Firefly PotR: Erin MacAran

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Mac :: Ship's Medic

“Some 'nfections hafta be cut out."



|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills

Fight [d8]

Fly [d6]

Influence [d10]

Move [d8]

Notice [d12]

Operate [d10]

Survive [d6]

Treat [d8]

Untrained Skills

Craft, Drive, Fix, Focus, Know, Labor, Perform, Shoot, Sneak, Throw, Trick [All d4]


Devil You Know: [d8] You don't look like nothing special in the clear light of day, but down back alleys you got the reputation of being the lesser evil.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Fair Colleen: Sometimes folk just underestimate you because you're a girl, and you play that to your advantage. When using gender as leverage to convince someone to see or do things your way, step up or double Influence. 1s and 2s count as complications.
  • Expeditious Retreat: Your eyes are always moving. You know the best route to take and the best time to take it. When you need to get out of a situation in a hurry, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.

Highlighted Skills: Influence/Move/Notice

Former Field Medic [d8] You di'n't go to no fancy school to learn doctorin. You went to war.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Battlefield Triage: You know how to get folk stable til you can see to em proper. Spend 1 PP to step back another character’s medical or injury related complication.
  • Head on a Swivel: A battlefield medic has to be aware of her surroundings at all times. When tending to someone under adverse circumstances, spend 1 PP to reveal a feature of the immediate environment that offers protection or cover while you work. Make that feature a d8 scene asset.

Highlighted Skills: Operate/Survive/Treat

Bounty Hunter [d8] There's wanted men everywhere in the ’verse and people who’ll pay good money for you to haul em back in outta the Black.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Tracker: You can hide, but you cain't stay hid. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.
  • Cortex Sniffer: Sometimes it's just about working smarter, not harder. Spend 1 PP to use Operate instead of Survive to track down a fugitive.

Highlighted Skills: Fight/Fly/Notice

Signature Assets

Steady Hands [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

Back Alley Empath [d6] You have an uncanny knack for both reading and manipulating people's emotions, discovering and exploiting vulnerabilities, however well hidden.

Spectral Lens [d6] Fitted over the eyes, the Lens allows you to adjust up and down the spectrum to perceive data beyond normal human limitations, from subtle biometric readings and temperature variations to active electric and electromagnetic signatures.

Plasma Key [d6] Built like a short, stout cattle prod, this specialized mechanic's tool packs enough juice to jumpstart a Mule.

Scene/Episode Assets

Episode Points [0]

Character Bio

Birth Planet: Londinium || Allegiance: Independent

Height: 157 centimeters (5' 3") || Weight: 52 kilos (115 lbs) || Age: 28 standard years

A battlefield medic, Mac attained the rank of corporal in the war, and despite people constantly trying to kill her to death, her time in the war was good for her, siding with the Independents, fighting for folk to be free. It had given her a place and a purpose in ways her misguided back alley upbringing never had.

But the war had ended. Freedom gave way to an uneasy peace, and life lurched forward again. Mostly in spite of her.

Mac drifted aimless about the 'verse in the aftermath, hopping from planet to planet, station to station, taking odd jobs tracking down middleweight skip traces and generally following after whatever caught her fancy in the moment.

But eventually she came to realize she was just running from ghosts that had probably stopped chasing her long before. To be sure, if she ever ran into them again, they would demand an accounting, and Mac suspected the simple truth was not going to sit square in that reckoning.

But until then she had a life to get back to.

So, she called in every chit she had, and for once things came together smooth. Bella Mason, a pilot friend she'd run with from time to time after the war, was captaining a transport ship, and of all the people in the empty Black, Lazarus Jones was part of Bella's gorramn crew.

Mac had lost count of the number of times the old scrounger had come through for them, dumping ammo or rations or medical supplies practically in their laps while they were caught behind lines and official word had no supplies being available. No question, she owed Lazarus her life ten times over if it was once.

And it was her turn to buy the first round.

Incidental Gear

Medic's Satchel [ - ] Packed with everything she might need to tend to wounds and afflictions in the field, Mac's battered old satchel is never far from reach.

Independence Sidearm [ - ] Mac carries her sergeant's old standard-issue slag-grey pistol, a post-war gift for saving his life just before their final evac from a blighted moon in the Georgia system that she'd only ever heard identified by it's Alliance military designation, JX-754.

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