Difference between revisions of "Firefly: Reavers of the Rim - Character 7"

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'''Idealist -''' ''We can be better than we are now. Others scrape by, we push to make the ’Verse a better place''
 
'''Idealist -''' ''We can be better than we are now. Others scrape by, we push to make the ’Verse a better place''
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
: '''SFX:''' ''Description''
+
: '''SFX: A Better Tomorrow:''' ''Step up a social Complication to gain a d8 Big Damn Hero Die''
: '''☐ SFX:''' ''Description''
+
: '''☐ SFX: Lead by Example:''' ''When you take a Complication while standing up for your beliefs, step up a Crewmember’s Attribute die on their next Action''
 
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'''Reader -''' ''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent''
 
'''Reader -''' ''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent''
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
: '''SFX:''' ''Description''
+
: '''SFX: Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication''
: '''☐ SFX:''' ''Description''
+
: '''☐ SFX: Psychic Flashes:''' ''Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate''
 
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Revision as of 07:47, 17 February 2021

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Daisy Lewis:: Reader

Avatar Icon 001.png

Character Quote

Attributes d6Arrow03.png

|| Physical d6 || Mental d10 || Social d8 ||

Trained Skills d6Arrow03.png

Skill d8

  • Specialty d6

Skill d10

Skill d12

Untrained Skills d4

| Skill d4 | Skill d4 | Skill d4 |

Distinctions/SFX d8

Checked SFX are active.


Goodwill Ambassador - Experienced in matters of diplomacy and decorum, you’re the best candidate to send in to parley before the bullets start flyin’

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ SFX: Speak Now, Or…: Spend 1 PP to go first in a scene before any weapons or attacks can be made. On your first Action, you may reroll any dice that come up 1 instead of accepting a Plot Point.
☑ SFX: Talking Points: If an ally or associate fails a roll involving their Social Attribute in your presence, step up or double your Attribute on your next die roll

Idealist - We can be better than we are now. Others scrape by, we push to make the ’Verse a better place

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ SFX: A Better Tomorrow: Step up a social Complication to gain a d8 Big Damn Hero Die
☐ SFX: Lead by Example: When you take a Complication while standing up for your beliefs, step up a Crewmember’s Attribute die on their next Action

Reader - You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ SFX: Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication
☐ SFX: Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate

Signature Assets d6Arrow03.png

Asset d8 Description

Asset d6 Description

Background/Bio

Describe your character here

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