Fire and Ice

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Fire and Ice

If nothing would have happened to him, he would be working at the gas station for the rest of his life, he was content. When the robber entered the station and demanded the money he gave it to him without hesitation, nothing was worth getting shot over, but the robber tried to shoot him anyway.

The bullet missed him by inches, but it did not miss the gas tanks outside. The explosion killed the gunman and gave the attendant super powers. Now he was not content, why should he be, he was special now. He set out to make a fortune and retire in style as Fire and Ice.

Fire and Ice PL 10 (150PP)

Init +3; 30ft (Run), 50ft (Slide); Defense 20/17 (7 Base, 3 Dex); BAB +7; +10 Melee (13S Punch+Energy Field), +10 Ranged (10S Fire/Cold Blast); SV Dmg +3 (10 Protection), Fort +3, Ref +3, Will +1; Str 16, Dex 16, Con 16, Int 10, Wis 12, Cha 14 (Total 59PP)

Skills: Spot 3+4, Listen 3/+4, Search 2/+2, KS: Mechanics 3/+3 (Total 11PP)

Feats: IR Vision, Power Immunity, (Total 4PP)


  • Energy (Fire) Control +10 (Source: Mutation; Effect: Energy Blast (Fire); Extras: Energy Field (Fire), Slick, Obscure (Steam), Slide, Force Field; Stunt: Energy (Cold) Control, Energy Blast (Cold), Fatigue) (Cost 7 / Total 70+6PP)