Difference between revisions of "Firefly: Reavers of the Rim - Character 9"

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(Signature Assets 32px|d624px)
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Tools''' [[file:d8a.png|24px|d8]] ''Them's as only got a hammer treat every problem like a nail.''
'''Tools''' [[file:d8a.png|24px|d8]] ''Those as only got a hammer treat every problem like a nail.''
'''Spare Parts''' [[file:d8a.png|24px|d8]] ''It's not hoardin' if it's useful''
'''Spare Parts''' [[file:d8a.png|24px|d8]] ''It's not hoardin' if it's useful.''

Revision as of 07:03, 1 August 2021

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Solstice Jones :: Ship's Mechanic


Character Quote

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6Arrow03.png

Craft d8

Fix d10

  • Spaceships d6

Know d8

  • Class Designation d6

Move d8

Notice d6

Operate d10

Sneak d8

Trick d8

Untrained Skills d4

Drive d4

Fight d4

Fly d4

Focus d4

Influence d4

Labor d4

Perform d4

Shoot d4

Survive d4

Throw d4

Treat d4

Distinctions/SFX d8

Checked SFX are active.

Ship's Mechanic - A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ Zen & the Art of Engine Maintenance: Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.
☐ Miracle Worker: If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.

Blind as a Bat - Y’ain’t much good without your glasses, four-eyes.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ Keen Ears: When you rely only on your hearing, step up Notice for the roll.
☐ Myopic: Gain 1 PP when your poor vision causes trouble for you or the Crew.

Hard Luck Case - The ’Verse is a hard place, no one knows that better’n you.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ Nose for Trouble: Gain 1 PP when you stumble into a situation you shouldn't be in or overhear something you shouldn't.
☐ Trouble on Your Heels:: When you are being chased or followed out of a scene, you may step up Sneak or Trick when you roll to slip away.

Signature Assets d6Arrow03.png

Tools d8 Those as only got a hammer treat every problem like a nail.

Spare Parts d8 It's not hoardin' if it's useful.


Solstice Jones is a young man with light brown skin and not-quite-curly hair pulled back in a messy ponytail. He wears large round glasses - his eyesight is extremely poor without them - and a handful of small items of jewellery made from parts, such as bracelets woven from wires.

The third of four children, Solstice has with two older sisters (Epiphany and Wednesday) and a younger brother (Sunday). When he was growing up the family lived near a spaceport, and Solstice was obsessed with the ships that came in and out every day. His parents were the typical "poor but hard-working" sort and, seeing his interest, apprenticed Solstice to a mechanic where he turned out to have an aptitude for machines.

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