FantasyCraft:Otters Ransom:Ssarwel

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Ssarwel

Male Suarian (Draconic) Physician Sage lvl 1
Medium Folk

Physical Description

Ssarwel is a Saurian about 5'4" in height. His eyes are lavender slits, and he wears a black cloak over brown clothing. What scales can be seen show a complex interweaving pattern. Two small curved horns adorn the ridges along his head.

Backstory and personality

Character Sheet

Quick reference

Senses Notice +2, Search +7
Stealth Blend +2, Sneak +2
AD: 3d4, starting 3
Initiative +3 (+2 Dex + 1 class)

Defense

Defense 13 (10 +2 Dex + 0 class + 1 race)
DR 3 (0 armor + 3 thick hide)
Vitality 9 (9 class x lvl + 0 Con x lvl); Wounds 10 Con
Fort +1 (+0 Con + 1 class)
Ref +3 (+2 Dex + 1 class)
Will +3 (+2 Wis + 1 class)
Defensive Abilities

Agile Defense +1: + 1 to defense
Contagion sense: Advantage on fort saves for disease and poison
Thick Hide 3: 3 to DR

Offense

Speed 30 ft.
BAB +0
Melee +1 (+0 BAB + 1 Str)

Bite I: Atk +2 dmg, 1d8+1 lethal, threat 18-20
Tail slap I: Atk + 2 dmg, 1d8+1 lethal, threat 20, reach +1
Crude Dagger atk +1 dmg, 1d6-1 lethal, threat 19-20, bleed hurl
Unarmed (punches, kicks headbuts) atk +2 dmg 1d4+0 lethal

Ranged +2 (+0 BAB + 2 Dex)

Crude Hand Bow & Crude arrows: atk +3, dmg 1d6-2, threat 20, AP 2,

Special Attacks

Menacing threat: May threaten up to 3 targets at once with one roll.

Statistics

Str 12 (+1)
Dex 14 (+2)
Con 10 (+0)
Int 16 (+3)
Wis 14 (+2)
Cha 14 (+2)

Proficiencies: 4

Edge Specialty
Unarmed Forte
Bow Forte

Skills: (6 class + 3 Int) x [lvl + 3] = 36;

Acrobatics +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
Athletics +4 (+0 str + 2 ranks +2 BOE ranks) Class BOE
Blend +2 (+2 Cha +ranks +other)
Bluff +3 (+2 Cha +ranks +other)
Crafting,[Chemistry, Pharmacy, Carpentry], +7 (+3 int +ranks + 4 ranks from paired skill) Class, Pair<medicine
Disguise +2 (+2 cha +ranks +other) Class
Haggle +2 (+2 wis +ranks +other) Class
Impress +6 (+2 cha + 4ranks +other) Origin
Intimidate +2 (+2 wis +ranks +other)
Investigate +6 (+2 wis +4 ranks +other) Class
Medicine +9 (+3 int + 4ranks +2 insight) Class, Pair>craft
Notice +2 (+2 wis +ranks +other) Class
Prestidigitation +2 (+0 dex +ranks +other)
Resolve +4 (+0 con + 2 ranks + 2 BOE ranks) Class BOE
Ride,[Land mounts], +4 (+2 dex +2 ranks +other) Class
Search +7 (+3 int + 4 ranks +other) Class
Sense Motive +6 (+2 wis stat +2 ranks +2 insight) Class
Sneak +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
Survival +11 (+2 wis +4 ranks +5 Path) Origin
Tactics +7 (+3 int + 4 ranks +other) Class

Interests:

Native lang: Ma
Universal lang: trade
Universal lang: Academic
Other lang: Tir:- forest
Homeland: Sylvar
Career: herb lore
Free 1: Alignment Elemental dragon of the herbalist
Free 2: Draconic lore
Free 3: Cartrefcarreg lore
Free 4: Lanc'cust lore

Carrying Capacity: Light 70, heavy 210, lift 422 drag 1055

Abilities

Species (Saurian)

Agile defense +1
Cold-blooded
Dark vision I
Dark vision I
Natural attack Bite I
Natural attack Tail slap I

Speciality (Physician)

Bonus feat: Basic skill master (Healer)
Chemistry focus
Contagion sense
Edge proficiency
Paired skills: medicine>Crafting

Class (Sage)

Core: Breath of Experience
Level 1: Wise Council

Feats

Species: Dragon heritage
Specialty: Basic skill master (Healer: Medicine & sense motive)
Level 1: Alchemy Basics



Tricks

Money and Gear

Lifestyle: 3 (1 class + 2 Cha)

Panache 1 (10s/month, +0 Appearance), Prudence 2 (25% savings)

Appearance +2 (+0 Panache + 2 Cha)
Stake 0 (100 x lvl) Hand 0
Gear:

Bedroll : cold resistance 2
Canteen : Holds water
Pouch : Holds 50 coins
Chemist kit : allows trained Crafting: chemistry checks
Doctors bag : allows trained Medicine checks
crude hand bow : short ranged bow -1 to damage
crude standard arrows (10): head less arrows -1 to damage
Crude dagger : Well used knife
bandages : stops bleeding

Legend +1 (1 class)
Reputation: 7 (lvl x 10)
Renown: 0
Trinkets:

Guiding Doctor’s gloves (Elven made red silk gloves): Interest(feral-folk treatment), purely fluff self cleaning function :cost

Prizes:

[name]: [effect] :cost

Miracles

Save DC 12 (10 + 2 Cha + 0 Spellcasting feats)
Casting Level

Paths

Nature:

Step 1: +5 bonus to Survival checks