Difference between revisions of "FantasyCraft:Otters Ransom:Mushka"

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(Statistics)
(Money and Gear)
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===Money and Gear===
 
===Money and Gear===
  
'''Lifestyle''': 0 (0 class + 0 Cha) <Br/>
+
'''Lifestyle''': 4 (1 class + 3 Cha) <Br/>
 
:Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings) <Br/>
 
:Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings) <Br/>
 
'''Appearance''' +0 (+0 Panache + 0 Cha) <Br/>
 
'''Appearance''' +0 (+0 Panache + 0 Cha) <Br/>
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'''Prizes''': <Br/>
 
'''Prizes''': <Br/>
 
:[name]: [effect] :cost <Br/>
 
:[name]: [effect] :cost <Br/>
 
  
 
===Sorcery===  
 
===Sorcery===  

Revision as of 05:30, 3 July 2021

Mushka

Male Drake-blooded Human Charismatic Corsair and Captain lvl 1
Medium Folk

Physical Description

Backstory and personality

From Region 3 Tujaalbahr, 28 y.o.
Born 4th of Air 5313 an hour after midnight. Sign is Ascending ceri the mountain: Those born under the ascending ceri shall be strong of body and calm of mind, the bounty of earth's depths shall be theirs.
Major moon signs include Buried Sandy ecnis The campfire: You shall find your self hindered and blinded by time, Expect your inheritance to be lost.
I figured he was a thug more than an out and out pirate, so working more out of a port than aboard ship. That business went under (maybe due to a rival operation) so he left for another life. Perhaps he hooked up with Michael.

Character Sheet

Quick reference

Senses Notice +4, Search +0
Stealth Blend +3, Sneak +1
AD: 3d4, starting 3
Initiative +2 (+1 Dex + 1 class)

Defense

Defense 13 (+1 Dex + 0 class + 2 Specialty)
DR 3 (0 armor +3 Thick hide)
Vitality 10 (9 class x lvl + 1 Con x lvl); Wounds 13
Fort +2 (+1 Con + 1 class)
Ref +1 (+1 Dex + 0 class)
Will +4 (+2 Wis + 2 class)
Defensive Abilities

Thick hide: Dr 3

Offense

Speed 30 ft.
BAB +0
Melee +2 (+0 BAB + 2 Str)

[name] [stats]

Ranged +1 (+0 BAB + 1 Dex)

[name] [stats]

Special Attacks

[name] [stats]

Statistics

Str 14 (+2)
Dex 12 (+1)
Con 13 (+1)
Int 10 (+0)
Wis 14 (+2)
Cha 16 (+3)

Proficiencies: 4

Proficiency 1

Skills: (6 class + 0 Int) x [lvl + 3] = 24;

Acrobatics +1 (+1 dex +ranks +other)
Athletics* +7 (+2 str +4ranks +other)
Blend +3 (+3 cha +ranks +other)
Bluff +3 (+3 cha +ranks +other)
Crafting +0 (+0 int +ranks +other)
Disguise +3 (+3 cha +ranks +other)
Haggle +2 (+2 wis +ranks +other)
Impress* +4 (+3 cha +1ranks +other)
Intimidate* +8 (+2 wis +4ranks +2 insight)
Investigate +2 (+2 wis +ranks +other)
Medicine* +1 (+0 int +1ranks +other)
Notice* +4 (+2 wis +2ranks +other)
Prestidigitation +1 (+1 dex +ranks +other)
Resolve* +3 (+1 con +2ranks +other)
Ride (Water vehicle, ???,???)* +5 (+1 dex +4ranks +other)
Search +0 (+0 int +ranks +other)
Sense Motive* +2 (+1 wis +1ranks +other)
Sneak +1 (+1 dex +ranks +other)
Survival* +2 (+1 wis +1ranks +other)
Tactics* +6 (+0 int +4ranks +2 insight)

Interests: Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Free 2, Free 3, Free 4
Carrying Capacity: 0/0lb; 0-0; 0 lift/drag; 0 clear

Abilities

Species Human Charismatic (Drake-blooded)

Charming:once per session in crease of 1 non hostile NPC by 5
Double boost (Charisma): May spent and roll 2 action dice to boost skills of listed stat
Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate
Draconic heritage:
Menacing Threat: May threaten 3 targets with one roll
Thick hide 3: have base Dr 3 that doesn't stack with armour.

Speciality (Corsair)

Bonus feat: Basic skill mastery (officer)
Agile Defence: basic defence raised by 1
Flashy: Panache increases by 2
Terrifying look:will saves of inflicted stress damage to enemies increases by 4
Water vehicle focus: what it says in the name.

Class (Captain)

Core:Cadre: once per scene grant teammates one of your basic combat feats
Level 1:Right hand Man: gain the personal lieutenant feat and basic combat feats count as style feats.

Feats

Species: Draconic Heritage
Specialty: Basic skill mastery (officer) intimidate & Tactics
Level 1: Combat Instincts



Tricks

Trick 1

Money and Gear

Lifestyle: 4 (1 class + 3 Cha)

Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings)

Appearance +0 (+0 Panache + 0 Cha)
Stake 0 (100 x lvl) Hand 0
Gear:

Item 1
Item 2
Item 3
Item 4

Legend +0 (0 class)
Reputation: 0 (lvl x 10)
Renown: 0
Trinkets:

[name]: [effect] :cost

Prizes:

[name]: [effect] :cost

Sorcery

Spellcasting Bonus +0 (0 ranks + 0 Int)
Save DC 10 (10 + 0 Cha + 0 Spellcasting feats)
Casting Level 0
Maximum Spell Level Cast: 0
Spell Points 0
Spells Known 0 (0 ranks + 0 [Wis score])

Spells

[name]: [effect]

Miracles

Save DC 10 (10 + 0 Cha + 0 Spellcasting feats)
Casting Level 0

Paths

Path 1:

Step X: [abilities]
Spells
[name]: [effect]