Editing Flamepunk: Social Combat

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==Attack Rolls, Defences, Damage==
 
==Attack Rolls, Defences, Damage==
 
The system for taking actions in combat is the same as in the [[Flamepunk: Basic Rules|basic rules]] with a few variations.
 
  
 
===Attack Rolls===
 
===Attack Rolls===
 
An attack roll in combat will vary in ''Hit Target'' according to what sort of attack is being made, and the level of training of the attacker.
 
 
A basic social attack made by an untrained attacker has a hit target of ''5 or 6''.
 
 
For other attacks, consult the appropriate trait sections: '''((links here))'''.
 
  
 
===Defences===
 
===Defences===
 
Defence applies after the action roll, just as in the basic rules.
 
 
A basic "social dodge" made by an untrained combatant is a reflexive action that costs 1 action dice, and has the effect of removing 1 dice from the attackers rolled dice pool.
 
 
Social dodging represents actively dismissing or ignoring your opponent's arguments.
 
 
For other defences, consult the appropriate trait sections: '''((links here))'''.
 
 
Specifically "social parrying" is something which requires some degree of training or specialisation.
 
  
 
===Damage===
 
===Damage===
 
Damage is usually equal to the ''success level'' of the attack roll. For example, an unarmed attack with a success level of 3 deals 3 hit points of damage.
 
 
Other factors may apply:
 
* Some attacks (via certain advanced Traits) have special effects that increase the damage on a successful hit. The most common effects will be ''"if this attack hits, add +X to the damage"'' or ''"if this attack hits, multiply damage dealt by X"'', but there are many different special effects depending on the attack.
 
* Some effects (via certain advanced Traits) will affect the damage of hits against you. The most common effect will be ''"when an attack hits you, deduct X from the damage dealt, to a minimum of 0 damage dealt"'', but there are numerous different special effects with different abilities.
 
 
Damage is applied directly to the receiving character's will points. When a character is reduced to 0 Will, he has been taken ''out of action''. He suffers the consequences of the assigned defeat condition.
 
 
  
 
==="Out of Action" in relation to social combat===
 
==="Out of Action" in relation to social combat===

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