Editing Flame-of-Burnt-Brandy

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==Advancement==
 
==Advancement==
 
*'''Class:''' True AI/Psychic (Heroic Adventurer)
 
*'''Class:''' True AI/Psychic (Heroic Adventurer)
*'''Level:''' 7
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*'''Level:''' 6
*'''Experiences:''' 6/8
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*'''Experiences:''' 6/7
*'''Skill Points Unspent:'''1
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*'''Skill Points Unspent:'''
  
 
==Attributes==
 
==Attributes==
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**'''Predictive Cognition''' [lvl 4 Core]: Commit Processing for the day as an Instant. All events since the beginning of your last turn have not actually taken place; they were merely modeled by your predictive analysis. Events and other peoples’ conditions reset to the beginning of your most recent turn, and you may act differently if you so wish. You may use this Routine only once per day.
 
**'''Predictive Cognition''' [lvl 4 Core]: Commit Processing for the day as an Instant. All events since the beginning of your last turn have not actually taken place; they were merely modeled by your predictive analysis. Events and other peoples’ conditions reset to the beginning of your most recent turn, and you may act differently if you so wish. You may use this Routine only once per day.
  
==Cybernetics, Shells, Drones, and Vehicles==
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==Cybernetics and Shell Abilities==
 
*'''Synth Armature'''
 
*'''Synth Armature'''
 
**Some mechanical shells are built to be almost indistinguishable from more organic shapes, and the Synth is one such android form. A Synth is indistinguishable from a human without a medical examination or significant physical trauma to reveal its artificial workings. While a normal human shape is the baseline for a Synth, it is possible to build models with far more exotic and fanciful configurations that still appear organic.
 
**Some mechanical shells are built to be almost indistinguishable from more organic shapes, and the Synth is one such android form. A Synth is indistinguishable from a human without a medical examination or significant physical trauma to reveal its artificial workings. While a normal human shape is the baseline for a Synth, it is possible to build models with far more exotic and fanciful configurations that still appear organic.
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**'''Grav Mufflers''': The drone is made exceptionally quiet in operation. It is now inaudible by ordinary hearing from more than five meters away.
 
**'''Grav Mufflers''': The drone is made exceptionally quiet in operation. It is now inaudible by ordinary hearing from more than five meters away.
 
**'''Holoskin''': The drone can drop a filmy hologram over it- self, one convincing at a distance. The difficulty of visually spotting the drone becomes 10 at weapons range or 12 at observational range. Weapons fire always draws attention.'''
 
**'''Holoskin''': The drone can drop a filmy hologram over it- self, one convincing at a distance. The difficulty of visually spotting the drone becomes 10 at weapons range or 12 at observational range. Weapons fire always draws attention.'''
*'''Free Merchant''' - '''Rowanfruit (DA5C33)'''
 
**Speed: 3, Armor: 2, HP: 20, Crew: 1/6, AC: 14, Power: 6/10, Mass: 10/15, Hardpoints: 1/2, Class: Frigate
 
**'''Fittings''':
 
***'''Atmospheric configuration''' - A ship designed for atmospheric flight can land on most solid or aqueous surfaces. [1 Mass]
 
***'''Smuggler's hold''' - Carefully-designed storage space in- tended to conceal illicit cargo from customs inspection. Each installation of this fitting adds 2 tons of cargo space in a frigate. Cargo in a smuggler’s hold will never be found by a standard customs inspection. Careful investigation by a suspicious official can find it on a difficulty 10 check using their Wis/Notice skill, and a week-long search one step short of disassembly will find it on a difficulty 7 check. [1 Mass]
 
***'''Drive-2''' - A spike drive can travel as many hexes as its rating - Drive-2 means it can travel up to 2 hexes per jump.[1 Mass, 1 Power]
 
**'''Defenses''':
 
***'''Hardened Polyceramic Overlay''' - A complex glazing process can harden the surface of a ship’s armor to more effectively shed incoming attacks, decreasing the armor-piercing quality of any hit by 5 [1 Mass]
 
**'''Weapons''':
 
***'''Sandthrower''' - Projecting a spray of tiny, dense particulate matter, sandthrowers are highly effective against lightly-armored fighters. [2d4 damage, 3 Power, 1 Mass, 1 Hardpoint, Flak]
 
  
 
==Weapons==
 
==Weapons==

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