Editing FantasyCraft:Otters Ransom

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====Cartrefcarreg====
 
====Cartrefcarreg====
โˆ’
A region made almost completely out of Mountains and valleys there are still places untouched by civilised folk (open question if areas visited by wild drakes count). This region is rich in veins of metal, precious stones and high quality stone that the locals mine and used in their crafts and homes. Most building though in the region are carved to cliff faces rather then built with the fertile valleys almost exclusively used for farming.
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A region made almost completely out of Mountains and valleys there are still places untouched by civilised folk (open question if areas visited wild drakes count). This region is rich in veins of metal, precious stones and high quality stone that the locals mine and used in their crafts and homes. Most building though in the region are carved to cliff faces rather then built with the fertile valleys almost exclusively used for farming.
โˆ’
 
 
 
====Tujaalbahr====
 
====Tujaalbahr====
 
Surprisingly dry for a sea bordering area and hot for its place in the world, the suspected reason for this is the large population of minor fire and related elementals which suggests a powerful elemental calls this region home affecting the climate. This region is one of the richest as it focuses on trade both with the local regions but also with far off lands, it can reach out to these by both its sea routes and minor realm harbours. Those who do not directly engage in international trade focus on the arts and craftsmanship with local and imported goods. A hard to disprove claim is that the majority of the pirates of the bay come from this region but seeing as this region suffers most from them, it is considered a primarily internal problem by most. While it rents port towns to other nations, it does so in far smaller number than Lanc'cust (region 4) preferring to act as a intermediate trader instead.
 
Surprisingly dry for a sea bordering area and hot for its place in the world, the suspected reason for this is the large population of minor fire and related elementals which suggests a powerful elemental calls this region home affecting the climate. This region is one of the richest as it focuses on trade both with the local regions but also with far off lands, it can reach out to these by both its sea routes and minor realm harbours. Those who do not directly engage in international trade focus on the arts and craftsmanship with local and imported goods. A hard to disprove claim is that the majority of the pirates of the bay come from this region but seeing as this region suffers most from them, it is considered a primarily internal problem by most. While it rents port towns to other nations, it does so in far smaller number than Lanc'cust (region 4) preferring to act as a intermediate trader instead.

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