Editing Flamepunk: Basic Rules

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If you scored no "hits" (after defence has been applied) then the action counts as having failed.
 
If you scored no "hits" (after defence has been applied) then the action counts as having failed.
  
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'''The ''failure level'' is simply equal to the ''magnitude'' multiplied by the number of "miss dice". As rolling even a single hit counts as a success, this means that the failure level is equal to the ''magnitude'' multiplied by the number of dice rolled.'''  
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'''The ''failure level'' is simply equal to the ''multiplier'' multiplied by the number of "miss dice". As rolling even a single hit counts as a success, this means that the failure level is equal to the ''multiplier'' multiplied by the number of dice rolled.'''  
  
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For example, if a roll fails while rolling '''1, 3, 3, and 4''' then the failure level would be (magnitude 2) x (4 failed dice) = 8.
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For example, if a roll fails while rolling '''1, 3, 3, and 4''' then the failure level would be (multiplier 2) x (4 failed dice) = 8.
  
 
A higher failure level implies that you have messed up more. A failure level of 1, for example, is just an everyday failure - you don't succeed, but you don't cause yourself any problems. A failure level of 12, on the other hand, would be a truly massive mess-up: not only do you not set out what you planned to do, but your failure has catastrophic consequences for you.
 
A higher failure level implies that you have messed up more. A failure level of 1, for example, is just an everyday failure - you don't succeed, but you don't cause yourself any problems. A failure level of 12, on the other hand, would be a truly massive mess-up: not only do you not set out what you planned to do, but your failure has catastrophic consequences for you.

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