Forever Young

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Revision as of 14:22, 20 November 2022 by Stormraven (talk | contribs) (Harriet 'Harri' Anderson)
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A game of mecha combat and messy human drama

MechaKnights.jpg

The World[edit]

Player Characters[edit]

Ursula Annika Stella Re-Kentaros[edit]

Player: Talisman

Annika.jpg
Aspect Invoke Compel
High Concept
Idealistic Daughter of a Noble House
behave as befits a noble; inspire others with her ideals; use social connections when ideals crash into reality; obligations vis a vis noble houses
Trouble
Noblesse Oblige
raise up those of common birth, see her duty through to the end emphasize the class divide, perceived obligations to her "lessers."
Temperament
Sanguine
act quickly and decisively; comfortable in the spotlight act impulsively; need attention
Heart of Fire never give up, overcome fear and pain, care deeply for her friends let emotions control her, hold on to grudges
Student of Battle fight when necessary; know about military history, strategy and tactics pick/accept unnecessary fights; order people around
TBD TBD TBD
Skills and Stunts
Skills Stunts
Great (+4) Will Heavy Hitter When you succeed with style on a Mecha Weapons attack and choose to reduce the result by one to gain a boost you gain a full situation aspect with a free invocation instead
Good (+3) Mecha Weapons, Rapport Historian +2 to all Lore rolls related to history
Fair (+2) Fight, Mecha Piloting, Resources TBD TBD
Average (+1) Contacts, Empathy, Lore, Notice

Harriet 'Harri' Anderson[edit]

Player: Stormraven

Aspect Invoke Compel
High Concept
Pilot of the best looking Mech in the war
Permission to pilot a Mech, When the Green Flash being incredibly recognisable would be beneficial Get in trouble because of how distinctive the Green Flash is, Have trouble with repairs - or at least, get repairs that aren't beautiful.
Trouble
Skirt-chasing clotheshorse
To help fast-talk her way out of a bad situation Get in trouble with someone (the church, the military, spouses, significant others) with her skirt chasing, To get her chasing after just the right article of clothing or accessory.
Temperament
Sanguine
Connecting with people, Getting a party going Get in trouble when she takes someone at face value, Have trouble keeping her mouth shut.
Best chat up lines in the force Making Persuasion / Seduction attempts, Fast-Talking her way out of trouble. Have someone misinterpret her words when such would be the worst outcome, Trouble comes on the wings of her reputation.
Bouncing Ball o' Doom Acting quickly at need, Being able to confuse people with her lightning-fast reflexes or speech Cause trouble either by lack of attention or touching things she shouldn't, Forget important information because she spaced out at just the wrong time.
Relationship Aspect TBD -- --
Skills and Stunts
Skills Stunts
Great (+4) Mecha Weapons Stunt 1 Effect
Good (+3) Mecha Piloting, Rapport Stunt 2 Effect
Fair (+2) Athletics, Empathy, Resources Stunt 3 Effect
Average (+1) Contacts, Fight, Notice, Physique

Character[edit]

Player:

Aspect Invoke Compel
High Concept
aspect
-- --
Trouble
aspect
-- --
Temperament
aspect
-- --
aspect -- --
aspect -- --
aspect -- --
Skills and Stunts
Skills Stunts
Great (+4) skill Stunt 1 Effect
Good (+3) skill, skill Stunt 2 Effect
Fair (+2) skill, skill, skill Stunt 3 Effect
Average (+1) skill, skill, skill, skill

Character[edit]

Player:

Aspect Invoke Compel
High Concept
aspect
-- --
Trouble
aspect
-- --
Temperament
aspect
-- --
aspect -- --
aspect -- --
aspect -- --
Skills and Stunts
Skills Stunts
Great (+4) skill Stunt 1 Effect
Good (+3) skill, skill Stunt 2 Effect
Fair (+2) skill, skill, skill Stunt 3 Effect
Average (+1) skill, skill, skill, skill

Character[edit]

Player:

Aspect Invoke Compel
High Concept
aspect
-- --
Trouble
aspect
-- --
Temperament
aspect
-- --
aspect -- --
aspect -- --
aspect -- --
Skills and Stunts
Skills Stunts
Great (+4) skill Stunt 1 Effect
Good (+3) skill, skill Stunt 2 Effect
Fair (+2) skill, skill, skill Stunt 3 Effect
Average (+1) skill, skill, skill, skill