Difference between revisions of "Firefly PotR:Dr Coppelia"

From RPGnet
Jump to: navigation, search
(Created page with "<<< Return to Main Page ==Background== A veteran of the war (on the Independents side), "Zāihài" Jane Marta served as a sniper, hiding in the bush...")
 
Line 1: Line 1:
 
[[Firefly_PotR:Main_Page|<<< Return to Main Page]]
 
[[Firefly_PotR:Main_Page|<<< Return to Main Page]]
 
==Background==
 
==Background==
A veteran of the war (on the Independents side), "Zāihài" Jane Marta served as a sniper, hiding in the bush and generally harassing Alliance folks when she could. After the war, well, she retreated further into the bush and harassed Alliance folks a bit less. She'd come into town to trade critters she'd hunted for supplies she couldn't make herself. Which is all well and good, but trouble has a way of finding Zāihài Jane no matter how much she might not want to be found. One thing led to another and she ended up killing someone who needed killing. Problem was, not everyone saw it that way, and the person in question had friends. More acquaintances really. Colleagues of a sort. The kind with connections. Zāihài Jane could tell that this was going to snowball into one those situations if she didn't vamoose off planet. The kind of situation that ends with a town on fire, dozens of people dead, probably including her. Now if she could just find a ship that didn't mind a little trouble.
 
  
'''Home world:''' New Kasmir
 
  
 
==Personality==
 
==Personality==
Jane's not the most refined person, and doesn't have a lot of time for what she sees as the little niceties of civilization. Excepting tea. She's always happy to have a nice cup of tea. And a warm bath now and then works a treat on her old bones. People that expect to live off of others annoy her, unless of course there's a reason. Always got a soft spot for a charity case. She's a live and let live sort. But, well, if some fool thinks that means she'll just stand by while they cause trouble for other folks, they might find she can become a live and let die sort awful fast.
 
  
She didn't mind the Alliance when they were Over There, not Over Here. That said, her side lost, and she's not looking to kick up another war any time soon. But she can sometimes be right grumpy towards Alliance officials. And towards Alliance folk that don't properly appreciate why she might be grumpy.
 
  
 
==Appearance==
 
==Appearance==
Jane's in her late 40s and looks a little older. Being out in the sun and rain all the time tends to weather a person. Her hair's a steel gray, kept in a 1/4 inch buzz cut. She's lean, wiry, looks like she's made of rawhide, and stands just shy of 5'5". Fancy clothes don't fit her, so she most times sticks with well-worn green and browns and extra comfy boots. If she's hunting for real, she has a hooded camo poncho that she can throw on. Keeps the rain off too.
+
 
  
 
==Attributes==
 
==Attributes==
'''Physical''' d10 '''Mental''' d8 '''Social''' d6
+
'''Physical''' d8 '''Mental''' d8 '''Social''' d8
 
==Distinctions==
 
==Distinctions==
'''One With the Shadows''' d8<br>
+
'''Mysterious Past''' 8
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
+
''You weren’t born to the life you’re livin’ now.''
'''O''' Get in Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.<br>
+
*'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8.
'''X''' Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.<br>
+
*'''O''' Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
''Highlighted Skills:'' Move, Shoot, Sneak
+
*'''X''' Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
 +
''Highlighted Skills:'' Fight, Know, Sneak
  
'''Home on the Range (Farmer)''' d8<br>
+
'''Ship’s Doctor''' d8
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
+
''Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.''
'''X''' Lay of the Land: Spend 1 PP to reveal one fact about the natural world you're standing on - environmental conditions, weather, or animal life - and gain it as a d8 Asset.<br>
+
*'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8.
'''O''' Rugged: Spend 1 PP to ignore a Complication for a die roll that includes one of your highlighted Skills.<br>
+
*'''O''' Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
''Highlighted Skills:'' Craft, Labor, Survive
+
*'''X''' Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.
 +
''Highlighted Skills:'' Know, Operate, Treat
  
'''Veteran of the Unification War''' d8<br>
+
'''Personality Ghosts''' 8
'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8<br>
+
Sometimes when things get a might stressful, one of your past selves lends a helping hand.
'''O''' Fightin’ Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.<br>
+
*'''X''' Gain 1 Plot Point when you roll a d4 instead of a d8.
'''X''' War Stories: Spend 1 PP to create a d8 Asset related to your wartime experiences. Take or step up a Complication related to that wartime experience.<br>
+
*'''X''' Jack of All Trades: Take or step up a '''Personality Conflict''' Complication to step up Shoot or Trick for the rest of the scene.
''Highlighted Skills:'' Fight, Shoot, Survive
+
*'''O''' Trick of the Trade: Spend 1 PP to create an Operate or Sneak specialty for the rest of the session.
 +
''Highlighted Skills:'' Drive, Operate, Sneak
  
 
==Skills==
 
==Skills==
*'''Craft''' d6
+
*Craft d4
*Drive (Horses) d6
+
*'''Drive''' d6
*'''Fight''' (Knives) d6
+
*'''Fight''' d6
 
*Fix d4
 
*Fix d4
 
*Fly d4
 
*Fly d4
 
*Focus d4
 
*Focus d4
 
*Influence d4
 
*Influence d4
*Know d4
+
*'''Know''' d8
*'''Labor''' d6
+
*Labor d4
*'''Move''' d8
+
*'''Move''' d6
*Notice d6
+
*Notice d4
*Operate d4
+
*'''Operate''' d8
 
*Perform d4
 
*Perform d4
*'''Shoot''' (Rifles) d10
+
*Shoot d4
*'''Sneak''' d10
+
*'''Sneak''' d8
*'''Survive''' d10
+
*Survive d4
 
*Throw d4
 
*Throw d4
*Treat d4
+
*'''Treat''' d6
 
*Trick d4
 
*Trick d4
 
==Signature Assets==
 
==Signature Assets==
'''Shepherd's Crook''' d8<br>
+
 
Jane's custom sniper rifle, it's been with her through thick and thin. When it speaks a prayer, well, generally it means some unfortunate soul's about to go to heaven.
 
  
 
==Complications==
 
==Complications==
 
==Episodes==
 
==Episodes==
Banked: 1
 

Revision as of 12:48, 29 January 2018

<<< Return to Main Page

Background

Personality

Appearance

Attributes

Physical d8 Mental d8 Social d8

Distinctions

Mysterious Past 8 You weren’t born to the life you’re livin’ now.

  • X Gain 1 Plot Point when you roll a d4 instead of a d8.
  • O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
  • X Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.

Highlighted Skills: Fight, Know, Sneak

Ship’s Doctor d8 Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.

  • X Gain 1 Plot Point when you roll a d4 instead of a d8.
  • O Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
  • X Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.

Highlighted Skills: Know, Operate, Treat

Personality Ghosts 8 Sometimes when things get a might stressful, one of your past selves lends a helping hand.

  • X Gain 1 Plot Point when you roll a d4 instead of a d8.
  • X Jack of All Trades: Take or step up a Personality Conflict Complication to step up Shoot or Trick for the rest of the scene.
  • O Trick of the Trade: Spend 1 PP to create an Operate or Sneak specialty for the rest of the session.

Highlighted Skills: Drive, Operate, Sneak

Skills

  • Craft d4
  • Drive d6
  • Fight d6
  • Fix d4
  • Fly d4
  • Focus d4
  • Influence d4
  • Know d8
  • Labor d4
  • Move d6
  • Notice d4
  • Operate d8
  • Perform d4
  • Shoot d4
  • Sneak d8
  • Survive d4
  • Throw d4
  • Treat d6
  • Trick d4

Signature Assets

Complications

Episodes