GGG Character Jane

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* "Calamity" Jane Frost  (250/250 points)

** Background

Age: 23
Height 5'8"
Weight 150lbs
Hair: Blonde
Eyes: Blue

Jane's Mother was murdered by drug cartel while tracking down one of their
hitmen. Her grandfather retired after a bullet from a fugitive paralyzed his
lower body. They were both U.S. Marshals. Her Father didn't want her to have
anything to do with her grandfather, or law enforcement in general, because he
doesn't want to lose his daughter the way he lost his wife. But he had to work
to support the family, and had no choice but to leave young Jane with her
grandfather. The old man trained little Jane in shooting and tracking as
childhood games, so it was no surprise that she ended up an U.S. Marshal - it
runs in the family. The other thing her grandpa taught her, however, is a
19th-century lawman mentality which, combined with her impulsive and irritable
personality, created an young Marshal who is prone to...unconventional
enforcement of justice. But this sometimes unconventional approach does get
results in the high-priority fugitive-apprehension team she works for, so she
remains a much anticipated new star despite the stream of complaints against her
and the unflattering nickname her colleagues gave her.


** Stats

ST 11 {10}; DX 16 {120}; IQ 11 {20}; HT 12 {20}

** Secondary Characteristics

Damage 1d-1/1d+1; BL 12kg; HP 11; Will 11; Per 12 {5}; FP 12; Basic Speed 7.00;
Basic Move 7

** Advantages

- Combat Reflexes {15}
- Daredevil {15}
- Gunslinger {25}
- Luck {15}
- Legal Enforcement Powers (U.S. Marshal) {10}
- Style Familiarity (Way of the West) {1}
- Fastest Gun in the West (Pistol) {1}
- Off-Hand Weapon Training (Pistol) {1}

** Disadvantages

- Sense of Duty (Team) {-5}
- Overconfidence (12) {-5}
- Impulsiveness (12) {-10}
- Reputation (Loose Cannon, -2, American Law Enforcement) {-5}
- Code of Honor (Code of the West) {-10}
- Duty (U.S Marshals, Extremely Hazardous, 12-) {-15}

** Quirks

- Southern Accent, y'all {-1}

** Skills

- Acrobatics (H) DX {4} - 16
- Armoury (Small Arms) (A) IQ+1 {4} - 12
- Boxing (A) DX {2} - 16
- Computer Operation (E) IQ {1} - 11
- Criminology (A) IQ-1 {1} - 10
- Driving (Automobile) (A) DX-1 {1} - 15
- Fast Draw (Ammo) (E) DX {1}[1] - 17
- Fast-Draw (Long Arm) (E) DX {1}[1] - 17
- Fast-Draw (Pistol) (E) DX {1}[1] - 17
- Forced Entry (E) DX {1} - 16
- Guns (Pistol) (E) DX+2 {4} - 18
- Guns (Rifle) (E) DX+1 {1} - 17
- Guns (Shotgun) (E) DX+1 {1} - 17
- Holdout (A) IQ+1 {4} - 12
- Jumping (E) DX {1} - 16
- Law (Police) (H) IQ {4} - 11
- Observation (A) Per {2} - 12
- Riding (Horse) (A) DX {2} - 16
- Running (A) HT {2} - 12
- Stealth (A) DX-1 {1} - 15
- Tracking (A) Per {2} - 12
- Wrestling (A) DX {2} - 16

[1] +1 from Combat Reflexes

** Gear

This is the stuff you personally own. Your employer will issue equipment when
you're on an official case.

*** Carried (9.3kg)

- Ordinary Clothing: Free, 1kg.
- 2 x Colt .45 New Service Target revolvers: With pearl grip handles!. $1890, 3.1kg.
- 4 reloads of .45 Long Colt bullets: in speedloaders. $52, 0.6kg.
- 2 Fast-Draw rigs: +2 to Fast-Draw. $1.000, 3kg.
- Concealable Vest: DR 12/5*, $1000, 1kg.
- Fancy Smartphone: $600, 0.25kg.
- Handcuffs: DR 4, HP 6. -5 to Escape. $50, 0.25kg

*** Owned

- Sedan: It gets you places and doesn't stand out. $15K.
- $406 in cash.

** Combat Stats

*** Attacks

- Six-Shooter (21) 3d-1 pi+, RoF 3.
- Boxing Punch (16): 1d-2 cr.

*** Defenses

- Dodge 11
- Parry (Boxing) 12
- DR 12/5* (Torso)