Editing Far Isle

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 46: Line 46:
  
 
===Population===
 
===Population===
 
+
[[File:Farislehut4.jpg]]
  
 
The Far Isle is often called the '''''Retiring Isles'''''.  
 
The Far Isle is often called the '''''Retiring Isles'''''.  
Line 52: Line 52:
 
*The general population of the Far Isle is around 100,000 people.  The naval base has around 5000 people on active duty and between 10k & 12K of others in the general area supporting the base.  This makes Blue Sea the largest single inhabited area in the FI.  The majority of communities are in the 30 to 50 range.  
 
*The general population of the Far Isle is around 100,000 people.  The naval base has around 5000 people on active duty and between 10k & 12K of others in the general area supporting the base.  This makes Blue Sea the largest single inhabited area in the FI.  The majority of communities are in the 30 to 50 range.  
  
8As noted elsewhere the isles are a common place for sailors of both the navy and the merchant fleets to retire to. People with connections to the ocean trades also retire here.  Fisherman, wharf and dock workers. Fishwives. Prostitutes. Canners.   
+
As noted elsewhere the isles are a common place for sailors of both the navy and the merchant fleets to retire to. People with connections to the ocean trades also retire here.  Fisherman, wharf and dock workers. Fishwives. Prostitutes. Canners.   
  
*Religious people retire to the Far Isle Conclave of the Unicorn.  They deal only loosely with the rest of the FI population.
+
Religious people retire to the Far Isle Conclave of the Unicorn.  They deal only loosely with the rest of the FI population.
  
*There are a number of Rebman enclaves near the Far Isle and there is some interaction between them. Especially in the glass trade.
+
There are a number of Rebman enclaves near the Far Isle and there is some interaction between them. Especially in the glass trade.
  
 
*The retired sailors and their children and grandchildren have lived here for centuries now.  The population is small even considering the longevity of its residents. While the [[Aging in Amber]] effects those here most of the sailors and others that retire here intend to die.  However, some get involved in local commerce and activities and it makes them grow young. Natives, those having been born in the isle, treat outsiders politely as much as possibly but have a tendency to politely inquire when they will be leaving, moving along.  Even if the departure is decades away.  Once a resident has children in the Isles, he is considered a citizen by the other natives.
 
*The retired sailors and their children and grandchildren have lived here for centuries now.  The population is small even considering the longevity of its residents. While the [[Aging in Amber]] effects those here most of the sailors and others that retire here intend to die.  However, some get involved in local commerce and activities and it makes them grow young. Natives, those having been born in the isle, treat outsiders politely as much as possibly but have a tendency to politely inquire when they will be leaving, moving along.  Even if the departure is decades away.  Once a resident has children in the Isles, he is considered a citizen by the other natives.
====Hut Life====
 
[[File:Farislehut4.jpg]]
 
  
 
A typical Hut will have a main residence, several out buildings a few boats and nets.  Many are found vacant as people have built them and moved on.  Sometimes the dead are found in them having lived out their lives and died in these lonely huts.
 
A typical Hut will have a main residence, several out buildings a few boats and nets.  Many are found vacant as people have built them and moved on.  Sometimes the dead are found in them having lived out their lives and died in these lonely huts.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)