Editing Flamepunk: Social Combat

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Player and GMs should note that once a character has been defeated once, he is liable to be defeated again and again very quickly. The best "out" for this is, of course, for the victim character to forcibly terminate social combat on his next action, as described above. You can only push someone so far before they snap...
 
Player and GMs should note that once a character has been defeated once, he is liable to be defeated again and again very quickly. The best "out" for this is, of course, for the victim character to forcibly terminate social combat on his next action, as described above. You can only push someone so far before they snap...
 
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==System Permutations==
 
 
===Changing goals in social combat===
 
===Changing goals in social combat===
  
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==System Permutations==
 
===Preparing an Argument===
 
===Preparing an Argument===
  

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