Difference between revisions of "Firefly: 2UW 7"

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(Distinctions/SFX)
(Distinctions/SFX)
 
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__NOTOC__
 
__NOTOC__
[[Firefly:_The_Second_Unification_War | < < < Return to Main Page]]
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[[Firefly:_The_Second_Unification_War | Return to Main Page]]
 
=Aloysius "Hands" Henry :: Machine Whisperer=
 
=Aloysius "Hands" Henry :: Machine Whisperer=
[[File:Avatar Icon 001.png|300px]]
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[[File:Mack 2.png|300px]]
 
===''Character Quote''===
 
===''Character Quote''===
 
==Approaches==
 
==Approaches==
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==Roles==
 
==Roles==
 
'''Fixer''' d8
 
'''Fixer''' d8
*''Engines d6''
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*''Better Living Through Machinery d6''
 
*''Morale & Spirits d6''  
 
*''Morale & Spirits d6''  
  
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==Distinctions/SFX==
 
==Distinctions/SFX==
'''Machine Whisperer d8 -''' ''Hunks of metal just need some sweet words o' nothing to give you their best''
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'''Machine Whisperer d8 -''' ''Circuit boards and wiring can have life, too''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a d4 instead of a d8
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a d4 instead of a d8
:[[File:Check002.png|24px]] '''Miracle Worker:''' If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful
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:[[File:Check002.png|24px]] '''Mechanical Accessory:''' All machinery-themed test-created assets can be usable by any character in the scene without the expenditure of PP at their creation.​
 
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'''Trail of Bodies d8 -''' ''Some are hunting me for the bodies, others 'cause I know where they're buried''
 
'''Trail of Bodies d8 -''' ''Some are hunting me for the bodies, others 'cause I know where they're buried''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a d4 instead of a d8
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a d4 instead of a d8
:: '''Post-Traumatic They Won't Leave Me Alone Disorder:''' Create or step up a 1d8 Complication related to a violent past to double Scrapper for the scene
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:: '''Post-Traumatic They Won't Leave Me Alone Disorder:''' Create or step up a 1d8 Complication related to a violent past to step up or double Scrapper for the scene
 
::  '''I've Been There:''' Earn a PP when you convince someone set on violence to take a different option
 
::  '''I've Been There:''' Earn a PP when you convince someone set on violence to take a different option
 
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'''Selfless d8 -''' ''Most people just need a hand''
 
'''Selfless d8 -''' ''Most people just need a hand''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a d4 instead of a d8
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a d4 instead of a d8
:[[File:Check002.png|24px]] '''Helping Hand:''' When helping a crew member, spend 1 PP to step up the die you lend them for the roll
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:[[File:Check002.png|24px]] '''Helping Hand:''' When assisting a crew member with a lent die, spend 1 PP to step up their Effect die. Determination can be made after the contest is resolved.
 
::  '''Trusted Presence:''' Spend 1 PP to step back another character’s emotional Complication
 
::  '''Trusted Presence:''' Spend 1 PP to step back another character’s emotional Complication
 
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After a decade and a half of being conscripted into violence, first by gangs, then by special operations, Hands just wants to tinker with people's stubborn engines. Too bad his bleeding heart won't let him.
 
After a decade and a half of being conscripted into violence, first by gangs, then by special operations, Hands just wants to tinker with people's stubborn engines. Too bad his bleeding heart won't let him.
  
==[[Firefly:_The_Second_Unification_War | Return to Main Page]]==
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[[Firefly:_The_Second_Unification_War | Return to Main Page]]

Latest revision as of 08:36, 26 August 2021

Return to Main Page

Aloysius "Hands" Henry :: Machine Whisperer[edit]

Mack 2.png

Character Quote[edit]

Approaches[edit]

Forceful d8 || Savvy d6 || Charming d10

Roles[edit]

Fixer d8

  • Better Living Through Machinery d6
  • Morale & Spirits d6

Leader d6

Operator d6

Performer d4

Scrapper d10

  • Big-Ass Wrenches and Other Improvisations d8
  • Disarming Shitheads d6

Tracker d6

  • EVA special operations team d6

Distinctions/SFX[edit]

Machine Whisperer d8 - Circuit boards and wiring can have life, too

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a d4 instead of a d8
Check002.png Mechanical Accessory: All machinery-themed test-created assets can be usable by any character in the scene without the expenditure of PP at their creation.​

Trail of Bodies d8 - Some are hunting me for the bodies, others 'cause I know where they're buried

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a d4 instead of a d8
Post-Traumatic They Won't Leave Me Alone Disorder: Create or step up a 1d8 Complication related to a violent past to step up or double Scrapper for the scene
I've Been There: Earn a PP when you convince someone set on violence to take a different option

Selfless d8 - Most people just need a hand

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a d4 instead of a d8
Check002.png Helping Hand: When assisting a crew member with a lent die, spend 1 PP to step up their Effect die. Determination can be made after the contest is resolved.
Trusted Presence: Spend 1 PP to step back another character’s emotional Complication

Signature Assets[edit]

Big, dexterous hands d10 - I can palm your skull, or thread a needle on the first try

Kind words d8 - The best way to disarm anyone, or to lift them up

Background/Bio[edit]

Engines are surly as shit, they'll bite off your finger if you're not paying attention, and their grease never really cleans up. What they don't do, though, is threaten your family if you don't bust heads for their numbers game, or give you a choice between jail or dropping you behind enemy lines with a busted-ass rifle and the expectation that you murder your way back to base.

I'll take the engine every time, and the good-ass people who work on 'em and just wanna be left alone.

After a decade and a half of being conscripted into violence, first by gangs, then by special operations, Hands just wants to tinker with people's stubborn engines. Too bad his bleeding heart won't let him.

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