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* Failure Level = 12+ : ''Catastrophic failure: The action fails, and you've made it absolutely impossible to try again, as well as messing things up in such a way that there are unexpected negative consequences as well. You'd have been a lot better off if you'd never tried in the first place. For future attempts, the task has +3 additional defence (the GM removes three extra dice after the roll). The GM may also want to create some sort of negative effect which reflects the degree of failure.''
 
* Failure Level = 12+ : ''Catastrophic failure: The action fails, and you've made it absolutely impossible to try again, as well as messing things up in such a way that there are unexpected negative consequences as well. You'd have been a lot better off if you'd never tried in the first place. For future attempts, the task has +3 additional defence (the GM removes three extra dice after the roll). The GM may also want to create some sort of negative effect which reflects the degree of failure.''
  
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Note that certain specific situations interpret success level and failure level differently from normal. The most common exception to this is ''Combat'', which is detailed int he next chapter. For these situations, the rules in the specific chapters supercede and replace the rules in this section.
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Note that certain specific situations interpret success level and failure level differently from normal. The most common exception to this is ''Combat'', which is detailed in the next chapter. For these situations, the rules in the specific chapters supercede and replace the rules in this section.
 
 
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==GM tips: Deciding The Hit Numbers==
 
==GM tips: Deciding The Hit Numbers==

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