificing fun.''&quot; (Emphasis mine.)</font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Later, when you've
 
  seen Hall's idea of &quot;realism and detail without sacrificing fun&quot;, you'll be
 
  invited to laugh bitterly with me.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">I'm willing to bet the reader will be
 
laughing <em>at</em> you, not <em>with</em> you.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">You know, it occurs to me that most games of FATAL are probably
 
  played with only the one hand, since -</font></p>
 
  <p><font color="#009900">Ow.</font></p>
 
  <p><font color="#009900">OW. OW. FUCK. MY FUCKING BRAIN. OW.</font></p>
 
  <p><font color="#009900">Remind me not to go down that path again.</font></p>
 
  <p>Would it do any good? I can rise above that level. Can Darren?</p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: Not so fast! You forgot to picture them being the only gamers who
 
  have to wipe off their dice when they're done! I'd bet nothing but nothing will jinx your
 
  dice faster than leaving someone's semen on them. Hell, when it happens, the FATALites
 
  probably laugh and shout (a la Saruman) &quot;You will taste MAN JUICE!&quot; Ugh. (Stop
 
  putting IMAGES INTO MY GODDAMN MIND, DAMMIT. OW!)</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">It seems like Jason gleefully went much further with Darren's idea, but is ashamed to admit
 
how he thinks.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">See, here's the thing: Vampire is a game that can also be
 
  classified as a date-rape game. You're a vampire, a mythic creature who's been sexualized
 
  by about three hundred years worth of literature into a romantic creature; and yet, as a
 
  vampire, you're stealing a part of people's bodies without their permission, every single
 
  night. You're eventually going to kill one of them when you get a little too hungry one
 
  night.</font></p>
 
  <p><font color="#009900">And do you know why Vampire is the superior game by far? Because
 
  the game forces you to find out what you'll do to survive. If you have to drink somebody
 
  else's blood in order to live another night, will you do it? Will you drain some bum on
 
  the street, or stalk somebody for three hours and take only a taste? Or will you subsist
 
  on dogs and cats? Every time you stab somebody in the throat with your fangs, drink the
 
  blood - even if you're not thinking about it in the game - you're essentially risking
 
  somebody else's life for your own. You can say that you're a vampire, you have to do that,
 
  but nothing's stopping you from seeing the next sunrise except your own sense of
 
  self-preservation, even when you're already dead. Yes, you are playing a vampire in an
 
  RPG, but you can still kill yourself in the game and make it a valid, in-character choice.</font></p>
 
 
 
  <p>Vampire sounds pretty limited. I have never played it, but it sounds like a game that
 
  focuses on one race or 'occupation', in FATAL terms: a Vampire. If this is true, FATAL
 
  offers either ten or a hundred times more role-playing possibilities, respectively. If I'm
 
  wrong about Vampire, then my apologies to the game designers. The point of an RPG should
 
  be to allow a gamer to play the role of anyone they desire. FATAL delivers.</p>
 
  <p><font color="#808080">Burnout: I would like to reiterate what Byron said earlier about
 
  FATAL. I doubt anywhere in Vampire does the vampire date the victim. So Darren don&#146;t
 
  sugarcoat it. Vampire could be described as a rape game. The low level of maturity when
 
  dealing with controversial subjects blows my mind. Anyway, I don&#146;t really see the
 
  difference between playing a vampire and being that unlucky gamer who rolls a random
 
  mental illness and ends up with raptophilia. Either way you&#146;re almost forced to take
 
  another human being by force and get what you need from them. But there is the option to
 
  kill yourself instead. </font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Hate to cut into Darren's pathos, but the thing I remember most
 
  from Vampire was how you can chainsaw whack someone with 8 successes and still barely hurt
 
  them. Fucking dice pools. (Oh, hush.) </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">The
 
odds in FATAL are that if you attack a character with a weapon, then they are likely to
 
die. By the way, this is an obvious attempt at realism.</p>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But yes, sadly, even
 
  in this area, Vampire is way superior to FATAL.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Why does Jason never support his claim with
 
evidence? In the area of attacks and the likelihood of fatality, I challenge Jason to
 
support his claim.</p>
 
 
 
<blockquote>
 
  <p><font color="#808080">Burnout: I find it mockingly hilarious how Sartin says that
 
  hitting someone with a chainsaw 8 times and having them live is better than FATAL. While
 
  in FATAL most likely you&#146;ll have trouble getting up from a footman&#146;s flail shot.
 
  Even better eight shots. HA</font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p><font color="#009900">It's in the background, but it's there. You have to make a
 
  decision. In Vampire, it's an adult decision: Do I kill to live? In FATAL, it's &quot;Date
 
  rape and killing and cadavers are all cool! YEEEEEEAH! THANK YOU FOR SHOWING ME THE WAY,
 
  SPRAY PAINT HUFFING AND SOCIAL RETARDATION!&quot;</font></p>
 
  <p>It's boring to continue to correct Darren for failing to represent FATAL. In FATAL, you
 
  may have to make complicated socio-political decisions as a lord or lady, king or queen.
 
  Did he see that in the game? Has he actually read it?</p>
 
  <p><font color="#009900">Maybe there's some subculture that's into this; judging from the
 
  FATAL theme song, which sounds like the Cookie Monster chasing a drum kit being pushed
 
  down a flight of stairs, I'd guess thrash metal or speed metal or metal metal or whatever
 
  the fuck they call it nowadays.</font></p>
 
  <p>The Cookie Monster is cool! They call that death metal.</p>
 
  <p><font color="#808080">Burnout: From what I know about the FATAL theme, it was done very
 
  quickly and probably should be redone in a better studio version. But I definitely agree
 
  that death metal is some of the best music out nowadays.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Incidentally, the [http://www.hyperbooks.com/fatal/fatal.theme.sample.mp3 FATAL theme] sucked
 
  enough to make Darren beg me to kill him. If for some reason you aren't interested in
 
  suicide, I would recommend not listening to it. Hell, I would recommend not paying
 
  attention to FATAL at all, but here you still are. You've got problems, people.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">So, Jason's best means of recommending that people pay no attention to something is to do a
 
lengthy, emotional review, in which conclusions are the result of flawed reason? If so,
 
then I have never seen this approach before.</p>
 
 
 
<blockquote>
 
  <p><font color="#808080">Burnout: I have only one question. Why didn&#146;t you do it
 
  Sartin? </font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p><font color="#009900">See, even the most extreme of this stuff - say, [http://www.cannibalcorpse.net/ Cannibal Corpse] - is designed to take a stage
 
  persona, say &quot;Screw you, world!&quot; for a few hours, then being regular people
 
  again; it's born out of showmanship, like an extreme form of professional wrestling sans
 
  the body slams. FATAL isn't a piece of showmanship; it's one of the diaries from Se7en, a
 
  document pretending that it's perfectly normal and healthy and winds up painting its
 
  authors as terribly, terribly maladjusted.</font></p>
 
  <p>...&quot;terribly, terribly&quot;... There Darreb goes again with redundancy. FATAL is
 
  not a piece of showmanship. It is a comprehensive game, true to its premises. By the way,
 
  I think Cannibal Corpse is awesome musically, lyrically, and athletically.</p>
 
  <p><font color="#808080">Burnout: The only game issues that have brought up to this point
 
  are that the game is &#147;mysogonistic, homophobic, and racist&#148;. Not to say that it
 
  is, because there are gays in the game. Along with equal degradation of males and females,
 
  and equal degradation of races. But, to say that none of those existed in the time period
 
  covered by FATAL, is rather maladjusted. Beyond that if you&#146;re looking for the most
 
  extreme of stuff I recommend looking a band called Anal Blast. Much more extreme, in my
 
  view, than Cannibal Corpse.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: During the FATAL flame wars, Hall really did have that
 
  psychotically calm John Doe demeanor in his posts. It might actually have been impressive,
 
  but any chance for that went out the window when he never defended any of his bullshit
 
  arguments or claims when MacLennan, Patrick Chipman, and everyone else started questioning
 
  him. Well, and when I couldn't help picturing him in a lavender bunny suit as he typed.
 
  (Okay, no, that's not originally what I was picturing him doing, but it's a
 
  sanity-preserving substitute.)</font></p>
 
 
 
  <p>In debates, I always remain calm and unemotional. Actually, every post is available to
 
  anyone who desires to view them at RPGnet. Since this is verifiable, Jason either lies, or
 
  simply doesn't know any better. I attempted to defend my claims when questioned. However,
 
  there was hardly any questioning, and most posts resemble the level presented by Darren
 
  and Jason in this review. When I realised, by and large, RPGnetters were aversive to
 
  reason and driven by emotion, I stopped posting. When Darren MacLennan chose libel and
 
  defamation of character to debate, I stopped posting. So far, my credibility must seem
 
  immeasurably beyond that of Darren and Jason. I am credible because I am honest,
 
  professional, and a scholar. Nothing seems to drive these two crazier. I will always be
 
  open to debating FATAL.</p>
 
 
 
  <p><font color="#009900">And I am now on the second page.</font></p>
 
  <p><font color="#009900">If you want another good example of how the game's authors seem
 
  desperate to lie to themselves, and by extension the reader, you can check out their
 
  claims that they're not really sexually deviant; they're just including it for the purpose
 
  of completeness. For example:</font></p>
 
 
 
  <p><font color="#009900">The information in this game does not represent the world-views
 
  of Fatal Games, nor is extreme violence or extreme sex condoned by Fatal Games. Instead,
 
  the information is included for completeness.</font></p>
 
  <p>Although you should have put quotes on my words above, let it be known I still stand by
 
  them.</p>
 
  <p><font color="#009900">And this weak bullshit might fly, if it weren't for the fact that
 
  they were openly drooling over the possibility of people extorting sexual favors and/or
 
  raping a helpless woman ''not one page before.''</font></p>
 
  <p>It's tiring to reiterate, but I covered numerous possibilities in the example Darren
 
  cited (by the way, I thank him for citing an example). However, he selected one
 
  possibility at the expense of the others. Darren faiedl to represent FATAL.</p>
 
  <p><font color="#808080">Burnout: Along with failing to represent FATAL, Darren also
 
  doesn&#146;t realize that in more than 95% of games &#147;extorting sexual favors and/or
 
  raping&#148; is not part of the story. Having been a play-tester for a few years I can say
 
  this with utmost assurance. </font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: That, and it's a trick statement anyway. Remember that FATALites
 
  lack the necessary balls to even approach women in real life. Their supposed
 
  non-endorsement of rape/violence stems from cowardice, not &quot;Hey, it's just a
 
  game.&quot; </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">What Jason knows about my personal life, for example, is obviously far less than his
 
insinuation. For example, my wife studies bioengineering and used to be a model. I don't
 
think much of most college curriculums, but if my claims are true, then she is at least
 
reasonably intelligent and attractive. To my delight, I would argue that she is an
 
advanced scholar (knowing many stupid scholars, I mean a smart one), and exceedingly
 
beautiful. We are identical in age, and born only one week apart. She is everything to me,
 
and yes, she is a woman. Jason's arguments provide no substance or challenge.</p>
 
 
 
<blockquote>
 
  <p><font color="#808080">Burnout: I would say that goes for all Fatalists that I know as
 
  well. That what he knows is far less than his insinuation. I refuse to get into my
 
  personal life but I&#146;ll just say there is no &#147;lack of necessary balls&#148; or
 
  &#147;cowardice&#148;. That being said there is also no lack of opposite gender choice for
 
  me. I like to have options.</font></p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">But hey. If you don't
 
  want to play dirty by personally attacking the FATALites, just consider this: &quot;Okay,
 
  they don't condone rape, misogyny, and five hundred foot nutsacks...they're just really
 
  proud that the overwhelming focus FATAL puts on rape, misogyny, and five hundred foot
 
  nutsacks makes it SO much more 'realistic' and 'historically/mythically accurate' than
 
  every other RPG available!&quot;</font></p>
 
 
 
  <p>If the reader considers Jason's claim, then the reader should be compelled to measure
 
  the degree of focus on rape, for instance. This is necessary, because Jason does not do it
 
  himself, to support his claim. There is only a focus on rape on 2 pages out of 900. Since
 
  page numbers vary as material is added or the game is edited, I will direct your attention
 
  to the Wrestling skill in Chapter 8: Skills. Specifically, please read the last two
 
  paragraphs of Overbearing. Note that the female has a chance to injure the would-be
 
  rapist. This section on rape is intended to present it realistically, not from a biased
 
  perspective of a rapist. Elsewhere in Chap. 6: Sociality, _Medieval Prostitution_ is cited
 
  for the information on rape in societal terms. Aside from these, there are spells
 
  involving rape. I have not counted them or their total length in numbers of pages, and do
 
  not consider it necessary. Please note that they are referenced from Greek Magical Papyri,
 
  and are accurate to the translated scrolls. To make this clear, spells from Greek scrolls
 
  have italicized titles, while spells invented by myself and others have non-italicized
 
  titles. I have not counted spells involving rape that are either Greek or invented, but
 
  doubt that invented spells are disproportionate in number. In short, if a reader compares
 
  the amount of material involving rape in FATAL with material that does not, the reader
 
  will find it to be a very small portion, and not out of line with history.</p>
 
 
 
  <p>There are no instances of misogyny (woman-hating) in FATAL that outnumber instances of
 
  man-hating (for lack of a better term). Either rarely occurs, but only misogyny is cited
 
  by Darren and Jason.</p>
 
 
 
  <p>As far as I know, the gigantic and magically altered scrotum is only a single instance
 
  in Appendix 3: Random Magical Effects, of which there are 2,000. Most of the random
 
  magical effects are intended as humorous, since they may include anything. However, if
 
  anyone finds a historically accurate list of random magical effects, please contact Fatal
 
  Games, and expect to see them included, as would be true to the premises of the game.</p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Doesn't really work,
 
  does it?</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Your approach? No, it doesn't.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">Or, even better:</font></p>
 
 
 
  <p><font color="#009900">For instance, the detail of violence may exceed that of other
 
  role-playing games, as crucial damage may explicitly explore the destruction of many body
 
  parts and internal organs.</font></p>
 
  <p><font color="#009900">Except that what the guys at FATAL know about medical science
 
  and/or the human body is so small as to actually suck away from the collected body of
 
  medical knowledge; as a matter of fact, there are entire anatomy texts that are now blank
 
  because the knowledge has been drained away to fill the terrible wound that FATAL made.</font></p>
 
  <p>While I am not a medical doctor, I think the reader will find that my anatomy is better
 
  than the arguments of Darren and Jason.</p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font
 
  color="#FF00FF">Sartin: Those of you who are upset that Hall took a giant piss on
 
  anatomical science can take heart in knowing that he also soaked everything that's ever
 
  been written about art, medieval history, and RPG design while he was at it. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Meanwhile,
 
  Testosticles forbid that just fucking describing an injury isn't any better than FATAL's
 
  lame ass &quot;Crucial Damage&quot; charts. I mean, really:</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font
 
  color="#FF00FF">02% Belly Button </font></p>
 
  <p class="MsoNormal" style="margin-right:1.5in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.5in"><font
 
  color="#FF00FF">Opponent&#146;s belly is hacked, though no critical organs behind it. The
 
  small intestine may (70%) spill forth. If it does, the sight of this causes the opponent
 
  to need to pass a Health check at TH 50 or be stunned for 2d4 rounds.</font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Yeah, having your
 
  small intestine spill forth sure can be distracting! (And yes, any &quot;It's just a flesh
 
  wound!&quot; jokes you want to make here are entirely appropriate. It's not a
 
  life-threatening critical.)</font></p>
 
 
 
  <p>Although Jason meant crucial, not critical, he failed to account for the damage.
 
  Because of damage, which is handled prior to the chart he referenced, all Crucial Damage
 
  is life-threatening. In fact, if he paid attention, nearly all weapon-based attacks are
 
  life-threatening in FATAL. However, a belly button is listed as less crucial regarding
 
  hacking a torso than, say, hacking a lumbar vertebrae. Again, Jason failed to represent
 
  FATAL.</p>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">
 
  <font color="#FF00FF">Further, role-playing situations that accurately represent
 
  mythology are likely at some point to include rape, molestation, encounters in brothels or
 
  possibly situations that deviate more from social norms.</font></p>
 
  <p><font color="#009900">Enjoy this first mention of &quot;Well, because it's historical,
 
  we're not in trouble.&quot; As much in life, the authors of FATAL use history and
 
  mythology as they use any other source: Go through it for the dirty parts, ignore
 
  everything else, then claim that you're entirely accurate. (And while there are myths that
 
  deal with rape - most of them Greek - molestation, brothel visits, or giving birth to a
 
  clone through your cock didn't appear in any of them. Nice try, though.)</font></p>
 
 
 
  <p>Although Darren erroneously presumed to know anything about my life, he failed to
 
  support any argument about skipping solid content and only including dirty parts. By the
 
  way, Darren should learn that brothels existed long before, and after, Ancient Greece. In
 
  fact, brothels were the accepted norm throughout the Middle Ages. As a reference, I cited
 
  _Medieval Prostitution_. There is nothing dirty about notes on Roads, Mail, and Around
 
  Town, which are sections in Chapter 6: Sociality. Of course, I can cite numerous other
 
  examples, but Darren does not appear to support his claims, or if he does, it is with
 
  minimum effort. Finally, random magical effects have already been discussed. If a
 
  historical source exists, please let me know.</p>
 
  <p><font color="#808080">Burnout: I have to jump in here just to state how hypocritical
 
  Darren is. He accuses FATAL of only taking the dirty parts of historical texts. But does
 
  this himself when doing a review of FATAL. </font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: This would be a good place to rag on the &quot;one thousand hours
 
  of research&quot; the FATALites are ever so quick to bleat that Hall did when he shat out
 
  FATAL. While many of you have been understandably skeptical of this figure, I can easily
 
  see it. In fact, going from FATAL's end product, Hall's research probably went something
 
  like: </font></p>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">20 hours: Playing AD&amp;D and thinking &quot;I could so do better than
 
  this.&quot;</font></p>
 
 
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">20
 
years, actually.</p>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font
 
color="#808080">Burnout: 12 years here.</font></p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font
 
  color="#FF00FF">
 
  0.4 hours: Hitting head on a toilet and becoming absolutely sure of that.<br>
 
  2 hours: Being rejected by fuckable women. (If you're willing to expand the definition of
 
  &quot;fuckable&quot; to include the words &quot;within four drinks&quot;, then the final
 
  research total can be considered well over 1,000 hours.)</font></p>
 
 
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">Judging by the level of Jason's criticism alone, I can't help but think that Jason would surely
 
fail a comparison between my sex life and his. Why are we even talking about sex life?</p>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#808080">Burnout: I&#146;m just wondering. As much as Sartin&#146;s criticisms are
 
based on the Fatalists having cowardice to approach women or being rejected by them. I
 
wonder if this is projection.</font></p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">25 hours: Huffing paint and listening to death metal.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">I never have &quot;huffed&quot; paint, but I've definitely listened to death metal,
 
classical, and neoclassical (and nothing else) for over a decade.</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">
 
  0.2 hours: Composing the FATAL theme while still disoriented from the paint huffing.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">It's a moot point, but I don't consider the FATAL theme to be an outstanding musical work. It
 
was not written with that intention. Instead, it was written with a commerical intent,
 
which automatically sacrifices musicality. Just the same, it serves its purpose well,
 
until something better comes along.</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">
 
  20 hours: Thumbing through every medieval history book that has the word
 
  &quot;prostitute&quot;.</font></p>
 
 
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">Does anyone know of any others that are written by respectable scholars?</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">
 
  5 hours: Accidentally flipping through Roman or Biblical history books and either a)
 
  mistaking them for medieval history books, or b) failing to realize that, as human society
 
  varied drastically over the course of history, writing FATAL in a way that portrays
 
  society being pretty much the same EVERYWHERE, ALL THE TIME and calling it
 
  &quot;historically accurate&quot; is a bad move.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">I hope it is understood from earlier that the first fallacy made by Jason above is that in
 
many instances, ancient literature had to be consulted to fill-in for medieval literature
 
to be true to the premises of the game. For example, some argue that slaves did not exist
 
in medieval Europe. However, if they considered that I have attempted to extract
 
Christianity due to polytheism, then the prevalent slavery during the days of Rome is
 
appropriate.</p>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">The second fallacy is that FATAL does not portray society the same &quot;EVERYWHERE, ALL THE
 
TIME&quot;.&nbsp; What Jason fails to understand is that there are 2 books to FATAL. The
 
first, the one he pretends to have reviewed, is the system itself. The 2nd book, entitled
 
Neveria so far, will detail FATAL's gaming world, monsters, and gods. As the most detailed
 
gaming world ever, you can expect cultural and temporal variance. To Jason's credit, on
 
this last point, how could he have known better?</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">
 
  0.4 hours: Mistaking a policewoman for a prostitute.<br>
 
  10 hours: Flipping through anatomy and medical texts while drunk. &quot;Yeah, I think you
 
  could make a Health check to survive if your sternum was driven into your heart. Way
 
  cool.&quot;</font></p>
 
 
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">Actually, I don't get drunk (though I will have a few here and there). I am not a drinker, just so
 
you know.</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">
 
  2 hours: Repairing punctures in &quot;Sexpot Annie&quot;.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">Projecting?</p>
 
 
 
<blockquote>
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">
 
  5 hours: Flipping through kids' mythology books and watching Hercules: the Legendary
 
  Journeys, and realizing (with the help of a large, skull-shaped bong) that Zeus and Odin
 
  must have been total ass-bandits and they just left that part out, and
 
  &quot;mythological&quot; just means whatever the fuck you want to make up.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">But, I never inhaled! Actually, I've probably only seen one or two episodes of Hercules. I
 
praise Bruce Campbell, but think the rest of it should rot.</p>
 
 
 
<blockquote>
 
  <p><font color="#808080">Burnout: I have actually seen about 10 or 15 episodes of
 
  Hercules. For about 2 weeks I thought they were hilarious. The absolutely sad fight scenes
 
  were funny until I realized they were trying to be serious. But none of my mythological
 
  knowledge came from that sorry show.</font></p>
 
 
 
  <p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in"><font color="#FF00FF">10 hours: Reading up on non-cognitivism, ether theory, and physiognomy
 
  without realizing that they're not exactly respected ideas anymore.<br>
 
  900 hours: Circle jerking with Torturon, Burnout, and Psychotic Messanger (sic) of Death.</font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:1.0in;mso-margin-top-alt:auto;
 
mso-margin-bottom-alt:auto;margin-left:1.0in">Although
 
I included basic physiognomy and the concept of ether in FATAL, I have never respected
 
either (obviously). Just another instance of things I put in the game that I disagree
 
with, but see them as appropriate to FATAL. I wonder how much Jason knows about
 
noncognitivism.</p>
 
 
 
<blockquote>
 
  <p><font color="#808080">Burnout: I actually to a degree respect the idea of
 
  noncognitivism. I know most people don&#146;t but it&#146;s a matter of opinion, I guess.</font></p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">I can't verify any of
 
  this, of course, but it's the combination of events that would most plausibly result in
 
  FATAL.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">By now, everyone who has read this should be
 
used to the fact that Jason supports or verifies little to nothing.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">By the way, did I mention that this book is 900 pages long?</font></p>
 
  <p>Redundancy.</p>
 
  <p><font color="#009900">'Cause I'm going to be bringing it up as this review progresses.</font></p>
 
  <p>Great.</p>
 
  <p><font color="#009900">A lot.</font></p>
 
  <p>Wonderful.</p>
 
  <p><font color="#009900">Because you bastards owe me.</font></p>
 
  <p>Great attitude.</p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Yeah, what he said. I never thought I'd see actually wanting to
 
  play Imagine or Palladium, but now that I've gone through FATAL, damned if I can even
 
  remember what sucked so much about them. </font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Ugh. Fuck
 
  &quot;owing&quot;, gentle readers. I'm coming for your young.</font></p>
 
  <p><font color="#808080">Burnout: Hmmm.. Short term memory loss. Are we so sure it&#146;s
 
  not Sartin who has the &#147;large, skull shaped bong.&quot;</font></p>
 
  <p><font color="#009900">What makes FATAL especially fun is the droning, obsessive tone of
 
  its rules sections - for example:</font></p>
 
  <p><font color="#009900">Finally, observe that when these sub-abilities and abilities are
 
  determined initially for a character, the abilities are determined for young adults. After
 
  the sub-abilities are described and the tables presented, aging effects are illustrated
 
  which must be referenced throughout the character's life. The last chapter details how two
 
  abilities, Physical Fitness and Strength, may be increased through persistent exercise,
 
  and also, an alternate rolling method is presented.</font></p>
 
 
 
  <p>Although the current version has not been made available in over a month due to
 
  numerous little changes, it will be possible (in the same # of pages) to also increase
 
  Intelligence with use (or its converse). This is cited from _The Executive Brain_ and
 
  _Owner's Manual for the Brain_. </p>
 
  <p><font color="#009900">And there's that not-English again; where, when you rewrite it
 
  for a review, you find yourself restructuring the way that you speak English. Sure, you
 
  may have been able to write and/or speak it before; but then you read something like this,
 
  and you find yourself taking sentences out into the shed at midnight, butchering them,
 
  burying parts of them in the backyard and then redistributing what's left over the
 
  original document as a warning to any other proper use of the language in the book. </font></p>
 
  <p>That was a lengthy way for Darren to say he dislikes my prose (especially since there's
 
  little, if anything, grammatically wrong with it, while both Darren and Jason commit split
 
  infinitives, dangling prepositions, etc. throughout their review).</p>
 
  <p><font color="#808080">Burnout: I think they just have trouble understanding Byron's
 
  prose, is all. They actually have to think for a minute and I bet that hurts to know that
 
  the one who created FATAL has a better understanding of the English language than they do.</font></p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: On the &quot;bright&quot; side, FATAL is arguably not as
 
  mind-numbingly written as Aria or Multiverser. On the &quot;you haven't been huffing
 
  butane&quot; side, that's much like saying &quot;Okay, so I slid naked down a giant
 
  greased razor blade, but at least I'm not the guy who was thrown into a vat of fire
 
  ants.&quot; </font></p>
 
 
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">In both cases, either
 
  outcome is totally stupid and painful, and the party responsible should be gang-beaten
 
  with cattle prods until the God of Bitch-Slapping finally comes down and says
 
  &quot;Alright, I think he's had enough...&quot; Except that in the most obnoxious case of
 
  all these, the God would suddenly add &quot;Oh, wait, this was for writing FATAL, wasn't
 
  it? Here, let me recharge those for you.&quot;</font></p>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Yes, I'm actually
 
  saying that writing FATAL is more worthy of a cattle prod beating than throwing someone
 
  into a vat of fire ants.</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">Although you are entitled to your opinion,
 
you have been unable to support it.</p>
 
 
 
<blockquote>
 
  <p><font color="#009900">See, try this:</font></p>
 
 
 
  <p><font color="#009900">These abilities only represent your character at the start of his
 
  life, so they will change as he ages; charts for this are elsewhere. Later on, we'll
 
  detail how you can increase your Strength and Physical Fitness, as well as an alternate
 
  method of rolling dice. Also, since you're reading FATAL, you should probably be aware
 
  that this game sucks.</font></p>
 
  <p>I'm sure it's obvious, but just to be safe, I never wrote a single sentence above.</p>
 
  <p><font color="#808080">Burnout: I think it&#146;s quite obvious given the fact Darren
 
  states &#147;These abilities only represent your character at the start of his life&#148;.
 
  I could just imagine that. &#147;This is one strong baby you&#146;ve got here miss.&#148;
 
  Also the fact he doesn&#146;t state where the charts and details are for increasing
 
  sub-abilities are at. Now I don&#146;t claim to have the greatest grasp of the English
 
  language, as far as grammar, but Byron&#146;s writing, to me, is far easier to reference.</font></p>
 
 
 
  <p><font color="#009900">See? English. No [http://www.disinfo.com/pages/dossier/id94/pg1/ Grant Morrison-esque] portals
 
  opened up into a not-world in which the English language was thrown down, danced upon and
 
  then sodomized. Not yet, at least.</font></p>
 
  <p>I wonder if Darren is aware that his English, at least as presented here, is worse than
 
  that in FATAL.</p>
 
  <p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in"><font color="#FF00FF">Sartin: Needless to say, there aren't any editors, copyeditors,
 
  proofreaders, or non-retards in FATAL's credits. I'm not convinced there are any human
 
  beings, either, but we won't get into that. </font></p>
 
</blockquote>
 
 
 
<p class="MsoNormal" style="margin-right:.5in;mso-margin-top-alt:auto;mso-margin-bottom-alt:
 
auto;margin-left:.5in">As stated before, credits are not listed...yet.</p>
 
 
 
<blockquote>
 
  <p><font color="#808080">Burnout: Obviously not, as Sartin stated before we are demigods.</font></p>
 
</blockquote>
 
 
 
<blockquote>
 
  <p style="margin-right:.5in;margin-left:.5in"><font color="#FF00FF">Instead, I'd rather
 
  take this moment to rant that this is a great example of why editors are really damned
 
  important if you're writing a RPG. They're not just good for correcting typos, but making
 
  sure your writing technique does not end up sucking all that is ass. If you're not the
 
  best writer in the history of the universe, don't end up like FATAL! Get those editors!</font></p>
 
</blockquote>
 
 
 
<p style="margin-right:.5in;margin-left:.5in">I'm sure the reader noticed that again,
 
Jason did not support his claim that English is problematic in FATAL. How many times does
 
this need to be said? Somebody, please count.</p>
 
----
 
[[FRRPart2|Go to part 2]]
 

Revision as of 05:00, 11 June 2012

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