Difference between revisions of "Firefly PotR:Dr Coppelia"

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(Skills)
Line 39: Line 39:
 
*Craft d4
 
*Craft d4
 
*'''Drive''' d6
 
*'''Drive''' d6
*'''Fight''' d10 +2
+
*'''Fight''' (Silent Kill) d10 +2
 
*Fix d4
 
*Fix d4
 
*Fly d4
 
*Fly d4
Line 46: Line 46:
 
*'''Know''' (Poisons) d8
 
*'''Know''' (Poisons) d8
 
*Labor d4
 
*Labor d4
*'''Move''' d8 +1
+
*'''Move''' (Evade Pursuit) d8 +1
 
*Notice d4
 
*Notice d4
 
*'''Operate''' d8
 
*'''Operate''' d8
 
*Perform d4
 
*Perform d4
 
*Shoot d6 +2
 
*Shoot d6 +2
*'''Sneak''' d8
+
*'''Sneak''' (Blend With Crowds) d8
 
*Survive d4
 
*Survive d4
 
*Throw d4
 
*Throw d4
*'''Treat''' d10 +2
+
*'''Treat''' (Induce Complications) d10 +2
*Trick d6 +2
+
*Trick d6 (Feign Innocence) +2
 +
 
 
==Signature Assets==
 
==Signature Assets==
  

Revision as of 13:05, 29 January 2018

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Background

Personality

Appearance

Attributes

Physical d8 Mental d8 Social d8

Distinctions

Mysterious Past 8

You weren’t born to the life you’re livin’ now.

  • X Gain 1 Plot Point when you roll a d4 instead of a d8.
  • O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
  • X Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.

Highlighted Skills: Fight, Know, Sneak

Ship’s Doctor d8

Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.

  • X Gain 1 Plot Point when you roll a d4 instead of a d8.
  • O Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
  • X Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.

Highlighted Skills: Know, Operate, Treat

Personality Ghosts 8

Sometimes when things get a might stressful, one of your past selves lends a helpin' hand.

  • X Gain 1 Plot Point when you roll a d4 instead of a d8.
  • X Jack of All Trades: Take or step up a Personality Conflict Complication to step up Shoot or Trick for the rest of the scene.
  • O Trick of the Trade: Spend 1 PP to create an Operate or Sneak specialty for the rest of the session.

Highlighted Skills: Drive, Operate, Sneak

Skills

  • Craft d4
  • Drive d6
  • Fight (Silent Kill) d10 +2
  • Fix d4
  • Fly d4
  • Focus d4
  • Influence d4
  • Know (Poisons) d8
  • Labor d4
  • Move (Evade Pursuit) d8 +1
  • Notice d4
  • Operate d8
  • Perform d4
  • Shoot d6 +2
  • Sneak (Blend With Crowds) d8
  • Survive d4
  • Throw d4
  • Treat (Induce Complications) d10 +2
  • Trick d6 (Feign Innocence) +2

Signature Assets

Complications

Episodes