FantasyCraft:Otters Ransom:Ssarwel

From RPGnet
Jump to: navigation, search

Ssarwel

Male Suarian (Draconic) Physician Sage lvl 1
Medium Folk

Physical Description

Ssarwel is a Saurian about 5'4" in height. His eyes are lavender slits, and he wears a black cloak over brown clothing. What scales can be seen show a complex interweaving pattern. Two small curved horns adorn the ridges along his head.

Backstory and personality

Hailing from Sylver, Ssarwel has spent a lot of time in Cartrefcarreg and other regions, traveling between them. Both parents were herbalists and pharmacists, with his father also being a physician. Ssarwel has continued this tradition, being proficient in medicine and the pharmaceutical arts. He is also well-travelled in a handful of regions, where he has often spent teaching others about herbs and telling stories. For some time before moving to other locations, he also spent some time teaching medicine at the academy in Otter's Ransom.

Lately he has been investigating the disappearance of all the residents of a village in Sylver that his home village normally traded with. He encountered a mysterious Saurian that mentioned a curse, threw a weapon at him, then disappeared into the forest. The investigation went cold after he followed the tracks this Saurian left to another ghost village, where the tracks disappeared. But what he found there led him back to Otter's Ransom.

Ssarwel has worked hard on his speech so that he didn't speak like how humans imagined Saurians to speak. He has a laid back personality, and is almost always happy to teach others what he knows.

Character Sheet

Quick reference

Senses Notice +2, Search +7
Stealth Blend +2, Sneak +2
AD: 3d4, starting 3
Current AD 2
Initiative +3 (+2 Dex + 1 class)
Stress Damage 6

Defense

Defense 13 (10 +2 Dex + 0 class + 1 race)
DR 3 (0 armor + 3 thick hide)
Vitality 9 (9 class x lvl + 0 Con x lvl); Wounds 10 Con
Fort +1 (+0 Con + 1 class)
Ref +3 (+2 Dex + 1 class)
Will +3 (+2 Wis + 1 class)
Defensive Abilities

Agile Defense +1: + 1 to defense
Contagion sense: Advantage on fort saves for disease and poison
Thick Hide 3: 3 to DR

Offense

Speed 30 ft.
BAB +0
Melee +1 (+0 BAB + 1 Str)

Bite I: Atk +2 dmg, 1d8+1 lethal, threat 18-20
Tail slap I: Atk + 2 dmg, 1d8+1 lethal, threat 20, reach +1
Crude Dagger atk +1 dmg, 1d6-1 lethal, threat 19-20, bleed hurl
Unarmed (punches, kicks headbuts) atk +2 dmg 1d4+0 lethal

Ranged +2 (+0 BAB + 2 Dex)

Crude Hand Bow & Crude arrows: atk +3, dmg 1d6-2, threat 20, AP 2,

Special Attacks

Menacing threat: May threaten up to 3 targets at once with one roll.

Statistics

Str 12 (+1)
Dex 14 (+2)
Con 10 (+0)
Int 16 (+3)
Wis 14 (+2)
Cha 14 (+2)

Proficiencies: 4

Edge Specialty
Unarmed Forte
Bow Forte

Skills: (6 class + 3 Int) x [lvl + 3] = 36;

Acrobatics +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
Athletics +4 (+0 str + 2 ranks +2 BOE ranks) Class BOE
Blend +2 (+2 Cha +ranks +other)
Bluff +3 (+2 Cha +ranks +other)
Crafting,[Chemistry, Pharmacy, Carpentry], +7 (+3 int +ranks + 4 ranks from paired skill) Class, Pair<medicine
Disguise +2 (+2 cha +ranks +other) Class
Haggle +2 (+2 wis +ranks +other) Class
Impress +6 (+2 cha + 4ranks +other) Origin
Intimidate +2 (+2 wis +ranks +other)
Investigate +6 (+2 wis +4 ranks +other) Class
Medicine +9 (+3 int + 4ranks +2 insight) Class, Pair>craft
Notice +2 (+2 wis +ranks +other) Class
Prestidigitation +2 (+2 dex +ranks +other)
Resolve +4 (+0 con + 2 ranks + 2 BOE ranks) Class BOE
Ride,[Land mounts], +4 (+2 dex +2 ranks +other) Class
Search +7 (+3 int + 4 ranks +other) Class
Sense Motive +6 (+2 wis stat +2 ranks +2 insight) Class
Sneak +6 (+2 dex + 2 ranks +2 BOE ranks) Class BOE
Survival +11 (+2 wis +4 ranks +5 Path) Origin
Tactics +7 (+3 int + 4 ranks +other) Class

Interests:

Native lang: Ma
Universal lang: trade
Universal lang: Academic
Other lang: Tir:- forest
Homeland: Sylvar
Career: herb lore
Free 1: Alignment Elemental dragon of the herbalist
Free 2: Draconic lore
Free 3: Cartrefcarreg lore
Free 4: Zier-grirek lore

Carrying Capacity: Light 70, heavy 210, lift 422 drag 1055

Abilities

Species (Saurian)

Agile defense +1
Cold-blooded
Dark vision I
Dark vision I
Natural attack Bite I
Natural attack Tail slap I

Speciality (Physician)

Bonus feat: Basic skill master (Healer)
Chemistry focus
Contagion sense
Edge proficiency
Paired skills: medicine>Crafting

Class (Sage)

Core: Breath of Experience
Level 1: Wise Council

Feats

Species: Dragon heritage
Specialty: Basic skill master (Healer: Medicine & sense motive)
Level 1: Alchemy Basics



Tricks

Money and Gear

Lifestyle: 3 (1 class + 2 Cha)

Panache 1 (10s/month, +0 Appearance), Prudence 2 (25% savings)

Appearance +2 (+0 Panache + 2 Cha)
Stake 0 (100 x lvl) Hand 0
Gear:

Bedroll : cold resistance 2
Canteen : Holds water
Pouch : Holds 50 coins
Chemist kit : allows trained Crafting: chemistry checks
Doctors bag : allows trained Medicine checks
crude hand bow : short ranged bow -1 to damage
crude standard arrows (10): head less arrows -1 to damage
Crude dagger : Well used knife
bandages : stops bleeding

Legend +1 (1 class)
Reputation: 7 (lvl x 10)
Renown: 0
Trinkets:

Guiding Doctor’s gloves (Elven made red silk gloves): Interest(feral-folk treatment), purely fluff self cleaning function :cost

Prizes:

[name]: [effect] :cost

Miracles

Save DC 12 (10 + 2 Cha + 0 Spellcasting feats)
Casting Level

Paths

Nature:

Step 1: +5 bonus to Survival checks

Ammo

6 Crude Standard Arrows