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| ===Intrinsic Resistance=== | | ===Intrinsic Resistance=== |
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− | Its sensible for players and GMs to set fairly low key and attainable goals for their characters.
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− | If the GM deems that a character is trying for a particularly difficult goal, then he can assign a degree of ''intrinsic resistance''. A lot of this is an ad hoc call by the GM.
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− | '''Examples:'''
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− | Intrinsic Resistance of 1
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− | * Intimidating a ganger when he is front of his friends.
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− | * Befriending a rich (but not especially prejudiced) Guilder, when you are the wrong social class.
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− | Intrinsic Resistance of 2
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− | * Convincing a heterosexual man to kiss a woman he is not at all attracted to.
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− | * Convincing a miser to lend you money.
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− | * Befriending a racist, when you are the wrong colour.
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− | Intrinsic Resistance of 3
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− | * Convincing a heterosexual man to engage in penetrative homosexual acts.
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− | * Convincing an honourable soldier to betray his squad.
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− | * Convincing a Church fanatic to spit on the altar of the holy flame.
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− | Intrinsic Resistance of 4
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− | * Convincing a happy man that he should commit suicide.
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− | * Convincing a Church fanatic to burn down his local temple.
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− | Intrinsic Resistance acts as a ''Dodge Defence'' on every social attack you make on that character, which is cumulative with their normal defence.
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− | Intrinsic Resistance can be countered to some degree with tools or circumstantial factors. For example, the Church fanatic is more likely to spit on the altar if you have a gun to his head, and a character will be more likely to do things which are repugnant to him if you are holding his beloved family to ransom.
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− | Intrinsic Resistance cannot be reduced to below 0, however.
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− | <br><br>
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| ===Roleplaying and Social Combat=== | | ===Roleplaying and Social Combat=== |
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