Editing Flamepunk: Social Combat

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===When and how to use social combat===
 
===When and how to use social combat===
 
Social combat is an acquired taste, but the general idea is it allows greater simulationism for social characters in the group. Why should the fighters and runners get all the dice-crunching fun?
 
 
The default purpose of social combat is when two or more characters are interacting with a specific goal in mind, and need to use their cunning, charm and force of personality to get their way.
 
 
Its generally not something you need to pull out for everyday conversations and day-to-day social interactions - this is best covered through just roleplaying - instead, its reserved for actual conflicts of personality, where characters want different things but can't just agree to differ.
 
 
Seduction, intimidation, persuasion, coercion and mroe can all be covered by social combat.
 
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===Social Combat Goals: "Defeat Conditions"===
 
===Social Combat Goals: "Defeat Conditions"===
  

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