Difference between revisions of "FallingTowardstheSun:Juno"

From RPGnet
Jump to: navigation, search
(Added bonus skills given by GM, marked by ++)
Line 25: Line 25:
 
==Attractiveness==
 
==Attractiveness==
 
Personal Grooming = '''5''' (+1)
 
Personal Grooming = '''5''' (+1)
 +
 +
Wardrobe and Style = '''9''' (++5)
 
==Cool==
 
==Cool==
 
Interrogation = '''8''' (1)
 
Interrogation = '''8''' (1)
Line 30: Line 32:
 
Intimidate = '''8''' (1)
 
Intimidate = '''8''' (1)
  
Persuasion and Fast Talk = '''8''' (1)
+
Persuasion and Fast Talk = '''11''' (1++3)
 
==Empathy==
 
==Empathy==
Human Perception = '''8''' (+1)
+
Human Perception = '''11''' (+1++3)
  
 
Leadership = '''9''' (1+1)
 
Leadership = '''9''' (1+1)
Line 39: Line 41:
  
 
Expert: Tactics = '''13''' (2+2)
 
Expert: Tactics = '''13''' (2+2)
 +
 +
Gamble = '''12''' (++3)
 
==Reflexes (Personal Combat)==
 
==Reflexes (Personal Combat)==
 
Dodge & Escape = '''12''' (1+1)
 
Dodge & Escape = '''12''' (1+1)
Line 61: Line 65:
  
 
Stealth = '''11''' (+1)
 
Stealth = '''11''' (+1)
 +
 +
Dance = '''13''' (++3)
 
=Bio=
 
=Bio=
 
==Personal Information==
 
==Personal Information==

Revision as of 07:50, 12 May 2018

Holland Juno, the soldier from Jupiter

In Possession

918¥

Stats

Attractiveness [ATT] 4 (7-4)

Body Type [BOD] 8

Cool [CL] 7

Empathy [EMP] 7

Intelligence [INT] 9

Education [EDU] 6

Luck [LUCK] 3

Movement Allowance [MA] 8

Reflexes [REF] 10

Technical Ability [TECH] 5

Skills

Attractiveness

Personal Grooming = 5 (+1)

Wardrobe and Style = 9 (++5)

Cool

Interrogation = 8 (1)

Intimidate = 8 (1)

Persuasion and Fast Talk = 11 (1++3)

Empathy

Human Perception = 11 (+1++3)

Leadership = 9 (1+1)

Intelligence

Awareness/ Notice = 12 (1+2)

Expert: Tactics = 13 (2+2)

Gamble = 12 (++3)

Reflexes (Personal Combat)

Dodge & Escape = 12 (1+1)

Handgun 13 (+3)

Hand to Hand = 13 (2+1)

Rifle = 11 (+1)

Reflexes (Mecha Combat)

Mecha Fighting = 13 (1+2)

Mecha Gunnery = 15 (3+2)

Mecha Melee = 16 (4+2)

Mecha Missiles = 15 (2+3)

Mecha Piloting = 17 (4+3)

Reflexes (Non-Combat)

Zero Gee = 12 (+2)

Stealth = 11 (+1)

Dance = 13 (++3)

Bio

Personal Information

Age 28

Height 5'5"

Weight 128lbs

Ethnicity: Earthnoid

Loyalties: Disillusioned

Goals: Aimless. Escape. Peace. Atonement.

Opinions: Eclectic. Nihilistic. Anti-authority. Contolist.

Sexuality: Straight. Still troubled by past tragedy.

Appearance & Personality

Disfigured face

Hair Color: Brown

Hair Style: Long, curly

Eye Color: Amber eyes

Personality traits: Stable and serious

Thing you value most is: Honesty

Most valued possession: a Recording

Person you value most: no one

History

Hal Seki was born on Earth, in Alaska, as a descendant of the last oil baron. A youth during the One Year War, he joined the Titans in the aftermath of the colony drop on North America in '83 - much to his parents' disapproval. His name became known to some back on Earth as a rising pilot among the Titans and, following the Gryps War, his name joined a list of soldiers and officers found guilty of war crimes - particularly charged with having executed several colonists in an incident on Side 7.

Holland Juno is a man from Jupiter who arrived at 'Big Eye' Station some months ago. He's quiet, has a disfiguring scar across his face, and has found work in maintenance.

LifePath

Family

Money and Family: 9. Wealthy , 900¥

Family Situation: 8. Both parents are alive and well.

Family Standing: 4. Good

Siblings: 6. Six Siblings. .. Male, older, neutral .. Male, older, hero worships me .. Female, older, likes me .. Female, older, hero worships me .. Male, older, hero worships me .. Female, younger, dislikes me

Friends

Childhood Friends: 1, 9. One friend, a female ex-lover (deceased)

Made a friend, by chance, in '87.

Made a Jupiter Energy Fleet contact at age 26 in '95.

Enemies

Childhood Enemies: 7, None.

Two enemies made in the Jupiter Energy Fleet, one a subordinate in '91 and the other a predecessor in a position in '92.

Romantic Life

Romantic Life: 9. Recovering from a tragedy in the past.

Tragic Love Affair: 2. They were killed in an accident.

Sweetheart killed in the colony drop on North America caused by the Zeonist terrorists of the Delaz fleet.

Career

8: Soldier. An accident. 8, 3. Disfigured (-3 ATT)

Hand to Hand +1, Handgun +1, Rifle +1, Stealth +1, Dodge & Escape + 1

3: Mechajock. You pick up a friend. 8. Someone you just met.

Mecha Gunnery +1, Handgun +1, Missile Weapon +1, Awareness +1, Mecha Pilot +1

5: Fleet Officer. Made an enemy. 2. A subordinate.

Leadership +1, Human Perception +1, Expert: Tactics +1, Handgun +1, Zero.G +1

5: Mechajock. Made an enemy. 7. Someone whose job you took.

Mecha Fighting +1, Missile Weapon +1, Awareness +1, Mecha Melee +1, Mecha Pilot +1

7: Mechajock. Landed a windfall. 6. Made a contact in line work (Jupiter Energy Fleet, pilot/soldiery)

Mecha Fighting +1, Mecha Gunnery +1, Missile Weapon +1, Mecha Melee +1, Mecha Pilot +1

8: Fleet Officer. An accident. 1. Lost job. No money gained, and only 3 skill points gained.

Expert: Tactics +1, Personal Groom +1, Zero.G +1

18: 18 ¥ gained from 5 (out of 6) years