Difference between revisions of "Firefly: Can't Take the Sky - Character 7"

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(Trained Skills)
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==Trained Skills==
 
==Trained Skills==
  
'''Notice''' [[file:d8a.png|24px|d8]]  
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'''Notice''' [[file:d6a.png|24px|d8]]  
  
 
'''Influence''' [[file:d6a.png|24px|d6]]
 
'''Influence''' [[file:d6a.png|24px|d6]]
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'''Fix''' [[file:d6a.png|24px|d6]]
 
'''Fix''' [[file:d6a.png|24px|d6]]
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'''Focus''' [[file:d6a.png|24px|d8]]
  
  

Revision as of 05:54, 14 May 2020

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Name :: Robot Bodyguard

Avatar Icon 001.png

Character Quote

Attributes

|| Physical d8 || Mental d6 || Social d10 ||

Trained Skills

Notice d8

Influence d6

Perform d6

Treat d6

Fight d6

Trick d6

Operate d6

Fix d6

Focus d8


Skill d8

  • Specialty d6

Skill d10

Skill d12

Untrained Skills

| Skill d4 | Skill d4 | Skill d4 |

Distinctions/Triggers


Simulacrum d8 "People ain't always what they seem. But some people ain't even people."

☑ Step Back: Roll d4 instead of d8 for 1 PP
☑ Made of Sterner Stuff: Step back a physical Complication by exposing your mechanical nature
☐ Trigger: Description

Bodyguard d8 "My job is to keep you safe, not to keep you happy."

☑ Step Back: Roll d4 instead of d8 for 1 PP
☑ First Aid: Spend 1 PP to step back another character’s medical or injury-based Complication
☐ Get Down: Gain 1PP when you put yourself at risk to protect another

Former Companion d8 Description

☑ Step Back: Roll d4 instead of d8 for 1 PP
☐ Old Habits Die Hard: Step up a Complication to double or step up Social for all Influence, Notice, and Perform rolls in a scene.
☐ Fiercely Independent: Gain 1 PP when you reject someone else’s plans to strike out on your own.

Signature Assets

Asset d8 Description

Asset d6 Description

Background/Bio

Describe your character here


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