Firefly: 2UW 4

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Shǔ :: The Mastermind

Shu.png

It is... a matter of trust. And I trust that your best interests lie in a job well done.

Approaches d6Arrow03.png

|| Forceful d8 || Savvy d8 || Charming d8 ||

Roles d4Arrow03.png

Fixer d8

  • Motivation d8
  • Drugs d6

Leader d10

  • Micromanage d10

Operator d6

Performer d6

  • Distraction d6

Scrapper d6

Tracker d4

Distinctions/SFX d8

Checked SFX are active.


Mastermind Who Does What She Must - while sometimes Machiavellian in her schemes, Shǔ's greatest assets are and always will be her people

Check002.png Hinder: Sometimes your distinction works against you. • Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png One Step Ahead: Gambits aren't gambits if they always work. • When you create an asset for a crew member in the process of detailing the plan, step it up.
Overwatch: In your face? Yes. Right decision? Also yes. • You may spend plot points for anyone with whom you are in direct contact via a communications network.

Fueled by Dust - the stimulant helps Shǔ think faster and react faster — and at her age those seconds matter

Check002.png Hinder: Sometimes your distinction works against you. • Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Functional Addict: It's n-not a p-problem. • Start every session with a Twitchy d6 complication. Step it up to reroll a die on a failed action. Once it exceeds d12, you are out until given medical treatment.
Check002.png Old Lady: True age can be hidden by the energy of the high. • When you take a complication related to your age, step it up to gain 1 PP.

Empire of Trust - trust in yourself, in your own abilities, in the people who've earned it, and in the people who have a lot to lose if they don't

Check002.png Hinder: Sometimes your distinction works against you. • Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Friends In All Places: Favors, threats, and responsibilities. • When interacting with anyone hostile to you and yours, spend 1 PP to reveal that you not only know them — they owe you a debt of some sort.
That One's Not a Pawn: Loyalty must run both ways. • When a crew member in the same scene as you acquires a complication, spend 1 PP to take it away and step it down.

Signature Assets d6Arrow03.png

Contacts Network d8 trading favors for half a century makes for a lot of friends and business partners

Can o' Dust d6 they say never to use your own product, but this stuff is too dang useful

Background/Bio

Shǔ has been Shǔ ever since she was orphaned on Shadow. She went from being a vent-rat in the black to a gutter-rat in the Core to a pawn in border world organized crime. Her superiors eventually saw promise, while Shǔ saw weakness. In short time, there were no superiors, and Shǔ put herself in place pulling strings behind a multi-system dust empire.

The Alliance infiltrated and toppled that empire over the course of the last decade, apparently finding useful interactions between dust and Pax. Shǔ has never been caught, allowing her own pawns to take falls. She knows that her revenge must be subtle and come from an unexpected direction, so allowing the Independent Rim to pull her strings as she pulls others? It is all but a means to an end.

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