Firefly: Reavers of the Rim - Amber

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Amber Van Horn :: Ship's doc

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Theme music

Never ever upset a girl with a scalpel!

Violence is not the answer. Violence is the question. The answer is YES!

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6Arrow03.png

Drive d8

Fight d10

  • Knives d6

Fix d8

Focus d8

Know d8

  • Anatomy d6

Move d6

Operate d8

Throw d8

  • Knives d6

Treat d10

  • Wounds d6

Untrained Skills d4

| Craft d4 | Fly d4 | Influence d4 | Labor d4 | Notice d4 | Perform d4 | Shoot d4 | Sneak d4 | Survive d4 | Trick d4 |

Distinctions/SFX d8

Checked SFX are active.


Medical Student - Y’ain’t a doctor yet, but you’re the next best thing

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ SFX, Competitive Academic: When you fail a roll with Know, step up Mental for your next Action.
☐ SFX, Still Practicing: When you try an operation or medical procedure for the first time, step back Treat to gain 1 PP.

Temper - Some say you’re a mite testy when you’re courtin’ bad news. Truth is, you’re a mite testy all the time.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ SFX, Anger Issues: Gain 1 PP when you make a bad decision on account of the chip on your shoulder or your short fuse gets you in trouble.
☐ SFX, Seein’ Red: Spend 1 PP to use a Complication as an Asset for one Action; step up the Complication afterward.

Wet Behind the Ears - Folks say you’re naïve. It ain’t that. You just grew up a mite sheltered, is all.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ SFX, Easy Mark: Gain 1 PP when you are tricked by more worldly folk or whenever someone takes advantage of your naiveté.
☑ SFX, Optimist: Spend 1 PP to double Treat when helping a Crewmember recover from a mental Complication.

Signature Assets d6Arrow03.png

Core Medical Scanner d8 Hospital issue advanced scanner Amber was issued for her on the job training.

Background/Bio

Amber grew up in the Core. Just like her parents. She went to the best schools. Just like her parents. She was training to become a doctor. Just like her parents. After that she would marry some nice young man and have children who would in turn go to the best schools, train to become doctors... Amber's life in the Core was one of luxury and comfort, and absolute control. No one asked her what she wanted to do. Everything was according to someone else's plan. Whether it was her parents, the school faculty, or the government. She felt that she had no control over her own life, and over time it started to grate on her.

The first acts of rebellion happened during her early teen years, as they often do. Hanging out with the "wrong crowd". Getting into fights. Her parents were horrified the first time she came home with a bloody nose, but Amber found that she felt a lot better after letting out some steam. It was not difficult to convince her parents to let her take martial arts classes for "self defense". In truth, she soon expanded her lessons from defense to more aggressive styles, including an archaic art with dagger techniques.

Amber's violent tendencies escalated in Medical School, where she beat up a male student over a remark that offended her. And then another. Her parents were scandalized, and when it came time for Amber's on the job training, the school faculty feared an incident that would tarnish the school's reputation if she was sent to a Core hospital and went violent on a doctor. So instead, the Unification War having ended some months past, she was assigned to the rim with her parents blessing. That is how Amber arrived at the Raven's Eye station, to work in the medical bay there.

If her parents and the faculty thought that the "punishment" would put Amber in line, they were wrong. Out of the restrictive atmosphere of the Core, she felt happier than she had ever been in her life. But then the assault happened. Amber's brawling in the Core had not prepared her for the brutality of such an assault. She recalls the panicked flight as the evacuation order came, but then she nearly got sucked into the void as one of the larger vessels tore free, but the emergency bulkhead slammed down just in time. Her memories after that are hazy. Someone helped her up, then there was another flight. Amber followed a group of people, hoping they knew where to go. That is how she ended up on board the Blood Ghost.

Most of Amber's belongings were left in her cabin in the station. The only memento from the Core she carries is the hospital-issued medical scanner she had with her in the medbay. Most likely her parents and the faculty think that she died on board the Raven's Eye. She could, of course, find a way to contact the Core and let them know that she still lives. But she does not want to. Amber considers that in a way, her old life did end at the station. And her new life began.


Amber is in her early twenties and has a blonde ponytail. She prefers a casual dress over medical uniforms, and her favorite fashion style could be described as "rugged". Outdoors clothes, protective gear such as goggles, and military surplus.

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