Difference between revisions of "Firefly: Reavers of the Rim - Character 11"

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(Background/Bio)
(Garrett Waymire :: Sniper/Reader)
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__NOTOC__
 
__NOTOC__
 
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[[Firefly:_Reavers_of_the_Rim | < < < Return to Main Page]]
 
=Garrett Waymire :: Sniper/Reader=
 
=Garrett Waymire :: Sniper/Reader=
[[File:Garrett Waymire.png|300px]]
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[[File:Garrett Waymire 2.png|300px]]
 
==''"Y'all really want to get on the bad side of a sniper who don't need to see you to shoot you?"''==
 
==''"Y'all really want to get on the bad side of a sniper who don't need to see you to shoot you?"''==
  
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'''Notice''' [[file:d10a.png|24px|d10]]
 
'''Notice''' [[file:d10a.png|24px|d10]]
* ''Sense Minds'' [[file:d6a.png|24px|d6]]
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* ''Sense Thoughts'' [[file:d6a.png|24px|d6]]
  
 
'''Shoot''' [[file:d10a.png|24px|d10]]
 
'''Shoot''' [[file:d10a.png|24px|d10]]
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Checked SFX are active.
 
Checked SFX are active.
 
----
 
----
'''Independent Sniper''' ''They won't see you coming, but you'll see them.''
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'''One With the Shadows''' ''They won't see you coming, but you'll see them.''
 
:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Sniper''' Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
+
:[[File:Check002.png|24px]] '''Sniper:''' Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
:'''Trained Observer:''' When a Notice Action gives you an Asset, step it up.
+
:'''Get in Position:''' If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.
 
  
 
----
 
----
 
'''Reader''' ''You know things you shouldn't. You don't know why.''
 
'''Reader''' ''You know things you shouldn't. You don't know why.''
 
:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Secrets, Secrets:''' When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
+
:'''Secrets, Secrets:''' When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
:'''Two Heads Are Better Than One:''' Once per scene, you may spend 1 PP to use the Skill of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
+
:[[File:Check002.png|24px]]'''Psychic Flashes:''' Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
  
  
 
----
 
----
'''Veteran of the Independence War''' ''May have been on the losing side, still not convinced it was the wrong one.''
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'''On the Losing Side''' ''Odds like that just means you fight harder.''
 
:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' Sometimes your distinction works against you. Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
: '''Fightin' Type:''' Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
+
:[[File:Check002.png|24px]]'''Fightin' Type:''' Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
: '''War Stories:''' When you create an Asset or take a Complication related to a wartime flashback, step it up.
+
: '''Got It in One:''' Spend 1 PP to roll your Focus and add it to your total.
  
 
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==Background/Bio==
 
==Background/Bio==
Like most on the Rim, Garrett grew up with a gun in his hand. Critters were always a problem, and when it wasn't critters it was bandits, and when it wasn't bandits it was Alliance.
+
Like most on the Border, Garrett grew up with a gun in his hand. Critters were always a problem, and when it wasn't critters it was bandits, and when it wasn't bandits it was Alliance.
  
 
He was happiest when he was hunting, had the patience for sitting around waiting and a knack for finding his targets. He wasn't good at much else, so when the recruiter came calling for the Browncoats he joined up. The army took those skills and honed them. Before long he was earning a reputation as a sniper, able to anticipate when targets were approaching and where, and take them out when they were barely in range.
 
He was happiest when he was hunting, had the patience for sitting around waiting and a knack for finding his targets. He wasn't good at much else, so when the recruiter came calling for the Browncoats he joined up. The army took those skills and honed them. Before long he was earning a reputation as a sniper, able to anticipate when targets were approaching and where, and take them out when they were barely in range.
  
And then it went wrong, as these things always do. What everyone assumed was good eyes and good instincts was actually latent reader talents and the war cracked them wide open. Garrett remembers a target that was barely visible, followed by terror and blinding pain. He woke up in the hospital.
+
And then it went wrong, as these things always do. What everyone assumed was good eyes and good instincts was actually latent reader talents and the war cracked them wide open. Garrett remembers a target that was barely visible, followed by terror and blinding pain.
 +
 
 +
He woke up in the hospital. Things were bad for a while, his mind too bruised to cope with the new input it was getting. He was still there when the war ended.
 +
 
 +
In that first mad scramble after the surrender he was evacuated along with the rest of the walking wounded by pilot Paul Blakelock. He was given into the care of  Shepherd Morgan Chen who took Garrett to a monastery where he recovered some, his mind no longer bombarded by the fear and pain of the wounded.
  
He was still there when the war ended. In that first mad scramble after the surrender he was evacuated along with the rest of the walking wounded by pilot Paul Blakelock. In the aftermath he's taken to wandering, trying like many Browncoats to find a place   in a 'verse that no longer seems to fit right.
+
Since then Garrett's taken to wandering, trying like many Browncoats to find a place in a 'verse that no longer seems to fit right.

Revision as of 07:03, 31 December 2022

< < < Return to Main Page

Garrett Waymire :: Sniper/Reader

Garrett Waymire 2.png

"Y'all really want to get on the bad side of a sniper who don't need to see you to shoot you?"

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6Arrow03.png

Fight d6

Focus d8

Influence d6

Know d8

  • Tracking d6

Move d6

Notice d10

  • Sense Thoughts d6

Shoot d10

  • Rifles d6

Sneak d8

  • Evasion d6

Survive d8

Untrained Skills d4

Craft d4

Drive d4

Fix d4

Fly d4

Labor d4

Operate d4

Perform d4

Throw d4

Treat d4

Trick d4


Distinctions/SFX d8

Checked SFX are active.


One With the Shadows They won't see you coming, but you'll see them.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.

Reader You know things you shouldn't. You don't know why.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
Check002.pngPsychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.



On the Losing Side Odds like that just means you fight harder.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.pngFightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
Got It in One: Spend 1 PP to roll your Focus and add it to your total.

Signature Assets d6Arrow03.png

Sniper Rifle d8 Keep your friends close and your enemies far away.


Background/Bio

Like most on the Border, Garrett grew up with a gun in his hand. Critters were always a problem, and when it wasn't critters it was bandits, and when it wasn't bandits it was Alliance.

He was happiest when he was hunting, had the patience for sitting around waiting and a knack for finding his targets. He wasn't good at much else, so when the recruiter came calling for the Browncoats he joined up. The army took those skills and honed them. Before long he was earning a reputation as a sniper, able to anticipate when targets were approaching and where, and take them out when they were barely in range.

And then it went wrong, as these things always do. What everyone assumed was good eyes and good instincts was actually latent reader talents and the war cracked them wide open. Garrett remembers a target that was barely visible, followed by terror and blinding pain.

He woke up in the hospital. Things were bad for a while, his mind too bruised to cope with the new input it was getting. He was still there when the war ended.

In that first mad scramble after the surrender he was evacuated along with the rest of the walking wounded by pilot Paul Blakelock. He was given into the care of Shepherd Morgan Chen who took Garrett to a monastery where he recovered some, his mind no longer bombarded by the fear and pain of the wounded.

Since then Garrett's taken to wandering, trying like many Browncoats to find a place in a 'verse that no longer seems to fit right.