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'''Attributes''':<br>
 
'''Attributes''':<br>
  
:Mental d8<br>
+
Mental d8<br>
:Physical d8<br>
+
Physical d8<br>
:Social d8<br>
+
Social d8<br>
  
 
'''Skills''':<br>
 
'''Skills''':<br>
  
:Craft d6 ''Cooking''<br>
+
Craft d6 ''Cooking''<br>
:Fight d6 ''Brawl''<br>
+
Fight d6 ''Brawl''<br>
:Focus d8<br>
+
Focus d8<br>
:Influence d6 ''Leadership''<br>
+
Influence d6 ''Leadership''<br>
:Know d6 ''Border and Rim Planets''<br>
+
Know d6 ''Border and Rim Planets''<br>
:Labor d6<br>
+
Labor d6<br>
:Move d6 ''Dodge''<br>
+
Move d6 ''Dodge''<br>
:Notice d10<br>
+
Notice d10<br>
:Shoot d12 ''Pistols''<br>
+
Shoot d12 ''Pistols''<br>
:Sneak d6<br>
+
Sneak d6<br>
 +
 
 +
 
 +
All others skills at d4<br>
  
:All others skills at d4<br>
 
  
 
'''Distinctions''':<br>
 
'''Distinctions''':<br>
  
:First Mate d8<br>
+
Gunslinger d8<br>
 +
:'''Fastest Gun in the Verse''': Spend 1PP to go first in a gunfight OR to double Shoot for your first roll in a gunfight. Spend another PP to do both.<br>
 +
:''Gun Artistry'': When using pistol tricks (twirling, trick shots) to intimidate, impress or entertain, use Shoot in place of the associated skill. If you fail, step back Social for the remainder of the scene.<br>
  
:Gunslinger d8<br>
+
World Weary d8<br>
::''Fastest Gun in the Verse'': Spend 1PP to go first in a gunfight OR to double Shoot for your first roll in a gunfight. Spend another PP to do both.<br>
+
:''Been There'': Create a d8 Asset when you get help from an old contact. If you use this Asset in a roll and fail, your contact turns against you.<br>
 +
:'''Done That''': When you tell a Crewmember about a situation in your past similar to the one you face now, gain a new Specialty for the rest of the scene. If you use this specialty in a roll and fail, take a related d8 Complication.<br>
  
:World Weary d8<br>
+
First Mate d8<br>
::''Done That'': When you tell a Crewmember about a situation in your past similar to the one you face now, gain a new Specialty for the rest of the scene. If you use this specialty in a roll and fail, take a related d8 Complication.<br>
+
:''Got Your Back, Sir'': If your captain fails a die roll in your presence, step up or double your Attribute on your next die roll.<br>
 +
:''Right Here, Sir'': Spend 1 PP to join a scene involving the captain that you weren't already in.<br>
  
 
'''Signature Assets''':<br>
 
'''Signature Assets''':<br>
  
:None.<br>
+
None.<br>
  
 +
Birthplace: Triumph<br>
 +
Age: 63<br>
  
 
'''Background''':<br>
 
'''Background''':<br>
 
:Birthplace: Triumph<br>
 
:Age: 63<br>
 
  
 
Sam was born on a ranch on Triumph. Fascinated by stories of the outlaws and heroes of the frontier planets, he left home at an early age and began to roam. He'd take any job available in order to sate his wanderlust. He soon learned that his fast reflexes and sharp senses, combined with a gun, could make him more money than regular jobs. He worked on both sides of the law and never seemed to settle on which side he preferred. He has been a robber, an assassin, a bounty hunter and a sheriff. In actuality, he's just been a gunslinger putting his skill to use in whatever job was available at the time. He even spent a few years in prison.<br>
 
Sam was born on a ranch on Triumph. Fascinated by stories of the outlaws and heroes of the frontier planets, he left home at an early age and began to roam. He'd take any job available in order to sate his wanderlust. He soon learned that his fast reflexes and sharp senses, combined with a gun, could make him more money than regular jobs. He worked on both sides of the law and never seemed to settle on which side he preferred. He has been a robber, an assassin, a bounty hunter and a sheriff. In actuality, he's just been a gunslinger putting his skill to use in whatever job was available at the time. He even spent a few years in prison.<br>

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