Firefly PotR:Brahnamin

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Revision as of 20:03, 21 January 2019 by Brahnamin (talk | contribs) (Distinctions 32px|d8)
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Kiko :: Human Resources

"A clear willingness to shoot someone is a valid negotiating tactic."

Kikokiko003.jpg

Attributes d6Arrow03.png

Physical d8 Mental d8 Social d8

Trained Skills d6Arrow03.png

Fight d8

Influence d10

Move d6

Notice d10

Perform d6

Shoot d12

Sneak d6

Trick d10

Untrained Skills d4

| Craft d4 | Drive d4 | Fix d4 | Fly d4 | Focus d4 | Know d4 | Labor d4 | Operate d4 | Survive d4 | Treat d4 |

Distinctions d8

War Scion: After your parents died, you were raised by a never-ending caravan of well meaning but disreputable soldier types.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Duìzhǎng: You hold the honorary rank of "Captain" in browncoat hearts throughout the verse because of who your folks were. - Spend 1 PP to create a d8 Asset to represent a specialist you can call on.
  • Eyes in Back: Your eyes are always moving. - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.

[Highlighted Skills: Fight/Influence/Shoot]


Hustler: You know your way around a pool hall, and you know your way around a good con.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Risky Business: Sometimes taking a chance now pays off later. - If you replace your Skill die in a roll with a d4, you get a BDHD equal to that skill’s normal die rating if you successfully set or raise the stakes.
  • Shell Game: You have mastered the art of misdirection. - Step up or double Trick for an action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Perform/Notice/Trick]


Slip of a Girl How much trouble could you possibly be?

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Squeeze Through: Being little has its advantages. Spend 1 PP to squeeze through bars or a portal that are normally too small for a person.
  • Living Mannequin: Trick to disappearin is to make sure folk don't see what they're looking to see. When you disguise yourself for a job, spend 1 PP to create a Cunning Disguise d8 Asset.

[Highlighted Skills: Move/Shoot/Sneak]

Signature Assets d6Arrow02.png

Papa's Pistol d8 Independence issued officer's sidearm. This gun ain't particular pretty, but it's a workhorse, and it shoots where you point it.

Mama's Little Helpers d8 You always have an assortment of recreational, designer, and medicinal drugs somewhere on your person.

Tungsten-Titanium Pool Cue d6 This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced to your hand.

Scene/Episode Assets

Episode Points [0]

Character Dossier

Birthplace: Beaumonde || Allegiance: Independent

Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years

Tattoos: Kiko has simple independent insignia in browncoat-brown tattooed on her cheeks - Captain's bars under her right eye in honor of her fallen father and a Lieutenant's bar under her left eye in honor of her fallen mother.

Parents [deceased]: Mother - Lieutenant Han Katherine; Father - Captain Han Kenji

Backstory

Kiko lost both her parents in the war and has been on her own ever since.

Sort of.

Sometimes.

Not ever, really.

Her father was a captain in the Browncoat Militia, and her mother was a lieutenant with Independence Intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.

Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things. Like when to fold, when to double down, how to drink without puking, how to puke on cue, and how to shoot.

She really, really excels at shooting.

She has enjoyed their sporadic presence in her life, her band of helpful misfits. They've shown her that her parents mattered - that they made a difference in a lot of lives - and she's picked up a useful skill or three through association along the way.

Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool. Other players who trolled the circuit call her 'Stick,' not so much for her skill at billiards as her willingness to introduce a head to the end of her cue for coming at her wrong. It's her life. She enjoys it.

Sort of.

Sometimes.

When things go smooth.

But it's been a long gorramn while since things went smooth.



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