Difference between revisions of "Free From the Yokai Church"

From RPGnet
Jump to: navigation, search
Line 24: Line 24:
  
 
==DOCTRINE==
 
==DOCTRINE==
Comforters: we have a God-given duty to provide aid to those in need. When providing meaningful aid to those in peril, gain Influence on whoever caused their hurt. If you break the Arbiter’s laws while doing so, you don’t lose Favour.
+
'''Comforters:''' we have a God-given duty to provide aid to those in need. When providing meaningful aid to those in peril, gain Influence on whoever caused their hurt. If you break the Arbiter’s laws while doing so, you don’t lose Favour.
  
 
==LIFESTYLE==
 
==LIFESTYLE==
City of Pilgrims: our centre of power is also a centre of pilgrimage, drawing believers from far and wide. If you start a season with a Favour of 0 or higher, gain Surplus: Coin or Surplus Prestige.
+
'''City of Pilgrims:''' our centre of power is also a centre of pilgrimage, drawing believers from far and wide. If you start a season with a Favour of 0 or higher, gain Surplus: Coin or Surplus Prestige.
  
 
==INHERITANCE==
 
==INHERITANCE==

Revision as of 11:00, 24 September 2020

Main Page Church Notes

THE CHURCH (of Forgotten Lands)

The church is simply the church. It is up to other beliefs to differentiate themselves from the true faith…


Reach -1, Grasp, +1, Sleight, +2

Favour: -1

RESOURCES

Surplus: Crops, Land, Literature

Need: Missionaries, Wealth

ASSETS

Luxurious Robes (Outfit: heraldry, regal)​ Sworn Acolytes (Followers: spiritual, therapeutic)​ Temple Guards (Followers: drilled, vicious)​

DOCTRINE

Comforters: we have a God-given duty to provide aid to those in need. When providing meaningful aid to those in peril, gain Influence on whoever caused their hurt. If you break the Arbiter’s laws while doing so, you don’t lose Favour.

LIFESTYLE

City of Pilgrims: our centre of power is also a centre of pilgrimage, drawing believers from far and wide. If you start a season with a Favour of 0 or higher, gain Surplus: Coin or Surplus Prestige.

INHERITANCE

All characters add 1 to their Lore of Bravery, and are able to perform all the rights of the Church

Additionally, they each carry a reliquary containing the ashes of a saint or martyr; when they pray for guidance, the ancestor will appear and offer advice.

MOVES

Alliance: when you publicly condemn a group for their sins, hold 1. Publicly absolve them of their sins and spend the hold to get Influence on them. You can only have 1 hold at a time.

Heretic Doctrine (sorcerous): shadows, fires, sacrifice. The church knows a ritual to divine truth from the bodies of the dead, and summon spirits.

Also, you suffer Banes from this list instead:
A mark of your faith is branded upon your body.
A disquieting natural phenomenon warps the area.
You’re incapacitated by a searing vision of the supernal.
All present know exactly what it is your worship.
Inhuman monsters will come for you.

​Sanctuary: your worship houses are a bulwark against the pain of the mundane world. When you shelter someone in your temples, those who wish them harm cannot cross the threshold. Those who recuperate there gain the benefit of Professional Care.