Difference between revisions of "Federigo Soto"

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*'''Alignment''':
 
*'''Alignment''':
  
* '''Rapier''': Attack Bonus: +5; Damage: 1d8; Qualities: Finesse
+
* '''Rapier''': Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
* '''Dagger''': Attack Bonus: +5; Damage: 1d4; Qualities: Finesse, light, thrown
+
* '''Dagger''': Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown
  
 
==HUMAN ABILITIES==
 
==HUMAN ABILITIES==

Revision as of 18:18, 10 March 2021

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BASICS

Federigo Soto Level 2 Human Rogue

Physical Notes

Sailor, 23

Height:5'9"; Weight:150 lbs; Hair Color: Brown

Personality Traits

Bonds:

Flaws:

Ideals:

Traits:

Attributes

Strength 10 Mod: +0; Saving Throw: +0
Dexterity* 16 Mod: +3; Saving Throw: +5
Constitution 13 Mod: +1; Saving Throw: +1
Intelligence* 10 Mod: +0; Saving Throw: +2
Wisdom 13 Mod: +1; Saving Throw: +1
Charisma 14 Mod: +2; Saving Throw: +2
* Proficiency with these Saving Throws

Secondary Stats

  • Hit Points: 15 (2 HD (2d8), +1)
  • Armor Class: 15 (+3 DEX, +2 studded leather)
  • Proficiency Bonus: +2
  • Deity:
  • Alignment:
  • Rapier: Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
  • Dagger: Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown

HUMAN ABILITIES

Size: Medium
Movement: 30ft
Languages: Common
Other:

ROGUE ABILITIES

  • Sneak Attack: Extra damage with finesse weapons in certain cases (current level: +1d6)
  • Expertise: Double proficiency in arbitrarily chosen skills
  • Cunning Action: Bonus action to disengage, hide, or dash

Equipment Proficiencies

  • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Armor: Light armour
  • Shields: N/A
  • Other: Thieves' tools, navigator's tools

Skills

Proficiency in skills that are italic; expertise in skills that are in bold.

  • Acrobatics (DEX): +5
  • Animal Handling (WIS): +1
  • Arcana (INT): 0
  • Athletics (STR): +2
  • Deception (CHA): +4
  • History (INT): 0
  • Insight (WIS): +3
  • Intimidation (CHA): +2
  • Investigation (INT): 0
  • Medicine (WIS): +1
  • Nature (INT): 0
  • Perception (WIS): +5
  • Performance (CHA): +2
  • Persuasion (CHA): +6
  • Religion (INT): 0
  • Sleight-of-Hands (DEX): +3
  • Stealth (DEX): +5
  • Survival (WIS): +1
  • Vehicles (water): +2

Feats

  • Defensive Duelist: While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC.

Inventory

Encumbrance: 150 lbs.

Inventory
Name Weight
Rapier 2 lbs
Rapier 2 lbs
Dagger 1 lb
Dagger 1 lb
Shortbow 2 lbs
Burglar's pack 47.5 lbs
10 gold pices (in pouch) 0.1 lbs
Studded leather 13 lbs
Quiver (20 arrows) 1 lb
Hat 0.5 lbs
Thieves' tools 1 lb
Total 70 lbs

HISTORY