Firefly: 2UW 0

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The Ship Herself

The Tian Zhi Jian (Sword of Heaven) is a Kingfisher Class Long Range Scout vessel, the first of its kind, made by indepenent hands in independent spacedock, out on the independent rim. Nothing of the Alliance about her.

ENGINES d8 SYSTEMS d8 HULL d8

TIAN ZHI JIAN 0004.png

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Distinctions d8

Kingfisher Class

A surprisingly agile vessel with more than one trick up her proverbial sleeve. The Kingfisher is a long range scout ship, painted, specced, and ident coded as frontline medical craft.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Let Her Through You're a frontline medical ship after all. Pilot or dedicated comm operator can spend 1 PP to step up or double Performer to talk your way into an interdicted area for medical reasons.
Quadratic Stabilizers: Nobody expects a ship to perform like this. While attempting to evade another ship, the pilot may spend 1 PP to create a d10 Slipstream Asset. Each time you include Slipstream in a dice pool, step it back one after you roll.


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Ghost in the Machine

Some ships have eyes. Yours has a brain. Your ship’s systems are augmented by an experimental artificial intelligence, and you can control many aspects of the ship like the helm, airlocks and doors by voice command. It listens. Most of the time.

Proper Nouns: The ship prefers to be addressed by crew as just Jian, which means Sword.

Pronouns: She/Her

AI00022.png
Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Fly By Voice: You've always got a crew member onboard. Spend 1 PP to fly the ship without a pilot at the helm by voice or radio. Use Leader instead of Operator for rolls while piloting the ship via this method.
Intrusion Countermeasures: A ship with a brain is faster on the draw against electronic shenanigans than its crew. Spend 1 PP to step up or double Systems when your ship’s computers are being attacked by hackers, viruses, or Trojan horses.


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Smuggler's Delight

Sometimes you need em to see what they see, not what is there. Half of your jobs are getting arms, armor, ammo, meds and manpower across battle lines undetected.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Hidey Holes: Your ship's infrastructure and exostructure were designed to make things go gone. When a Crewmember is trying to conceal cargo, add the ship’s Hull die to the roll.
Covert: Your hull materials and configuration make it easy to hide out in the black. When making a Performer or Operator roll to keep the ship from being spotted, the pilot may spend 1 PP to reroll.


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Signature Assets

EMP Emitters: d8 It's not the same as blowing em outta the black, but shutting down every last thing that relies on electricity to function can be a mite distractin

Grapnels: d6 Most grapnels are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first

Hospital Grade Medical Suite: d8 You are equipped to handle virtual any medical emergency.

Military Grade MediVacsuits: d6 Reinforced against both physical and energy damage, these self sealing EVA suits boast extended air, feeding, water and waste tanks as well as automated internal and external first aid medical protocols. (Enough for crew, but not passengers).

Check002.png Saving Grace: Armor, it can save your life. When you would be taken out by physical damage, reduce your suit to a diceless asset rather than take a complication to stay in play.
Check002.png Mama's Little Handshake: Sometimes you ain't got time to argue. Spend a PP to gain Scale on your roll to inject a tranquilizer dose via the hand pads of your suit gloves.
[Scale gives you an extra d8 to your dice pool and lets you keep three dice instead of two].
Medeva0002.png

Diceless Assets

Mule (GravLev overland cargo/personnel transport)
Mid Range Shuttles [2]: (Independent Military Jump Shuttle)
Engines d6 || Hull d6 || Systems d6 ||
Concealed Crew Armory (personal weapons armory)
Brig Armored and Locked Berths [2]


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Onboard Shuttles [2]

ENGINES d6 SYSTEMS d6 HULL d6

Shuttle000222.png

Scarab Class

Medical Transport She ain't especial fast, but she's sturdy and she ain't blind and she's got a fair range on her. Scarab Class shuttles are essentially flying medicql suites.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png


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Signature Assets

Check002.pngFull Medical Suite d6

Diceless Assets

Basic EVA Gear: It's nothing fancy, but there's a suit for every seat on board.
Double Atmo and Fuel
Undercarriage Halfdeck Cargo

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