Flamepunk: Mental Traits

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Flamepunk:Main Page -> Flamepunk: Character Generation: The Forge -> Flamepunk: Mental Traits


Overview of Mental Traits[edit]

This page lists the Mental Traits available for you to purchase at character generation or with experience points.

Trait descriptions work as follows

Trait Name[edit]

The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.

A short description then follows.

Untrained Level

The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.

Proficient Level

The information here describes what can be achieved with this trait at the Proficient level.

Expert Level

The information here describes what can be achieved with this trait at the Expert level.

Master Level

The information here describes what can be achieved with this trait at the Expert level.

It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.


Mental Aptitude Traits[edit]

This section describes the various aptitudes at which characters can specialise.

Knowledge (select field)[edit]

This trait represents increased knowledge in and skill in a specialist field. Examples include blacksmithy, history, geography, biology, elementals, etc. You must select the represented field when you take this trait, though you may take this trait several times to represent different areas of expertise.

Knowledge traits have some practical use, covering not just known information but also applicable skill. For example, a character with Knowledge (Blacksmithy) would not omly know about the history of his craft and the names of great smiths, but would also be skilled in forging a sword or a horseshoe.

Note that if another specific trait seems to cover the same field as this, then as a rule of thumb you must use that trait instead. Also note that Knowledge skills should not generally have application within direct physical and social combat.

Untrained Level

  • At the Untrained level knowledge checks have Target Hit Numbers of (5, 6).

Proficient Level

  • At the Proficient level knowledge checks have Target Hit Numbers of (4, 5, 6).

Expert Level

  • At the Expert level knowledge checks have Target Hit Numbers of (3, 4, 5, 6).

Master Level

  • At the Master level knowledge checks have Target Hit Numbers of (1, 2, 3, 4, 5, 6).



Mental Conditioning Traits[edit]

This section describes various traits that improve your character's overall mental condition, and represent different directions of mental training.

Battlefield Discipline[edit]

This trait is only used if your GM is using the optional Combining Social and Physical Combat rules. Check with your GM whether these rules are active before taking this trait.

Untrained Level

  • This trait has no effect at the Untrained Level.

Proficient Level

  • Whenever you are successfully attacked with a Battlefield Psychology effect, reduce the Magnitude of that attack against you by 2.

Expert Level

  • You are entirely immune to Battlefield Psychology effects, and never lose Will Points to them.

Master Level

  • Whenever a character under your command is successfully attacked with a Battlefield Psychology effect, reduce the Magnitude of that attack against them by 2. Note that if the target character also has Proficient Level Battlefield Discipline, then the effects are cumulative, for an effective total -4 to attack Magnitude.



Intelligence[edit]

Simply put, you are smarter than other people. This trait improves ability to learn, recollection of knowledge and application of existing skills and knowledge. It also enhances creative tasks (such as writing or art), and ability to process information (for example, investigations, or assessing someone else's mood).

Untrained Level

  • This trait has no effect at the Untrained Level.

Proficient Level

  • Add +1 to the Magnitude of any successful roll that would be enhanced by your intelligence. This never improves rolls in physical combat or social combat.

Expert Level

  • Add a further +1 to the Magnitude of any successful roll that would be enhanced by your intelligence (for a total of +2 Magnitude bonus). This never improves rolls in physical combat or social combat.

Master Level

  • Add a further +2 to the Magnitude of any successful roll that would be enhanced by your intelligence (for a total of +4 Magnitude bonus). This never improves rolls in physical combat or social combat.



Willpower[edit]

This trait represents increased Willpower.

Untrained Level

  • At the Untrained level your starting and maximum Will Points is equal to your Focus plus your Pyros (normally this is 12 Will Points total).

Proficient Level

  • At the Proficient level, add +3 to your starting Will Points.

Expert Level

  • At the Expert level, add a further +3 to your starting Will Points (for +6 extra will points total).

Master Level

  • At the Master level, add a further +6 to your starting Will Points (for +12 extra will points total).



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