Difference between revisions of "Firefly: Reavers of the Rim - Character 7"

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'''Know''' [[file:d8a.png|24px|d8]]  
 
'''Know''' [[file:d8a.png|24px|d8]]  
* ''Current Affairs'' [[file:d6a.png|24px|d6]]
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* ''Ship Design'' [[file:d6a.png|24px|d6]]
  
 
'''Move''' [[file:d6a.png|24px|d6]]  
 
'''Move''' [[file:d6a.png|24px|d6]]  

Revision as of 03:49, 2 August 2021

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Daisy Lewis:: Reader

Dfgddd.png

Tell me about your childhood. Actually, I can spare you the trouble

Attributes d6Arrow03.png

|| Physical d6 || Mental d10 || Social d8 ||

Trained Skills d6Arrow03.png

Influence d10

Know d8

  • Ship Design d6

Move d6

Notice d8

  • Emotions d6

Perform d8

  • Sing d6

Shoot d6

Sneak d6

Survive d6

Treat d10

  • Mental Health d6

Untrained Skills d4

| Craft d4 | Drive d4 | Fight d4 | Fix d4 | Fly d4 | Focus d4 | Labor d4 | Operate d4 | Throw d4 | Trick d4 |

Distinctions/SFX d8

Checked SFX are active.


Goodwill Ambassador - Experienced in matters of diplomacy and decorum, you’re the best candidate to send in to parley before the bullets start flyin’

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ SFX, Speak Now, Or…: Spend 1 PP to go first in a scene before any weapons or attacks can be made. On your first Action, you may reroll any dice that come up 1 instead of accepting a Plot Point.
☑ SFX, Talking Points: If an ally or associate fails a roll involving their Social Attribute in your presence, step up or double your Attribute on your next die roll

Idealist - We can be better than we are now. Others scrape by, we push to make the ’Verse a better place

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ SFX, A Better Tomorrow: Step up a social Complication to gain a d8 Big Damn Hero Die
☐ SFX, Lead by Example: When you take a Complication while standing up for your beliefs, step up a Crewmember’s Attribute die on their next Action

Reader - You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ SFX, Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication
☐ SFX, Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate

Signature Assets d6Arrow03.png

Alliance id card d6 Not fake!

Papa´s Recipe Books d6 Taste it and see

Background/Bio

Describe your character here

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