Difference between revisions of "Federigo Soto"

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(Inventory: Adding some extra stuff)
(ROGUE ABILITIES)
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:''Other'':
 
:''Other'':
  
==ROGUE ABILITIES==
+
==Rogue Abilities==
 
*'''Sneak Attack''': Extra damage with finesse weapons in certain cases (current level: +1d6)
 
*'''Sneak Attack''': Extra damage with finesse weapons in certain cases (current level: +1d6)
 
*'''Expertise''': Double proficiency in arbitrarily chosen skills
 
*'''Expertise''': Double proficiency in arbitrarily chosen skills
 
*'''Cunning Action''': Bonus action to disengage, hide, or dash
 
*'''Cunning Action''': Bonus action to disengage, hide, or dash
 +
*'''Thieves' Cant''': Code that can hide messages in "normal" conversation. Also know signs and symbols that can convey short messages.
 
===Equipment Proficiencies===
 
===Equipment Proficiencies===
 
*'''Weapons''': Simple weapons, hand crossbows, longswords, rapiers, shortswords
 
*'''Weapons''': Simple weapons, hand crossbows, longswords, rapiers, shortswords

Revision as of 00:44, 11 March 2021

To campaign: DnD5 theSavageTide

BASICS

Federigo Soto Level 2 Human Rogue

Physical Notes

Sailor, 23

Height:5'9"; Weight:150 lbs; Hair Color: Brown

Personality Traits

Bonds: The spirit of adventure,

Flaws:

Ideals: Being a "gentleman pirate", as his book describes.

Traits:

Attributes

Strength 10 Mod: +0; Saving Throw: +0
Dexterity* 16 Mod: +3; Saving Throw: +5
Constitution 13 Mod: +1; Saving Throw: +1
Intelligence* 10 Mod: +0; Saving Throw: +2
Wisdom 13 Mod: +1; Saving Throw: +1
Charisma 14 Mod: +2; Saving Throw: +2
* Proficiency with these Saving Throws

Secondary Stats

  • Hit Points: 15 (2 HD (2d8), +1)
  • Armor Class: 15 (+3 DEX, +2 studded leather)
  • Proficiency Bonus: +2
  • Deity:
  • Alignment:
  • Rapier: Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
  • Dagger: Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown

HUMAN ABILITIES

Size: Medium
Movement: 30ft
Languages: Common
Other:

Rogue Abilities

  • Sneak Attack: Extra damage with finesse weapons in certain cases (current level: +1d6)
  • Expertise: Double proficiency in arbitrarily chosen skills
  • Cunning Action: Bonus action to disengage, hide, or dash
  • Thieves' Cant: Code that can hide messages in "normal" conversation. Also know signs and symbols that can convey short messages.

Equipment Proficiencies

  • Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Armor: Light armour
  • Shields: N/A
  • Other: Thieves' tools, navigator's tools

Skills

Proficiency in skills that are italic; expertise in skills that are in bold.

  • Acrobatics (DEX): +5
  • Animal Handling (WIS): +1
  • Arcana (INT): 0
  • Athletics (STR): +2
  • Deception (CHA): +4
  • History (INT): 0
  • Insight (WIS): +3
  • Intimidation (CHA): +2
  • Investigation (INT): 0
  • Medicine (WIS): +1
  • Nature (INT): 0
  • Perception (WIS): +5
  • Performance (CHA): +2
  • Persuasion (CHA): +6
  • Religion (INT): 0
  • Sleight-of-Hands (DEX): +3
  • Stealth (DEX): +5
  • Survival (WIS): +1
  • Vehicles (water): +2

Feats

  • Defensive Duelist: While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC.

Inventory

Encumbrance: 150 lbs.

Inventory
Name Weight
Rapier 2 lbs
Rapier 2 lbs
Dagger 1 lb
Dagger 1 lb
Shortbow 2 lbs
Burglar's pack 47.5 lbs
10 gold pices (in pouch) 0.1 lbs
Studded leather 13 lbs
Quiver (20 arrows) 1 lb
Hat 0.5 lbs
Thieves' tools 1 lb
Net 3 lbs
Bag of caltrops (2) 4 lbs
Total 77 lbs

History

A Saltmarsh local, Federigo has always had a taste for adventure after reading a novel about famed dashing pirate captain Blythe. He bases his conduct around Blythe, and strives to discover his own treasure and spread tales of his adventures. He hopped on ships searching for adventure, but the only adventure he found was loading shipments on and off ships.