Firefly: Reavers of the Rim - Charlie

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Charlie :: Mechanical Mechanic

Charlie.jpg
Image Copyright © Reiko Murakami 2020

"Everyone's running from something. Everyone's got something to hide."

Attributes

Physical d8

Mental d10

Social d6

Trained Skills

Craft d10

Fix d10

  • Engines d6

Operate d8

Trick d6

  • Poker Face d6

Know d10

  • Corporations d6
  • Alliance d6

Notice d8

Fight d6

Move d6

Focus d8

Untrained Skills

Drive d4
Influence d4
Fly d4
Labour d4
Perform d4
Shoot d4
Sneak d4
Survive d4
Throw d4
Treat d4


Distinctions/Triggers


Simulacrum d8 "People ain't always what they seem. But some people ain't even people."

☑ Step Back: Roll d4 instead of d8 for 1 PP
☑ Made of Sterner Stuff: Step back a physical Complication by exposing your mechanical nature
☑ Never Forget: Create a Useful Memories d8 Asset. At the end of the scene, change it to a Painful Memories d8 Complication

Ship's Mechanic d8 "Always had a knack for machines. What makes ‘em go tick, and what makes ‘em go boom."

☑ Step Back: Roll d4 instead of d8 for 1 PP
☑ Eidetic Memory: Once per scene, spend 1PP to roll your Know die and add it to your total
☐ Miracle Worker: Step back your Fix to a d4. If you succeed, gain a Big Damn Hero die equal to the skill’s normal value

Running From The Past d8 "I lived through two massacres so far. There’s those lookin' to correct that oversight."

☑ Step Back: Roll d4 instead of d8 for 1 PP
☐ Hunted: Gain 1PP whenever the forces pursuing you endanger your fellow crewmates
☐ Quick Thinking: When making a Trick roll to lie or bluff, spend 1PP to roll your Mental die instead of Social

Signature Assets

Repair Kit d8 A stash of tools and spare parts, primarily intended for self-repair, but can be used for other jobs in a pinch

Background/Bio

Silas Thorne had a head for technology and an eye for business, but he didn’t much care for people and he certainly didn’t trust them. Despite his wealth, he knew all too well that the loyalty of anyone he bought would last only until someone else made a better offer. He’d always said that you could only rely on a thing if you built it yourself, and so that’s what he did.

Trinity was a third-generation simulacrum, created out of one of Thorne Industries’ lesser-known projects. She and a number of others like her were seeded throughout the company’s ranks, from a cleaner and a security guard right the way up to one of the members of the board. Trinity herself was an engineer. Most of the time the simulacra simply did their jobs, but they were also eyes and ears for Silas at every level of the corporation.

Unfortunately for Silas, while he was right to be paranoid, he was looking in the wrong direction. Thorne Industries had landed some high-end military contracts during the war, including black-ops experimental gear, the kind of tech that even the Alliance wouldn't admit to using. Once the war ended, Silas was a loose end that knew too much.

If you believe what you hear on the waves, what happened at Thorne industries was some kind of accident with a weapons test. An explosion, a subsequent fire, a failure in the damaged safety systems. A number of tragic deaths of high-ranking staff, including Silas Thorne himself.

Trinity was there, and it was no accident. It was a massacre and a cover-up at the hands of an Alliance clean-up crew. Trinity was only able to survive by powering down enough to pass for dead, and then slipping away in the chaos. But she knew that her absence would be noticed, as soon as someone went over personnel records or started setting Silas’ estate in order.

At best, that would mean Thorne Industries putting their considerable resources to work tracking down their lost property. At worst, it would mean an Operative sent to tie up one last loose end.

Trinity fled the Core; Silas had plans in place for if he ever needed to go underground or relocate in a hurry. Calling herself Charlie, she scraped a living out on the Rim as a ship mechanic.

She’d been on the Raven’s Eye for a few months when the Reavers came and her world got torn apart a second time. Heavily damaged in the assault, Charlie managed to rig an escape pod to fire herself off into the Black, blind and cold and unguided, hidden among the debris of dead ships.

Charlie doesn’t talk about her past much. You'd think she's just another person struggling to get by, with pain behind her and uncertainty ahead, but you'd be wrong. She’s not a person at all.


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